Calling All Mobile Game Developers Looking to Increase Revenue from Southeast Asia

Discussion in 'Indie Business' started by modCM, Jun 5, 2018.

  1. modCM

    modCM New Member

    Joined:
    Sep 20, 2017
    Messages:
    10
    Likes Received:
    0
    Dear game publishers from all corners of the world,

    You have spent countless hours pouring your blood, sweat and tears into brain-storming, coding, debugging to create your ideal game, and you are now ready to reap the fruits of your labour.

    If you have tried in the past, you will probably know that there are parts of the world, especially Southeast Asia, where it is incredibly difficult for your games to penetrate and generate revenue from. Low credit card penetration, multiple languages and dialects, and the relative nascensy of mobile gaming around here pose as high barriers to entry.

    But it should not be so difficult, should it?

    Well, this is where CloudMoolah and the upcoming MOO Store comes in.

    The CloudMoolah team has been publishing games in the region for over a decade now. Our chairman, Roland was responsible for bringing World of Warcraft to China, and together with our COO Jonathon, they published blockbuster games such as CS Online, FIFA Online 2, GTA IV in the region and in the process, built up a fan-base of over 65 million gamers.

    [​IMG]


    Through the CloudMoolah payment SDK which sits directly in the Unity Editor, you will have access to over half a million popular payment points (ranging from e-banking, telco cards and local prepaid cards) and 100 million gamers across Southeast Asia.

    Our second deal with Unity Technologies furthers the CloudMoolah project and we are co-building an Android app store known as the MOO Store togehter, allowing Unity developers to directly publish their games from the Unity platform.

    In short, think of us as “Mobile gaming Steam Store for Southeast Asia, with an inbuilt Kickstarter for game developers and virtual items marketplace.”

    If you wish to embark on our find out more, email us at hello@cloudmoolah.com, or check out our website.

    We look forward to changing the mobile gaming landscape of Southeast Asia with you!

    Game On,

    Team MOO Token
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer