you people doing shooters and match 3 games may be saying this. but my vastly scaled up neural network behind Democracy 2 needs every clock cycle it can get to keep the games turns as short as I can. I have very little worries about rendering speeds, and lots of worry about processing speeds, because my game is totally different to the types being discussed. Nobody should generalize about we should all code unless you have read everyone elses design doc. an RTS needs a different coding approach to an FPS in all sorts of ways.