Nabeel Hyatt is co-founder of Conduit Labs, which is working on a casual browser-based MMO. His brief blog entry for Sept. 30, 2008, "Casual MMOs get 15-25% of users to pay," offers a few interesting audience and revenue statistics for some of the boutique MMOs that have become popular. Hyatt observes that the disparity between reported "monthly uniques" and "monthly players" makes it impossible to make more than a ballpark comparison between the games. Regardless of this drawback, one of his points is still of interest: "All of these percentages seem amazingly good compared to other markets. Think about the 2% of the casual downloadable game market that pays, or a 3-5% that a lot of "penny gap" free trial web startups get." I have remarked frequently on these boards that indie developers frustrated with piracy and cloning should look into low-end browser-based boutique MMOs. The 3D World of Warcraft type of game is far out of reach, but a modest browser game that serves plain HTML pages with minimal graphics can still draw an audience in the tens of thousands, or even higher. Runescape was started by a three-person team, NeoPets by a couple. There is still low-hanging fruit out there in unserved niche markets, and the barriers to entry are low.