Brickster v1.1 has been released

Discussion in 'Feedback Requests' started by Valen, Aug 7, 2004.

  1. Valen

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    133
    Likes Received:
    0
    We have released an update to our breakout game Brickster. The new version contains 30 more levels, many balance changes, a graphical background, bug fixes, and other improvements. A complete list of changes can be found in the readme file that comes with the game.

    Screenshot 1
    Screenshot 2
    Screenshot 3

    Download Link

    If you have any comments I'd love to hear them!
     
  2. GameStudioD

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    154
    Likes Received:
    0
    I am not a fan of the 'breakout' games, but your game is pretty cool. The sound effects are excellent and movement is smooth.

    One thing that can be improved is the look of the power-ups. There is too much detail on the power-up icons. While playing, its hard to see what they are and its tough to differentiate between good and bad power-ups. If you look at the game Ricochet, their power-ups are smaller than yours but convey the same information better.

    Good luck.
     
  3. Valen

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    133
    Likes Received:
    0
    Hi GameStudioD, thanks for the compliments. I know what you mean about the powerups, I've heard some complaints about them. I will try to get them fixed for the next release. I'm also thinking of making the bad ones red and good ones green. That should help differentiate between them.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer