So I've been brushing up on my C++ and C# as I was recommended. I decided to focus on programming as my priority in the game design biz, and make animation my secondary skill. (Just cause I kind of like animation but I am mostly interested in programming.) Things are going well as I've started programming simple things like hangman and tic tac toe. I've bought a few books on programming as well as actual game design. C++ Without Fear, Beginning Programming for Dummies (Just finished it), Level UP! (Finished it a while ago, but keep I it for reference) and Beginning C++ Game Programming are some of the books I have in my library that I currently use. But what I want to know is how does this combine everything? For example, say the animators and designers create the sprites/models and they are all ready to go! The level designer has his level setup and the programmer is ready to code... How does that work? Is it all done in a C++ compiler? How are the models turned into data that a C++ compiler could read? Or am I way off? I know this might be getting a little advanced, but I would like to have a look at what I am dealing with here if anyone could help.