Borrowing Audio

Discussion in 'Game Development (Technical)' started by Nikos Beck, Apr 21, 2008.

  1. Nikos Beck

    Nikos Beck New Member

    Joined:
    Jun 14, 2007
    Messages:
    321
    Likes Received:
    0
    I'm working towards a test version of my game. I have awful placeholder art (I did it myself) but I'm using audio from a different game. The sound effects aren't exactly what I need but it's a key part of the game that I want to have in place when I start sharing it with testers.

    Where do you get your placeholder audio? How important is placeholder audio to get the feel of a game in development?
     
  2. Desktop Gaming

    Moderator Original Member Indie Author

    Joined:
    Feb 24, 2005
    Messages:
    2,295
    Likes Received:
    12
    I generally don't bother with any audio until towards the end. Its easier to add in an easily manageable audio system/triggers that way.
     
  3. Sol_HSA

    Indie Author

    Joined:
    Feb 27, 2005
    Messages:
    470
    Likes Received:
    1
    Very common (I do it too), which is kind of sad, considering that audio has a major impact on the experience.
     
  4. Olivier

    Indie Author

    Joined:
    Mar 18, 2005
    Messages:
    469
    Likes Received:
    0
    This time audio has a greater importance than in my previous games, gameplay-wise but mostly for the game's atmosphere (various environments). So I implemented audio (SFXs not musics) right from the start by using used and unused samples from my previous games.

    So to answer your question, I think that the importance of audio in a game depends on the kind of game.
    And to answer your other question, you could use sounds you already own or buy CDs. You could also use stuff from sites like FreeSound, I did: http://freesound.iua.upf.edu/
     
  5. MrPhil

    Original Member

    Joined:
    Aug 4, 2004
    Messages:
    671
    Likes Received:
    0
  6. oldschool

    Original Member

    Joined:
    Jan 23, 2006
    Messages:
    167
    Likes Received:
    0
    also http://www.soundsnap.com/

     
  7. AnthemAudio

    Original Member

    Joined:
    Nov 22, 2005
    Messages:
    392
    Likes Received:
    0
    check out findsounds.com

    An online searchable database of lots of sounds, pick your format, resolution and have at it.

    Again, these are a mix of public and commercial sounds so...placeholders only!
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer