Coherent Situational Music in Undertale | Game Audio Lookout

Discussion in 'Game Design' started by rumo, Oct 23, 2018.

  1. rumo

    rumo New Member

    Joined:
    Jan 3, 2015
    Messages:
    33
    Likes Received:
    2
    New video on game music :)

    --
    Coherent Situational Music in Undertale | Game Audio Lookout


    In this episode, we’ll look at how the very special RPG “Undertale” creates a coherent atmosphere by situational music.
    Introduction
    “Undertale” was originally released in 2015. It is a cleverly made RPG with bullet-dodge shooter mechanics in enemy battle encounters. The game was nearly entirely developed by one person, Toby Fox. In case you haven’t played “Undertale” yet, I try not to spoil any of the story for you since it lives from the wonderfully crafted characters and story twists you encounter along your way through the underground filled with monsters. But I assure you it’s very much worth playing and “Undertale” is one of my favourite games to date.
    --

    Alex
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer