collision in js + three.js

Discussion in 'Game Development (Technical)' started by jbs, Jan 13, 2020.

  1. jbs

    jbs New Member

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    I have the following problem:
    Im making a first person shooter with js + three.js. Now I wanna do collision detection. So far im doing simple aabb boxes wrapped around everything, but when i comes to complex shapes, like a building, the whole building gets wrapped in 1 aabb hitbox, the whole building becomes unaccessable. What would be a good way around this ? Is there some lib or aalgorithm that creates boxes for complex shapes or would i have to do it manually ?
    Also, this whole collision thing runs server side, so it shouldnt be too expensive.
     
  2. burbigo1

    burbigo1 New Member

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    I don't know if it exists, I have never heard of it personally, but I hope you will find a solution.

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    #2 burbigo1, Jan 15, 2020
    Last edited: Feb 10, 2020
  3. JoyFreak

    JoyFreak New Member

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    That sounds complex but I am sure there is a solution. I am sure someone will stumble upon this thread and will help you out! Good luck! Gaming Forums
     
    #3 JoyFreak, Feb 1, 2020
    Last edited: Feb 6, 2020

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