[D.I.E] Drift Into Eternity

Discussion in 'Announcements' started by We Are Bots, Dec 2, 2015.

  1. We Are Bots

    Indie Author Greenlit

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    Patch note 0.94.2 & 0.95.0: patch note on steam


    GAMEPLAY

    -When fire get through a door, big fires will start spawning near that door.
    -Teleporters distance of activation has been reduced to avoid activation through walls.
    -Unit of Water cannot be infected anymore.

    -New gameplay/feedback: hologram panels now appear near broken objects to let you understand easily what materials you need to repair them with. The Hologram is always visible for the player (360 degree rotation)
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    -Ashes put in scrapper will produce bio resin.
    -When using a Body Scanner in R09-Medical Bay, the screen next to it will display informations about your health status (updates ALL screens)
    -When using the diagnosis machine in R27-Infirmary, the screen next to it will display informations about your health status (updates ALL screens)
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    -The event "Healing Machinery Failure" will now affect Diagnosis machines too (along with Body Scanners and Medical Pods).

    GRAPHIC

    -Added door junction for some Big Doors that were misplaced.
    -Hologram in R54 now have a spawn animation.
    -Added rotations on holograms planets in R54.
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    -Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white.
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    -Added light bugs FX in flowers of Big Air Recyclers
    -New hand-washing station in infirmary.
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    -New loading screen.
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    -"Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!
    -Textures quality of corridors have been greatly improved (1024 to 4096)!
    -Textures of laboratory tables have been improved a little (1024 to 2048).
    -Changed typo of the restart screen.
    -Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.
    -Missing meshes for small objects have been correctly set again.
    -No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.
    -Confirmation panel for profile selection has been resized.
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    AUDIO

    -The Repair sound now plays earlier when repairing.

    FIX

    -
    Added Steam cloud support. This will probably need improvement for players who have 2 accounts on the same computer.
    -Fire will no longer "respawn" when you enter an occlusion collider.
    -Fixed occlusion culling collider at T|02 (R57).
    -Character will have the correct orientation when starting a new game.
    -Fixed bug when creating/consuming Units Of Water.
    -Debugged small memory leak of locked doors. (Pic bug)
    -Saves will now be placed inside a different folder for each Steam User. It also means your old saves will not be accessible directly through the game (you can still move them manually inside the newly created folder to recover them. This folder will be automatically created after you launch the game at least once).
    -Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.
    -Fixed a graphic issue on the "delete profile" button & add transparancy !
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    -When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.
    -Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.
    -Fixed background text and a graphic issue on the Return button in the main menu.
    -Debugged Big Fire intensity.
    -Debugged breach position after repair.
    -Debugged little plant in main menu, which had its FX not following position. Should now work as intended.
    -Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.
    -Info text messages will be udpated with every new input in the control menu (except for mouse control).


    Keep on surviving!

    Thank you to all future survivors for your unconditional support.

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  2. We Are Bots

    Indie Author Greenlit

    Joined:
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    Hello everyone,

    We just register our "little baby" Drift Into Eternity to Indieoftheweek contest!
    It's a 5 weeks campaign for indie games. At the end of each week, the best game with the most votes receives a free promotion & becomes the #indieoftheweek! Is it not wonderful?

    HOW IT'S WORK ?
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    The only one requirement is to have a twitter account to participate.
    Every fan can give us one vote per day simply by retweeting posts containing #indieoftheweek made from our twitter account: @Botsweare

    STEP BY STEP !
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    1) Go to this tweet: @Botsweare Tweet!

    2) Retweet it.

    3) Drink a fresh orange juice, wait 24 hours & do it again!

    Of course you can also support us by writting your own tweets, just put @Botsweare & #indieoftheweek in the tweet.

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    Keep on surviving!
    Thank you to all future survivors for your unconditional support.​

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  3. We Are Bots

    Indie Author Greenlit

    Joined:
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    Patch note 0.95: Non-exhaustive Summary!​

    BIM BAM BOOM! Drift Into Eternity is now ranked fourth in the competition IndieofTheWeek. So we are on the podium in the Hall of Fame: http://indieoftheweek.eu/BotsWeAre
    A big thanks to all of those who supported us by tweeting & retweeting, it warms our little sensitive developers hearts!

    Additions :

    - New room : R22-Cockpit (PIC)
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    - Added broken FX on Navigation Computers in R22-Cockpit
    - Fx added to the repair panel window:
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    - Added particle and changed material of Acrycine Remover FX
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    - If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature
    - Acrycine fog will disappear progressively when it's cleaned (it will wait for all particles to die before desactivating the FX)
    - Inventory UI now has a scale animation for opening and closing:
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    - Post process begins. Version 1 is already integrated. Lot more to come. (Deph of field, Bloom, Camera Focus, Lens Flare, Lens Dirt) PLUGIN SCION (https://www.assetstore.unity3d.com/en/#!/content/41369 )

    - New Dropdown menu option for screen resolutions.
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    - New main menu music. There is something very special about it. Can you guess what? Like the procedural generation of the ship based on fixed locations, our music has been composed by an artifical intelligence (Emily Howell musical computer program) inspired by an already existing music : The Beethoven Moonlight Sonata.



