[D.I.E] Drift Into Eternity

Discussion in 'Announcements' started by We Are Bots, Dec 2, 2015.

  1. We Are Bots

    Indie Author Greenlit

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    [​IMG]

    =====================​


    Greetings everybody!

    We Are Bots Studio is a new and small indie game studio founded during 2015. We are actually working on Hull Breach, a science-fiction game.

    HullBreach is an immersive First Person Survival Game. Trapped in a wrecked ship, you have to struggle to stay alive: salvage what you need to repair the damaged systems, close the many breaches slowly riping the hull open, and try to withstand your thirst and hunger while keeping your spirits up.
    Staying alive will be hard and this game won't go easy on you, you better bring all you got!

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    =====================​

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    You and the rest of the crew were involved in a scientific expedition heading to Viridia, a planet far away from your system. You were supposed to collect some samples and come back, but your ship —The Wanderer IV— crashed in a rift during the landing procedure. Taking off or calling for help are not an option due to the heavy damages sustained. You have to settle there, and survive in the hope that someone will come rescue you.


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    =====================​

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    • Over 50 different rooms are already in the ship.
    • Half of the rooms are randomly generated. Every game a new ship!
    • Fix breaches and your environment, extinguish fires and search the ship for food and water.
    • Make sure to fix as many problems as you can during the day, since it will worsen every night.
    • Make the best out of the 63 items that are already in the game.
    • Try to not die from a bad wound, a devouring disease or from an alien infection.

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    =====================​


    [​IMG]

    Here are the points we will try to develop in the few upcomings weeks :

    · Diseases system - 04/12/2015 - Will work the exact same way as the wounds system, except that you will mainly contract diseases when eating rotten food. Diseases will lower your stats over time, making you slower, weaker, and may even kill you.

    · Save and Load system - 11/12/2015 - You will be able to save your game state (which will include inventory, rooms positions, stats, containers states, fires, breaches, acrycine gas...). Well, basicaly the whole game. You will then be able to load your previous game from the main menu.

    · Health-related items - Between 4/12/2015 and 11/12/2015 - All the items that will help you fix your food and your health condition. Those items will also help you decrease the states of your wounds and your diseases.

    · Room specific abilities - Undefined - Those are all the specific interactions you could find in a room and all the specific rules that may apply to them. For these latter, we will have to explain them on a case-by-case basis.


    =====================​


    You can support us by voting and posting a comment on Steam Greenlight:
    http://steamcommunity.com/sharedfiles/filedetails/?id=563643649
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    You can already download the demo and give us your feedback. All the feedback will be greatly appreciated.​


    Wish you the best !


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    #1 We Are Bots, Dec 2, 2015
    Last edited: Dec 2, 2015
    bantamcitygames likes this.
  2. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =====================

    We have working a lot the last week to improve your player experience. Send us your feedback to help us solve the major problems that we may encounter.

    Patch note v0.77:


    -Gameplay:

    · R29 now Fully Operational (broken FX, emissives, containers etc...)
    · Modified items descriptions for Standard Water Ration, Double Water Ration, Toothbrush, Deodorant, SVS, Teddy Bear, Yo-yo and Stress Ball
    · Button "Take All" (F) => Not in the Inputs yet, so you can't change the key for now.
    · When a room is on fire, temperature will automatically raise by 1°C every 10 seconds.
    · Can take more object than max weight (no malus yet, but this will slow you down among other things in the next update)
    · Death Panel now displays Game Stats (Fire/Breaches/Broken objects)
    · All object weight have been doubled to match the player weight carry stat in a more realistic way.
    · Log will warn you everytime a stat goes below 75/50/25%
    · Inventory scroll faster (3 -> 5)
    · Loosing health (3/second with a health pool of 1000) when Hunger/Thirst/Moral/Oxygen < 25%
    · Loosing health (6/second with a health pool of 1000) when Hunger/Thirst/Moral/Oxygen = 0%
    · Loosing health (3/second with a health pool of 1000) when Acrycine > 75%
    · Loosing health (6/second with a health pool of 1000) when Acrycine = 100%
    · When health = 0, you lose your life (and the game).
    · You have now a chance to take Wounds when staying in room with Acrycine and Fire.
    · Adding a teleporter

    [​IMG] [​IMG]

    -Graphic:

    · Options Window reworked (work still in progress).
    · Emissive Communication Table in R54.
    · Emissive for Microscope et Juice Extractor in R14 and R28.
    · Adding smoke to rooms in fire. Was missing on 11 rooms.
    · Changed text of Texture Quality option (Normal size texture = High, Half-size = Medium, Quarter size = Low)
    · The RoomStats Window on the right arm has become invisible since it is not integrated yet.
    · Typo color slightly changed to make it easier to read.
    · Death Panel displays Player Stats (Hunger/Thirst/Moral/Oxygen) with icons.
    · Emissive correction on Microscope, Juice Extractor, Table Com, Air Recycler and Big Air Recycler.
    · Adding Decals material.
    · Setting lights R30.

