I decided to test the waters briefly with a side project before releasing my main game. I spent about three weeks making this short little Unity web game (it's only 300 kb so it's quick to load. ) You can play it here. I'm thinking of releasing two versions, both free. Version 1) Version for websites like Kongregate. This version won't have 2 player hotseat nor will it have endless difficulty levels. Based on my research, I'm not expecting too much from ad revenue nor will it likely get any sponsorships (since it's a Unity game). This version will contain links back to my own website for traffic generation. (If this proves viable, perhaps I'll make additional short games like this in the future for traffic - they're a nice break from the several month (or even years) games.) Version 2) Just like version 1 except those features missing (multiplayer hotseat, endless difficulty levels) can be unlocked via a micro-transaction (perhaps like 1/4 a dollar or something small like that). Websites like dimeRocker that support micro-transactions don't want links back to my website, so this version won't generate any traffic for me. Perhaps it'll generate a little pocket change. If nothing else, it's an experiment in micro-transactions for me. I've read quite a bit about how micro-transactions being a greater source of revenue than ad revenue. However, this isn't a persistant social game so I'm not sure how well they'll work here. Anyways, please let me know what you think or if there's any bugs.. err the coding kind. Also let me know what you think about my business plan for it.