    Change :

    - When a container becomes empty, its emissive will fade progressively instead of instantly.
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    - Cleaned T|-01 minimaps
    - Minimaps T|00 updated for cockpit
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    - Save Images for Infirmary and cockpit has been added
    - Checkmark in save menu has been reworked
    - Frost post-effect updated
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    - Update fire smoke FX
    - Rebaked lighting of rooms R06, R09, R27 and R30
    - New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.
    - Screens for confirm restart and confirm save delete are now working fine. Added transparency (better than a black screen)!
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    - Bodyscanners screens are saved and loaded.
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    - Objects that can be used once per day will no longer be usable twice when you have two of them.
    - Music will occlude more intensively, so you won't be able to hear it through walls (or at least it won't feel the same)

    Bug Fixes :

    - Corrected color of objects. Materials will be orange and medecine will be white.
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    -You can no longer open a door by aiming at the switch in the opposite side
    - Debugged doors and repair panels display
    - Alarm lights will stop flickering when the room they are inside is occluded
    - Alarm Red lights will no longer go through a closed door
    - Save Image for cabin has been fixed
    - Debugged upgrade system (it was not blocking anything, but it was shouting error message for no reason)
    - Options toggle remove acrycine now works as intended
    - Toothbrush will correctly use toothpaste (once per day)
    - Soap will correctly be used when entering shower, and a log will display to inform the player of the morale bonus
    - When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.
    - Debugged weight system (thanks Proslacker nifty for finding that bug).

    Keep on surviving!
    Thank you to all future survivors for your unconditional support.

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  4. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
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    Patch note 0.96: Leaderboard System​

    Additions :

    - Leaderboard system*: At the end of each game you can save your score. The longer you will survive, the better your ranking will be. Every day, every hour, every minute is important to win a place in the top.
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    You can find the leaderboard panel in the starting booth and in the communications room.
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    There is 3 buttons under each leaderboards that can filter the scores as you wish (friends only / Timespan / Character). The last 2 buttons will be functional soon.
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    - Stingers : when entering a room for the first time, a little music will be played. Only special rooms wil have this effect. 4 of them are already done, and we will continue to add them all with time.
    Soundcloud stinger_01

    - Teleport Stingers. Every floor will play a different sound when player teleport to it.
    - New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played.
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    *Leaderboards : Because of the anti-cheat protection, only scores made after this update will be valid. Old scores are deleted from the Steam Stats. You can still load an old save and die again to submit score again.

    Improvements :

    - Numerous pipes and safety seats added in R31 - Water Recycling and R59 - Auxilliary Water Recycling.
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    - Rebaked lights for R39 - Pressure Room.
    - Icons in container inventory are 15% bigger.
    - Acrycine Remover FX updated. 3D model for breaches updated.
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    - Floor number displayed on Panel Room Stats (maintain right click to open)
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    - General optimisation in R30 and R56 (removed lots of plants until we find a better solution)
    - Lowered inventory continuous sound.
    - Steps sounds are now spatialized. It means you will hear the footstep sound coming from left or right if you are currently walking on your left or right foot.

    Bug Fixes :

    - Repair Panel will no longer appear/disappear when you are close to it and looking around.
    - Repair panels now appear more easily on complex objects (like escape pods).
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    - New chair model inside the Laboratory.
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    - Weight in inventory will no longer bug when spliting stacks and/or generating object.
    - You wont be able to open locked doors anymore.

    Keep on surviving!
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  5. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
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    Patch note 0.97: Scientific Research​

    Added new gameplay feature: It is now possible to carry out scientific researches to try and improve your survival experience throughout your long journey into space. Each room has its own specific and unique improvements you can initiate from its Research Panel by simply clicking the Launch button. Up to 186 different researches are available for now, and more to come!

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    While running, a Research will consume both Energy (provided by the Generators seated in R29) and Computation Process (provided by every Console of the ship). For every broken Generator, the overall Energy of the ship will decrease. Would the overall Energy be insufficient to continue the ongoing researches, the lacking energy would be derived from the accumulators. Finally, if the energy provided by the accumulators failed to offset the Researches' need, then a random research would be canceled to meet the new energy requirements.

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    You can find Research Panels in rooms R06, R09, R28, R29, R30, R31, R39 and R42 ; each of these rooms houses critical systems vital for the survival of the player, be it Oxygen Regeneration, Water Recycling, Pressure Control, Temperature Control... Researches can improve the efficiency of these systems to maximize your chances & resources...

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    Every room has their own Research Tree
    , balanced between a mix of both short and long-term bonuses. For example, in R31 – Water Recycling, one research improves the Water Recycler efficiency (long term bonus) while another research produces Bio-Resin inside the Water Tanks (an useful material, even in the short term).

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    Some researches are also combo-friendly and should be done as quick as possible. For example, the « Inspired Engineer » series of researches (in R06 – Repair Room) gives the player a morale bonus whenever a research is finished. A pretty useful research one would want to develop early on.

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    If you feel you may have an Energy shortage in the coming hours, you can pause a research by clicking the Launch/Pause button. That's very handy to prevent any research from being canceled and every item it required to be lost in the process.

    Some researches are needed to unlock Craft Panels. For example, researching « Hand Craft Degree » in R06 will unlock the R06 Craft Panel. Craft Panels allow you to craft unique and very powerful items, like the fireproof outfit. Have a look at it, you won't regret it.

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    The hologram system we use for the Research Panels uses easily identifiable icons to differentiate the various scientific research at first glance. It was deemed important to understand the value of a research without having to read its full description.

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    UP ARROW = Increase

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    DOWN ARROW = Decrease

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    PLUS = Adds a Positive Effect

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    MINUS = Removes a Negative Effect​


    It is quite barely impossible to develop all the researches, even if you are very good player… Choose your priorities wisely and pray that you will not fall into blackout too quickly.

    We hope the Scientific Research System will please you, See you on the next update with the introduction to the Craft System.

    Keep Surviving !See you soon!

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