    [​IMG] [​IMG]

    -Audio:

    · Removed 'open inventory' sound. Will change it later.
    · Removed all sounds from Menu (re-thinking and replacement in progress)

    -FIX:

    · Options Menu stops bugging after death.
    · Debugged Occlusion T0.
    · Debugged Disease and Wounds evolution (when a disease evolved, it erased the values of the previous stage, so it couldn't be healed. Now it can.)
    · To - R43 collider door fixed.
    · Changed occlusion colliders for R32 and R33.
    · Optimized interactable emissive/colliders system.
    · FPS counter hidden by default.
    · White bar under day number (when changing day) now disappears correctly.
    · Debugged Food loss over time. Now there won't be floating point approximations.
    · Room Water FX (water drops) are now desynchronized for a more realistic effect.
    · White flash after splash screen is now black (so it doesn't hurt your eyes).
    · Fixed all rooms FX for acrycine and fire (they should be able to display both of them correctly)
    · Display time for daily tips changed from 4 to 5 seconds (for an easier read)
    · Little collider correction at T-1.
    · Log now disappear when you are in the options menu.
    · Fixed a Graphic issue on Little Doors.
    · Debug inventory: selector was sometimes wrong and selected the object above.
    · Inventory Window now won't disappear when no object in container.
    · Little window at the center of inventory does disappear when no object selected.
    · Trim inventory changed and optimized (Food/Water/Moral/Material)
    · Fixed plane flicker T-1.

    [​IMG] [​IMG]

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    Thank you everyone for your unwavering support . We have now reached the 20th position on Steam Greenlight ... and that's because of you! We all thank you so much.

    [​IMG]


    Of course you can still help by voting on Greenlight:

    http://steamcommunity.com/sharedfiles/filedetails/?id=563643649

    [​IMG]

    Download the demo & Support us on IndieDB :

    [​IMG]

    Wish you the best !


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  3. We Are Bots

    Indie Author Greenlit

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    =====================​

    Hello everyone,

    We are Bots is proud to present you a new trailer for Hull Breach. This time, we show you a lot more gameplay and a few features that are currently work in progress and we hope it will make you more aware of what can be done in the game.

    Visually, the rendering for this trailer has been downgraded, so you can see the game is really bright where it should be a lot darker. That's on purpose because it was hard to understand what was happening in the action without brightness.

    Anyway, we think this trailer will please you and will give you a good reason to vote for us for the 2015 indie of the year awards. So take a look!



    We are working hard to provide you the best original experience we can achieve and we hope it will be enough to get your interest.

    Try the demo (alpha pre-release), take a look at the screenshots, leave us a comment and if you have any question, we will be glad to answer.

    [​IMG]
    ===================​


    Of course you can still help by voting on Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=563643649:

    [​IMG]/

    Or Support us on IndieDB :

    [​IMG]


    Wish you the best !

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    #3 We Are Bots, Dec 10, 2015
    Last edited: Dec 12, 2015
    TheBlenderMan likes this.
  4. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =====================​



    We have been working this week to improve your player experience. Send us your feedback to help us solve the major problems that we may encounter.

    Patch note v 0.78:

    GAMEPLAY

    • "You are here" maps finally added in a lot of corridors of the ship.
    • You can now hold the right click button to see the stats of the room you are currently in.
    • 2 new rooms added: R56 and R59 (Auxilliary Air and Water Recycling).
    • Items can now stack in the inventory. And the overall code has been changed, so it's a lot smoother and stable.
    • Move speed is now influenced byt the Weight you carry (minor malus at 125, medium malus at 150, major malus at 175).
    • Scrollbar added to the inventory menu.
    GRAPHIC

    • Improved design for the Logs window.
    • Improved design for the Main Menu buttons.
    • New design for the Options. Work still in progress.
    AUDIO

    • New sound design for the Main Menu.
    • Footsteps volume now added to Audio options.
    FIX

    • Key Binding Menu now displays a scrollable list for more options. Work Still in Progress.
    • New actions and key bindings: Close Inventory with E. Take All with F. Control the Log Manager with End, Page Up and Page Down.
    • All containers emissives fixed in storage bays.
    • Small Vibrating Stick is now limited to 1 per day.
    • Putting out a fire will now protect a room from fires for a short period of time.
    • Small glitch removed in the interface where texts remained black. Now refresh correctly.
    • Developer cheat codes added. Dont try to find them!
    • The left screen on the desks of all cabins is now random.
    • Bug Fixes on T0 - R32 for the occlusion culling. Also, all cabins have a larger occlusion box.


    [​IMG]


    Thanks you everyone for your amazing support. We Have Now reached the 12th position on Steam Greenlight...and that's because of you! We all thank you so much.

    [​IMG]


    Of course you can still help by voting on Greenlight:
    http://steamcommunity.com/sharedfiles/filedetails/?id=563643649
    [​IMG]

    Or Support us on IndieDB :
    urlz.fr/2P6T
    [​IMG]



    Wish you the best !



    [​IMG] [​IMG] [​IMG] [​IMG]
     
  5. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =====================​


    Hi !
    Hull Breach's greenligth campaign is a sucess! We've been greenlighted mid-december. Thanks all for your tremendous support on steam, every little vote counted.

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    Map is now fully functionnal!
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    Stats room UI fully functionnal!
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    See you next patch ;)
    Best regards.
     
