Behind Horizon - Demo avaiable

Discussion in 'Announcements' started by Jadawin, Jun 28, 2020.

  1. Jadawin

    Jadawin New Member

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    I´ve just released a demo of my rpg, farming and nature simulation game Behind the Horizon ! The demo contains the first chapter of the story!

    You can download the demo on itch io : https://jadawin1.itch.io/behind-the-horizon

    Behind the Horizon will be released soon for PC Windows!



    --------------------------------------- Description --------------------------------

    I am a German game designer and programmer (C++) and have been working on this RPG and farm game for several years now, which I would like to introduce to you here. It is based on a nature simulation and the RPG part is an epic story (game duration between 50-200h), which extends over 5 chapters. The nature simulation serves as a base for the huge living world in which there is a lot to discover. The farm part in the game fits harmoniously into the rpg-gameplay and provides with housing, crafting, animal husbandry a lot of variety. Extensive underground areas filled with good and bad surprises offer excitement and challenges.

    Behind the horizon offers a long mystical story a long way from the usual "Hero Saves the World". Rather it tells a story about the discovering of one's own nature and of the nature of the world. The community of Woodhome and the contact to the inhabitants plays an important role in the game. There are a lot of story lines concerning the Woodhome´s inhabitants.

    The nature simulation makes sure that no game is like the other and that the landscape changes every day. The weather and the seasons are also simulated and have a direct influence on nature and the player. There are even catastrophes and special events in the simulation, which can change the landscape sudddenly.

    In the settlements the NPCs go about their business and everyone can be talked to. The inhabitants have their own history and many need help or just want to chat a little. There are some difficult decisions to make and everything affects yourself, the world and the story. Friendship and romances are also not unknown in Behind the Horizon, but more shall not be revealed here ;-) !

    Well over 50 cutscenes, which bring the story forward or breathe life into certain moments. Among them are events like learning new skills as well as visions and information about the stories.

    There are hundreds of items that you can find in the dark dungeons, buy from merchants, or make yourself. Potions, spells, all kinds of food and many other useful items can be built on the farm. There are numerous recipes for housing and also a lot of furniture at the local traders.

    Magic is also not unknown in Behind the Horizon and the exploration to find the origin of magic is a central point in the story.

    The combat system with 5 weapon types has over 30 spells. Many are also usefull while farming. Huge underground caves and dungeons with traps, labyrinths, treasures and many surprises await you. There are several boss enemies with sophisticated mechanics and also many annoying ;-) Trashmobs like the well known giant bats.

    Farming: You can cultivate many vegetable plants and also all wild plants and trees. Animals can be kept in enclosures or stables and also small, helping companions can be found and trained. All the plants that you harvest on your farm can be used for your own nutrition, for cooking and the making of spells and of course to get the desired coins to be able to buy some things from the traders of Woodhome.

    The mix between farming/RPG/exploring caves and housing is up to you, but it should be said that you can have a lot of variety. Just wandering through the nature after a season is over is always exciting to me. To see what has grown, what has died, how the course of the river has changed or where the quality of the earth has improved.


    System requirements: A Windows PC or Laptop (Windows 7/8/10) with 4GB memory or more. It runs smoothly on the newer Intel graphics chipsets. So hardware requirements rather moderate!


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  2. Jadawin

    Jadawin New Member

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    Hello, community,

    Today I would like to tell you why I wrote Behind the Horizon!

    I have played many games myself, especially roleplaying games, and there are only a few I like to remember, because they bring new and different ideas in.

    Normally it's all about the hero who saves the world and the destruction of one or more enemies. Online games are about competing with others and being better, having better equipment, making some kind of achievement, etc.! Besides, most games are endless. Monsters get up again, quests have to be done over and over again and the grinding has reached unbelievable dimensions. In short, as a player I feel more and more in the role of being played by the game, instead of diving into another world and experiencing a good, exciting story there. In terms of a book, it would be in something like this: After each page of the novel I first have to count all the pages of the book before I can read on ;-) !

    Furthermore, the focus of many games I know is on violence and destruction. Even many construction games don't make a difference. I have always longed for peaceful, beautiful and also romantic moments in games. Unfortunately, these moments rarely or never exist. I think games should inspire people! What is inspiring about a soldier armed to the teeth who blows up an enemy tank? Are there not enough conflicts and violence in the world?

    - In Behind the Horizon I tried to avoid all this and let the player dive into a living world that is constantly changing. Of course there are monsters to fight in my game, but fighting isn't the focus nor is it completely pointless, because something is really changing. The player always has an impact on the world. The story is about the player himself and delves deeply into mystical and spiritual themes that have the potential to change your way of thinking in the real world. Behind the horizon is a "friendly" game with lovable, lively people who populate the world. Getting to know these people and telling their stories in a cheerful, nice way was also one of my goals. It should feel like home to stroll through Woodhome, visit Emma's junk shop or go to Chloé's restaurant.

    You are ther center of the story and the story is like a red thread through everything you experience in the world. The tension intensifies in the last two chapters before it ends with one of the two possible endings. Since I created this game alone in years of work and I am mainly a game designer and programmer, I had to make some compromises mostly in terms of graphics. First it doesn't feel like all of a piece, but when you play Behind the Horizon for a while, it's hardly noticeable. There may be players for whom bombastic, coherent graphics are

    indispensable and for whom my game is certainly unsuitable. All others, who are also longing for a game in which you can feel comfortable, I highly recommend to give Behind the Horizon a chance!

    The demo (1 chapter of the story) is available on itch io in german and english: https://jadawin1.itch.io/behind-the-horizon

    The final release will follow soon!

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