Hey all. I'm working on a game which is meant to have a large world space. But I'm worried about the overall scale of the space and the near and far clip settings. Anyone know what the usable minimum/maximum/recommended min/max are for those values to maintain a reasonable depth quality in a zbuffer etc? My world is divided into cells, so its only really an intra-cell value I want to ensure I generate content within the bounds of. But not sure what are suitable values for the max and appropriate min. This is using GLSL/GL.