  6. We Are Bots

    Indie Author Greenlit

    Joined:
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    [​IMG]
    =====================​

    Hello everyone,
    Patch Note v 0.79

    GAMEPLAY

    - When a room is on fire or has acrycine in it, the door will display a red alarm. Will add sound and a "broken object alarm" next version.
    [​IMG]

    - Added but not fonctionnal yet : diseases. You will know more in time.

    GRAPHIC

    - New Brigthness option in the graphics options.
    [​IMG]

    - Death Panel has been entirely reworked.
    [​IMG]

    - Relighting of many rooms, reflections now works as intended (the rest will be done next week)
    - Optimization lighting. No more big lags in Laboratory & other rooms of the same kind.
    - New post-effect "Screen Space Ambient Occlusion".
    - The name of the winner of the contest has been added on some walls
    [​IMG]

    Christmas trees in the ship to celebrate this end of year.

    AUDIO

    - New sounds! Holo shelf now produce a neon-like sound.

    FIX

    - Rooms sometimes spawned in wrong orientation. Should not occur again.
    - Big bug solved : Inventory was automatically closing when too far of a container. Now the distance
    - Key Bindings are now saved, you won't have to set them again at each game (should work between different versions)calculation should be correct.
    - The room stat panel (holding right click) is no more pixelated.
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    - Door switch now initialize as intended and display the correct values.
    - Rooms codes on big doors, therefore all doors with specific room behind (not corridors) are named.
    - Small graphic change of big doors to hide a default (little space between closed doors)
    - Bug solved: Player stats now update correctly.
    - Bug solved: Reset nb of use per day for certain items.
    - Lock Cursor in main menu should be correct now.
    - Added mouse instruction in inventory (the same as in containers)
    - Teleporter T1 was redirecting to the wrong floor. Now works as intended (thanks The Magical Forest)
    - Debug inventory : now when you "take all" the speed malus is correctly calculated.
    (Forgottent last week) Right Arm Animation smoother for "Room Stats Display". The "Action Animation" still has a little glitch, work in progress.

    Thanks you everyone for your amazing support. We are working fervently to give you the best scifi video game possible! Download the demo & Send us your feedback to help us solve the major problems that we may encounter.

    Best Regards.

    [​IMG]

    Follow us on facebook (fr) or Twitter (eng)
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  7. apar

    apar New Member

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    nice work, and the space babe mag! lol, loved it
     
  8. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =======================​

    Patch note v0.80:
    GAMEPLAY

    -New diseases! You can now die from various diseases like indigestion or headache or many others.
    -Diseases and wounds can be seen in the inventory panel (i).

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    -When catching a disease, its severity level is now correctly randomized.
    -Health Objects added and placed in specific rooms. Go scavenge the ship to find them!

    [​IMG]

    -Teleporters can now be broken.

    [​IMG]

    GAPHIC

    -New Emissive System (colors still work in progress).
    -New Animated Crosshair and new Feedback System (opens when aiming at an interactive object and gradually lightens while coming next to it).

    [​IMG]

    AUDIO

    -Sounds for christmas trees.

    FIX

    -Only 1 remaining contest panel.
    -Optimized the way the broken FX are loaded into memory.
    -Getting ready with Steam interface, for later implementation of the sdk possibilities.

    ____________________________________________________________________________________________________________________

    Patch note v0.81:
    GAMEPLAY

    -Diseases and wounds are now marked UNKNOWN until you use the Body Scan (see below)
    -Body Scanner (R09, Medical Block): Use this to reveal the nature of you diseases and wounds. It takes 15 ingame minutes to be used.

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    -Medpod (R09, Medical Block) : Use this to heal your worst disease/wound. Can only be used once per day. It takes 15 minutes ingame to be used.

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    -The Scraper (in R06 - Repair Room). Every item in the game can be salvaged to produce basic materials.
    -To salvage an item, find a recycle bin anywhere on the ship (there is always one near the shower/WC) and fill it with every item you don't need like this infected/rotten apple (gross!)

    [​IMG]

    -Then go to R06 and open the Scraper container to find your useless items recycled into something else.
    -If all scrapers are broken, the objects will be destroyed.
    -Fire now lower the oxygen in the room.
    -Oxygen regeneration now depends on the status -broken or not- of Air Recyclers. If there is no water left in the Water Tanks of the ship, the Air Recyclers will also cease to function. The visual feedback of the whitering flowers will come next update.
    -Water Recycler now generates some units of water everyday when they are not broken. These units can be found in the water tanks in the same room.

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    -If the plants of the Air Recyclers are correctly hydrated, they have a chance to spawn a root. Just be sure the Water Tanks are filled.

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    -If a fire reaches its maximum level in a room, it can spread to adjacent rooms, even if the doors are closed.
    -Storage Bay R12 (x2) and R13 (x2) at T1.

    [​IMG]

    -Running is now slightly slower. Walking speed doesn't change.
    -Steam SDK : Worldwide Leaderboard of survival time.
    -The Log will now warn you when you have a new disease or wound.
    - We can know how the character died to make a summary of the problems encountered at the end. Visual feedback to come in future updates.
    - The Shelfs of the Air and Water Recycling rooms are now full of objects.

