I have collected and organized the weekly top 10 seller list from RealArcade for many years. Here is a link to an Excel workbook with all the data. Some of the data goes back to Match of 2001 when the top selling games were Cue Club, Kyodai Mahjongg, Bingo Slots, Red Ace, Pinball: Thrillride, Jetboat 2, Primal Prey, Flux, Snood, and Solitaire. But there are many gaps in the data. I am missing large chunks of 2001 and 2002, small parts of 2003, and one week in 2004. If you have any of this data I would very much appreciate it if you could forward it to me. The same data is included in two formats. One just lists 10 columns with the top 10 games each week. The other format makes it easier to see how each game performed by dedicating a column to each game. In this view you can easily see that Backspin Billiards debuted at #7, stayed at #9 for 2 weeks, and then fell off the list. And at a glance you can see that Feeding Frenzy started at #2 and held it for 8 weeks before making its slow decent down the top 10 list for a total of 42 weeks. Using this data I have attempted to make a list of the all time best selling games in Real Arcade. Since I donâ€™t have actual unit sales data this is just a rough estimate. It is based on their placement in the weekly top 10 list. It is assumed that placing higher in the top 10 last helps a game more than placing lower in the list. This ranking does not take into account the growth in the market. In other words, a game that was the #1 seller for 10 weeks in 2001 is given just as much credit as a game ranked #1 for 10 weeks in 2005. In reality, the 2005 game probably sold more units and generated more revenue than the 2001 game. Therefore, my ranking here really says which games outsold their competition of their time. Also, the scoring method is very simplistic. (Explained in the Excel file) Maybe an exponential score would make more senses so that there would be a bigger difference in score between #1 and #3 then the difference between #7 and # 10. Also, there are many gaps in my top 10 data with makes is less accurate. Several weeks have estimate numbers or no numbers at all. This data is slightly biased toward Rebound (a.k.a. Ricochet) because I started tracking these trends when Rebound was released. Other games that came out before Rebound donâ€™t have as much data as they should. Also, for the first few months of Reboundâ€™s life I only tracked Rebounds placement in the top 10 list and not the placement of other games. I have gone back and filled in some of the data for the other games where it was possible to do so (Way Back Machine web archive). If anyone has more accurate data I would love to update my lists. Estimated Top sellers of all time in Real Arcade Rebound Diamond Mine Zuma Deluxe Kyodai Mahjongg Super Collapse! II Feeding Frenzy Puzzle Inlay Magic Inlay Mahjongg Towers Gutterball 3D Jewel Quest Book Worm Deluxe Scrabble Cue Club Super Collapse The Red Ace Jigsaw Puzzle Golden Edition Cubis Gold Bejeweled 2 Rebound Lost Worlds Chainz Magic Ball 2 Insaniquarium Mah Jong Medley Slingo Deluxe Obviously, some of those games (Zume) are still selling very well. They may eventually eclipse the games that were once great but donâ€™t sell so much anymore (Rebound). Rebound was in the top 10 for 103 weeks in a row from 1/18/2002 through 1/2/2004. Diamond Mine was in the top 10 for 114 non-consecutive weeks but had a slightly lower average position than Rebound. Zume has 62 weeks and counting (it is recently averaging between the #4 and 5 stop in the top 10). Super Collapse II had a 65 week run ending last December. Feeding Frenzyâ€™s 42 week run also ended last December. See the actual week by week data in the Excel file to see how much of this was estimated data (highlighted in grey) vs. hard data and to see how all the other games did. Feel free to post the most interesting trend you found or new ways you have created to organize and visualize this data.