Construct game engine

Discussion in 'Indie Basics' started by mathieu, Feb 28, 2020.

  1. mathieu

    mathieu New Member

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    Hello,

    I don't find any thread related (but i'am new, so sorry if i failed).
    I'am interest by (indie) game development and i started using construct 2 game engine by scirra.

    I would be interest by getting some advice and opinions about it.
    Does some of you also use it?


    PS: English isn't my native language, so sorry if i sound a bit weird.
     
  2. JoyFreak

    JoyFreak New Member

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    Hi, welcome on board. I've never used it before but I've heard good stuff about it. I don't think it's as popular as the other engines some devs use.
     
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  3. mathieu

    mathieu New Member

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    Far less popular than unity. But it seems to be one of the best engine without coding.
     
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  4. mathieu

    mathieu New Member

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    Is there people here who use it?

    I wonder if it's good for smartphone game.
     
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  5. Matthornb

    Matthornb New Member

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    I've used Construct 2, it's now my go-to engine for 2d games. I have had a couple of C2-based minigames, really simple test projects, online in the past but they're offline at the moment. Will try to get that working again. (I'm currently going through a ton of restructuring on my website TriumphantArtists.com and other sites connected to that, so a lot of the content on my sites is in flux at the moment.)

    But for 3d, I use Unity plus the Playmaker addon which is - it so happens - 50% off for the next couple days incidentally.
    Playmaker is a drag and drop coding solution for Unity so non-coders can implement a lot of things without scripting. There's also another GUI based coding method for Unity called Bolt, which I hear is also good but I haven't used it.

    Basically I'm a handmade/digital 2d and 3d/video artist first and a game developer second, my art is way better than my ability to code.
    So that's kind of where I'm coming from. I am working on an indie adventure game with O-scale miniature-art visuals (Miniature Multiverse) and a lot of stock media collections for gamedevs on itch.io.

    But, yes, I've used C2 and it's great. There's a new version - Construct 3 - at $99/year and it is apparently even better and can import projects from Construct 2 and offers new features C2 doesn't include, but I've yet to pony up the cash for that.
     
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