    GRAPHIC

    -New "End of day" pannel.

    [​IMG]

    AUDIO

    -Alarm sound added.

    FIX

    -Debug : "Switch Inventory" and "Take All" key bidings now works as intended.
    -Debug Flickering lights. The material was set null and so nothing could be seen. Now works as intended.
    -Crosshair animation will no longer lags.
    -Crosshair size reduced
    -Crosshair has been outlined to enhance its visibility.
    -Crosshair opening/closing animation is now faster.
    -Crosshair now interacts correctly with the main menu buttons.
    -Crosshair debugged on big doors and optimized layer.
    -Changed description of health items for a shorter one.
    -Corrected orientation of several room spawners at T-1.
    -The display of Diseases and Wounds "severity" now has an uppercase first letter.
    -Corrected colliders size in T01.
    -Emissives have been colored.
    -Debug : Opening a container will no longer consume the first selected item.
    -Debug : You can no longer open a container by aiming at a door/room.
    -Debug : Door colliders will no longer desactivate themselves.
    -Med Block now has Big Fires like all the other rooms.
    -Little corrections on Occlusion Colliders.


    Thank you for taking the time to read this big block of text. See you soon for Update 0.82 !


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  9. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =======================

    Patch note v0.82:
    ( patch note on steam greenlight )​


    GAMEPLAY

    -MedPod now takes time to use (15 minutes like for the body scanner).
    -BrokenLights are now NOT broken by default.
    -New daily tips, former ones have been updated.
    [​IMG]

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    -Plants can now be dehydrated if there is no water in water tanks. (at least one Unit of Water for each Air Recycler/Big Air Recycler). Dehydrated plants do not produce oxygen.
    [​IMG]

    -If plants are hydrated, they have 10% chances to produce 1 Root.
    -You may recycle Rotten food by placing them in Air Recycler/Big Air Recycler.
    -For each rotten food you'll have a slight chance to produce 1 Root the next morning.
    -Temporary bonuses & maluses should now work as intended.
    -Confinement Unit: over the night, infected food placed in it will have a slight chance to be cleaned up. Although, it may also deteriorate the food.
    [​IMG]

    -Juice Extractor: over the night, will transform any food placed in it into Units of Water and Bio-resin. May also just destroy the food (nothing produced).
    [​IMG]


    GRAPHIC

    -New animation for the desk R29 (work in progress).
    -New random screens for the room R05 - Cabin.
    [​IMG]

    -All graphic options are now automatically saved and loaded when you restart the game.

    AUDIO

    -Ambient sounds for rooms R03/R05/R09/R14/R28/R29 (work in progress).

    FIX

    -Debug crosshair lock status on main menu (cursor should not leave the screen anymore).
    -Debug Ambient Intensity (should now work as intended).
    -New log system (font size is now the same for all texts & timestamps, and no longer hidden by the scrollbar or when the inventory is opened).

    [​IMG]

    -Forced Item Spawn: there is now at least 1 Auto Medbot in the ship.
    -Rotten food should now work as intended (decay properly).
    -Added some missing Big Fires in R56 and R59.
    -Stats are now correctly displayed when the inventory is opened (correctly updated every second).
    -In the "Gameplay" options, "Camera Look Speed" is now renamed "Sensitivity".


    See you soon for Update 0.83 !

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  10. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =====================

    Patch note v0.83:
    patch note on steam greenlight

    GAMEPLAY

    -Rotten system has been corrected, now works as intended.
    -The desk of R29 now works as intended.


    -One new daily tip.

    [​IMG]


    GRAPHIC

    -New lighting (again) for every room of the game. Still improving with what we can do with Unity.
    -The Room Stats panel (maintaining right click) has been graphically reworked, more changes to come.

    [​IMG]

    -If the flowers of an Air Recycler get dehydrated, they now have an animation of falling down.


    -Complete change of the brightness option. Now works as intended.

    [​IMG]


    AUDIO

    -Ambiences sounds volumes have been balanced.
    -The music will now be present in the spawning cabin when starting a new game. So you can now where it all started : it's where the music is.
    -Changed occlusion system of 3d sounds.
    -The ambience sound of the corridors can now be heard in the main menu.


    FIX

    -Bug solved: The arm will no longer have glitch in it's animations.
    -Bug solved: The inventory will no longer get opened when trying to open a container.
    -Christmas trees deleted.
    -Some objects could be forced to spawn at least 1 time (like the auto-medbot). They can now be forced any amount.
    -Small optimization in the way rooms spawns. No effect on the game.


    See you soon for Update 0.84 !



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    Attached Files:

  11. We Are Bots

    Indie Author Greenlit

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    [​IMG]

    As you might have noticed, there has been no version 0.84. This is because we had a major bug. We only managed to make a workaround, so if the game needs 2 full minutes to load the very first time, this is normal. This should not occur the next times.We will of course try our best to remove this unwanted behavior as soon as we can. Thank you for your understanding.

    =====================
    Patch note v0.85:

    patch note on steam greenlight


    GAMEPLAY

    -Daily Events: every morning, an event will occur that can have multiple effects on yourself or on the ship. More information will be displayed in the morning logs.
    -Player cannot move anymore when it's the end of the day.
    -SplashScreen: pressing echap will only skip 1 splash screen, not all of them.
    -Oxygen display should now occur every second instead of every frame.[​IMG]

    -First achievement: Survive 1 day (on Steam only).

    GRAPHIC

    -Corrected smoke fx on Big Air Recyclers (should not go through walls anymore)
    -Reflection Probes of non-square rooms have been disabled due to a Unity bug when we rotate the rooms. We will need to wait for Unity to release a fix (they say they are working on it).
    -Reduced the reflection intensity of Laboratory.[​IMG]

    -Doors switch material optimization.
    -Options now displaying a numeric value for "sensitivity", "brightness" and the volume options.[​IMG]

    -Corrected R09 and R58 static and doors.
    -Logs window size should now adapt to every screen resolution.

    FIX

    -Unity Analytics implemented to know a little more about the configuration of our players.[​IMG]

    =====================
    Patch note v0.86:
    patch note on steam greenlight

    GAMEPLAY

    -New Daily Events : Healing Machinery Failure, Scraper Malfunction, Garbage Disposal Failure, Cleaning Service Breakdown, Water Recycler Malfunction, Air Recycler Malfunction. New total of different daily events is 23.
    -Alarms will no longer be triggered by acrycine. Only Fire and Breaches will (broken objects also in next update).

    GRAPHIC

    -Temperature management room R39 is coming[​IMG]

    [​IMG]

    AUDIO

    -Option Audio : new slider for music.

    FIX

    -Resolved major bug of long loading time (light bake quality has suffered a little to resolve that, but it's still beautiful enough and we are working on other ways to improve it)
    -Option Keybinding debugged and now with a scrollbar
    -Log has been improved, allowing us to manually set a number of letters per line.

    [​IMG]



    See you soon for Hull breacH update 0.87 !

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  12. We Are Bots

    Indie Author Greenlit

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    [​IMG]

    ====================
    Patch note v0.87:
    patch note on steam greenlight

    GAMEPLAY

    - New gameplay : press E to remove Acrycine from the room you are currently in. New Input Options for it.



    - A lot of new events (new total is 31)!

    example: Amnesia / Violent Infection / Water Tank Leak / Catastrophic Food Conditionning / Air Recycler Malfunction / Water Recycler Malfunction

    -Broken Objects will trigger the alarm of the room.

    [​IMG]

    GRAPHIC

    - New bake system for doors. All rooms now have a half-door that is baked and replaced when instantiated on top of the real door.

    [​IMG]

    [​IMG]

    - Rebaked lighting.

    AUDIO

    - Lower alarm volume

    - New Sound Mixer just for the alarms.

    - First audio test for place-holder are done !

    - We are beginning to record voice for AI. Place-holder will be integrated for next patch. When it will be completed we will start searching voice actor to record a much better version. Place-holder is place-holder.

    [​IMG]
    (I was a bit scared when i took this picture!)

    FIX

    - Debug Event Oxygen Leak.

    - Small Debug Events. When checking if an event is available, there will be no more problem of skipped possibility.

    - T2 changed, room has been rotated and door moved.


    We think the Alpha release date will be between 7-14 March.

    That's 2 weeks late from the last announcement, but you will probably love the added content.

    See you next week for more infos!


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    Attached Files:

  13. We Are Bots

    Indie Author Greenlit

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    [​IMG]
    =====================​

    Patch note v0.88:
    patch note on steam greenlight

    GAMEPLAY

    - New steam Achievements.

    [​IMG] [​IMG]
    [​IMG] [​IMG]

    - New Object Category: Upgrades.
    (Mod Purifier / Mod Firefighter / Mod Quicken)

    GRAPHIC

    - Modified the Acrycine Removal FX to be less visible when there is less acrycine in a room.
    - BodyScan and MedPod screens added.


    - Panel Room Stats changed.
    [​IMG]


    FIX

    - Debug Inventory.


    A note from our Lead Developer: At first this patch was supposed to be a simple hotfix to debug the inventory but I had a lot of trouble with the save/load system that I mistakenly delayed too much. Therefore, the save/load system is currently disabled (for it was way too much unstable) and in the end, very few content have been added. Sorry about that, we're working on this issue and I strongly hope it will be all good next week. See you there!

    I take this opportunity to introduce you the latest concept art for HullbreacH (thanks to studio Kippik):

    [​IMG]

    We still hope the alpha release will be available during the second week of March.

    See you soon for Update 0.89 !

    [​IMG] [​IMG] [​IMG] [​IMG]
     

    Attached Files:

  14. We Are Bots

    Indie Author Greenlit

    Joined:
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    [​IMG]
    =====================
    Patch note v0.89: patch note on steam



    GAMEPLAY

    - Glove Upgrades. "Fire Fighter" gives you chances to not use water when extinguishing a fire, "Purifier" allows you to remove acrycine faster and "Quicken" will speed up every interaction.
    [​IMG]

    - Glove upgrader: new machine in R06 - Reparation Room. Right click on it to activate your upgrades.
    [​IMG]

    - New Rooms: Pressure Control and Temperature Control. Still work in progress though.


    - New gameplay feature: press T when looking at some object to have a voice telling you about that object.



    GRAPHIC

    - Slight graphical rework on Floor T0.
    - Panel Room Stats changed: Time display font now bigger.
    [​IMG]

    - Changed the tone of doors info for a darker tone.

    AUDIO

    - New sounds: "Soft Alarm for broken objects","Repair" and "Fail Interaction".

    FIX

    - Save/Load system !
    - Small optimization of doors coroutines.
    - Debug: inventory should not appear anymore during Acrycine Removal or during Display of Room Stats.
    - Fixed mesh light bake problem (on doors and other little objects). It was a Unity option badly set.
    - Tooltips in the graphics options menu.
    [​IMG]

    - Little debug of highlight in graphic options menu.

    Good news! Hull breacH is available on steam store early acces! If you want to support us you can buy the game directly on the steam store: http://store.steampowered.com/app/431830/
    Thank you to all future survivors Wanderer IV for your unconditional support.
    We really hope you enjoy the game!


    [​IMG] [​IMG] [​IMG] [​IMG]
     

    Attached Files:

  15. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
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    [​IMG]
    =====================
    Patch note v0.90: patch note on steam



    Good news everyone! Hull_Breach store page is available !
    Thanks you all for your interest and support in our project, this has been a wonderful adventure so far and we hope it continue for long.


    GAMEPLAY

    - Broken teleporters will now trigger a "small alarm": Soundcloud.com
    - Using a shower will now use the Soap if you have one in inventory and give you a morale bonus (once per day)
    - R39 and R42 filled with containers
    [​IMG]

    - The weight carried is now displayed in the inventory, and not only when you open a container.
    - Lower time before can act when opening inventory (0.5 second instead of 1 second).

    GRAPHIC

    - Added FX repair
    [​IMG]

    - New button in Graphic Options to delete saved settings (and reset MasterTextureLimit since this option is no longer available and can make bugs)
    - Overlay is now full blue to avoid graphical issues.
    [​IMG]

    - Decal colors should be the right amount of grey. No more pure black or white.
    [​IMG]

    - Acrycine removal FX will fade smoother.
    - Cabins have their names on decals
    [​IMG]

    AUDIO

    - Music position saved and loaded.
    - Enhanced the detection system of the moment the player starts to play after loading, so the AI can start speaking at this moment.

    FIX

    - The "Continue" button will only appear if a save if available.
    [​IMG]

    - Moved breach to avoid collision with mini-maps.
    - Saves are now synchronized on the Steam Cloud.
    [​IMG]

    - Scroll sensitivity added in gameplay options.
    - Broken Objects saved and loaded.
    - Fixed some door switches too high to be read correctly.
    - Fixed decal bug when 2 rooms where connected to each other.
    - Fixed occlusion collider misplaced on floor T2
    - Enough random number for all rooms. No more cabins with the same. Working in progress .
    - All doors of the same room will have the same decals (including the random number)
    - Black screens should no longer let a line to be visible at the bottom.
    - Fixed door bug near R42
    - Soft alarm volume down and volume occlusion debugged
    - Occlusion debug "How to" in the greenlight forum.
    - The % symbol has been kicked out of the boxes in the options.
    - Removed all achievements but 2. We want achievements to be really good so it will be reworked.

    - Debug Save/Load
    - Debug Diseases and Wounds names
    - Debug teleporter locking camera rotation.
    - Debug alarm volume for broken objects
    - Small Debug occlusion colliders T1 and T2
    - Small modification of scrollbar of Inputs Options

    This version is no longer the full version. This is considered as the demo, so you won't be able to save and you will die at day 16 whatever you try (but you can already try to survive that long).


    [​IMG] [​IMG] [​IMG] [​IMG]
     
  16. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
    Likes Received:
    3
    [​IMG]
    =====================
    Patch note v0.91: patch note on Steam

    GAMEPLAY

    - New gameplay: pressure and temperature control
    - New diseases: Heat Stroke (Minor/Weakening/Worrisome/Crippling/Serious/Permanent)
    God you don't feel well, it's all this heat making your head dizzy and reaction slow. You really should go to the infirmery and check that on the Body Scanner and on the Medical Pod, because it's not going to get any better.

    [​IMG]SMLXL
    upload_2016-4-21_11-44-22.gif
    -New daily events.
    • Cooler Malfunction
    • Heater Malfunction
    • Atmosphere Compressor Malfunction
    • Console Malfunction
    - Body scanner can be used to know how many health you have.
    - New daily tips:
    • Heater and Cooler are in charge of the ship constant temperature, seems reasonnable to be willing to keep them running.
    • Console in R42 and R39 are respectively in charge of the temperature and pressure control in the entire ship. If they're broken, you're in trouble.
    • The Atmosphere Compressor settle pressure at a decent level, quite important right?
    - Added Option to invert Y axis (and/or X axis) in the gameplay options (thanks Vodkins for pointing that). Also, this option is saved and reloaded next time you launch the game.
    [​IMG]SMLXL
    upload_2016-4-21_11-44-22.gif
    - Forced Items Spawn for upgrades set in R39 and R42
    [​IMG] upload_2016-4-21_11-44-22.gif [​IMG] upload_2016-4-21_11-44-22.gif [​IMG] upload_2016-4-21_11-44-22.gif
    (QUICKER) (PURIFIER) (FIREFIGHTER)


    GRAPHIC

    - Changed material of Energy Console in R29
    [​IMG]
    [​IMG]
    upload_2016-4-21_11-44-22.gif
    - Improved lighting for R29, R42 and R54
    - Changed some decal doors to be bigger.
    - New splashscreen video (same than old one, but better quality)
    [​IMG]
    upload_2016-4-21_11-44-22.gif
    - Corrected FX on shower and little plant of cabin. Collisions were misplaced.
    - Added a light on the character for the hand. In some rooms, it was black because there was no realtime light. This should not occur again.
    [​IMG]
    upload_2016-4-21_11-44-22.gif
    - Changed emissive color of the right hand of the character, so it is closer to the blue of interfaces.

    FIX

    - Debug action hand with SAS switches.
    - Debug teleport cancel
    - Position of big fires is saved and loaded.
    - Debug weight display on the window on the middle
    - Occlusion bug resolved for T2 - R58 (thanks Glorek for the very detailled bug report)
    - Removed lights misplaced at T2.
    - Moved corridor junctions at T1. Some of them were floating 1 cm above the ground...
    - Debug Occlusion T01 and T00
    - Fixed a lot of decal door position/scale
    - Moved the % out of the input box for brightness option


    Thank you all for your interest in Hull Breach, it's kind of our baby. We are working hard to improve the gameplay experience. Hope you will enjoy!
    See you next patch note, 0.92 version will be awesome!

    [​IMG][​IMG][​IMG][​IMG]
     

    Attached Files:

  17. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
    Likes Received:
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    [​IMG]
    =====================
    Patch note v0.92: patch note on steam

    GAMEPLAY

    - New Log system with icons. A lot easier to understand!!

    - Restart Button added.

    [​IMG]

    - New warning when character stats under 5%
    - Field of view option added (saved and loaded)
    - The input for Take All is now displayed in the inventory.
    [​IMG]

    - The distance at which a container automatically close when player move has been reduced by 20%.

    GRAPHIC

    -Added graphic feedback when saving (little rotating engine on bottom right of the screen). Also, game is resumed when save is done.

    [​IMG]

    - FX repair appear sooner.
    - Changed shape/size of the "move tutorial" window.

    [​IMG]

    - Air recyclers lights have been changed.

    [​IMG]

    AUDIO

    - Voices now have a filter that make the "radio feeling".


    - Audio alarm is nearer to ground, so sound should pass through doors.
    - Auto save/load sounds volumes
    - Changed music while waiting for the SACEM to answer us. There should be no problem but we prefer to respect the rules as much as we can.

    FIX

    - Changed save system. Old saves will not be loadable anymore, you HAVE TO start a new one. This is a major change in the way IDs are given to every object objects, so there is no way to make it compatible either.
    - Added version number in main menu.

    [​IMG]

    - Interactable Objects debug.
    - Emissive fixed in R42 for console and machines.
    - Description text of Small Vibrating Stick has been shortened.
    [​IMG]

    - Debug Teleport cancel.
    - Prevent player stuck in R12, R13 and R40 (moved the containers that could block the player).
    - Debug morale & oxygen warnings
    - Debug death screen (should not appear under other screens anymore).
    - Debugged message of body scanner. Health display in log should be correct.
    - Fixed moral => morale. (thanks Dad's Gaming Addiction for pointing that)
    - Fixed map error in R54 (T-01 is now displaying correctly).
    - Fixed Decal Auxilliary Air Recycling
    - Fixed Rotten system. Food will now decay properly.
    - Fixed fires in storage bays
    - Fixed 3 occlusion bugs à T-01 and T-02
    - Fixed malus appearing in inventory with 2 times the "-" symbol.
    - Fixed doors around R12 and R13 for their orientation to prevent a door from sliding inside a room.
    - Solved problem when loading a save that was made under an open door or inside a SAS.


    Thank you all for your interest in Hull Breach! We are working hard to improve the gameplay experience. Please do not hesitate to contact us if you have any question or need further information.

    We hope you'll enjoy the game.
    Keep on surviving!
    [​IMG][​IMG][​IMG][​IMG]
     

    Attached Files:

  18. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
    Likes Received:
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    [​IMG]
    =====================
    Patch note v0.93.1: patch note on steam


    GAMEPLAY

    -New room added : R27-Infirmary. Can spawn 2 times. Containers of this room are empty (work in progress).
    [​IMG]
    [​IMG]

    -New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in inventory.
    [​IMG]

    -New wounds. Many old wounds have been replaced. Overall big change in the diseases and wounds system.
    -Some wounds can become permanent. Don't let that wound getting worse: treat it as soon as possible!
    -Increased chances of getting a "Burn" wound while standing in a room on fire.

    GRAPHIC

    -The camera will lock upon clicking "New Game"
    -Log graphics updated.
    [​IMG]

    -Save Tooltips will now change the color of the background AND the color of the icon if the characteristic is under 50%
    [​IMG] [​IMG]

    -Post-its on the desk of R05-Cabin has been deleted. Some players were confused about this thinking it was a box-container.
    -Added bluelights on the bed of R05-Cabin. Now the screens looks a lot more "alive"
    [​IMG]

    -Pillows on the bed of R05-Cabin have changed. More pillows, more random positions, more random rotations.

    FIX

    -Reduced collider size of chair in front of desk in R05-Cabin
    -Moved a breach in R31 - Water Recycling so it's no more hidden by water recyclers.
    -T|01 - Sector 8 had a breach that could not be repaired. Should not occur again.
    -Bad Cold Medecine can now be used multiple times (between 3 and 5).
    -Health objects debugged. Now work as intended.
    -Field of view should not reset anymore when sprinting (thanks ʇuǝɔᴉɟᴉuƃnɥʇ for finding that bug).
    -Field of view limited to 90 instead of 120 (we still recommend to play at 45/60).
    -R28 - Laboratory layout has changed.
    -Big Fires in corridors will not spawn out of nowhere, they now have a starting animation.
    -Moved a big fire in R05-Cabin, so it's no more inside the wall.
    -Cursor will properly open when targeting a broken object (this includes teleporters and global teleporters).
    -Broken FX will no longer disappear instantly when an object is repaired.
    -Debug speed. Cannot be negative anymore (No more moonwalk!).

    Thank you all for your interest in Hull Breach! We are working hard to improve the gameplay experience. Please do not hesitate to contact us if you have any question or need further information.

    We hope you'll enjoy the game.
    Keep on surviving!
    [​IMG][​IMG][​IMG][​IMG]
     
  19. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
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    [​IMG]

    It was unanimously (minus one vote) that the team of We Are Bots Studio chose to rename our beloved game into «DRIFT INTO ETERNITY».

    This new name will not only avoid any confusion with Hull Breach — the card game by our friends at NSBG (Not-So-Broken Game), with which, by the way, we still hope to collaborate in the near future to raise high the flag of awesome science-fiction games!

    But it's also a title that fits pretty well with our intentions with this science-fiction game: designing a game in which you have to struggle for your survival, locked up in a distressed spaceship, drifting for eternity into the cold vastness of space.

    And finally, we've all fallen in love with the acronym of our new title «DRIFT INTO ETERNITY» wich is D.I.E. Could we dream for more suitable acronym for a survival game?

    [​IMG]

    [​IMG]


    Anyway, we hope you will like this new title as much as we do, as well as its acronym, don't hesitate giving us your opinions on them both and giving us your feedback on the game.

    Last but not least.... we wanted to ask wich banners do you prefer the most between thoses three versions? (1) (2) (3)

    And never forget... In D.I.E.... Death is not the end!



    Best regards,
    WE ARE BOTS STUDIO

    [​IMG][​IMG][​IMG][​IMG]
     
  20. We Are Bots

    Indie Author Greenlit

    Joined:
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    Messages:
    27
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    [​IMG]

    =======================
    Patch note 0.94 & 0.94.1: patch note on steam


    GAMEPLAY

    -
    All circuit breakers are correctly set as containers.
    - Renamed Inputs : "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".
    - You can return from New Game and Load Game menus by pressing escape.

    GRAPHIC

    - Updated lighting for all rooms and corridors (work still in progress)
    - Decoration objects added to R30/R31/R56/R59.
    [​IMG]

    [​IMG]

    - Changed visual of Body Scanners screen.
    [​IMG]

    - Rescale some containers in storage bays.
    [​IMG]

    - Save feedback (rotating wheel) will now correctly display on top of every other interfaces.
    [​IMG]

    - Heat Effect optimized
    [​IMG]

    - New planet+moon holograms in R54-Communication Room
    [​IMG]

    - SplashScreen now displays correctly

    AUDIO

    - New voices tutos for many objects and for rooms with fire and/or acrycine (aim at an object and press T)


    - Using food or drink will now shout a sound.
    - Open and close inventory now have a sound.
    - Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume.
    [​IMG]

    - Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine.

    FIX

    - Inventory can no longer be opened before or during load.
    - Bug of Heat effect hidding the inventory corrected.
    - A Breach has been moved in R40 and another in R52 (was floating out of the wall)
    - Corrected some breaches which had no acrycine fx.
    - Debugged saving feedback animation which sometimes didn't played correctly.
    - Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)
    - Debugged volume of sound inventory open/close
    - Debugged repair FX activation/desactivation
    - Resolved graphic bug of dirty water in Water Recyclers
    - Rebaked lighting for nearly all rooms (once again)
    - Corrected the voice tuto for storage bay containers. Some references were not set correctly.
    - Restart must now be confirmed. (its working, It just remains to add the graph)
    [​IMG]

    - Save Integrity debugged. It will no longer be shared between different profiles.
    - Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.
    - Save integrity will now correctly prevent player from saving when it reaches zero.
    - Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that.

    Keep on surviving!
    Thank you to all future survivors for your unconditional support.


    [​IMG][​IMG][​IMG][​IMG]
     

    Attached Files:

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