AUDIO Experienced Sound Designer/Composer Looking for Work

Discussion in 'Music & Sound Portfolios' started by Matthewdeargameaudio, Dec 15, 2014.

  1. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    A short audio mock-up for the UNity game Angry Bots, made for my Berklee Onlince course 'Game Audio Production with Wwise'.

    All music, sound effects, ambience and dialog made by me.

    https://www.youtube.com/watch?v=8yw_3LmNhnk
     
  2. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    It's been a while since I've posted! I've been busy with my Berklee online course on audio implementation, as well as the following project...

    I designed all the sound effects and ambiences for Winged Cloud's visual novel, Sakura Fantasy, which has been released on steam today!

    You can listen to a soundreel of some my personal favourite sfx and ambiences:
    https://soundcloud.com/matthewdear-1/sakura-fantasy-sfx-ambience-soundreel

    And can view the steam store page here:
    http://store.steampowered.com/app/375200/
     
  3. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  4. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  5. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  6. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  7. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  8. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  9. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  10. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  11. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    I've had a busy past few weeks, being on tour with my folk band Green Diesel.

    But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!


    Something that didnt get uploaded before I left, the next track in my 'True Saga' OST.

    https://soundcloud.com/matthewdear-1/true-saga-cave
     
  12. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  13. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

    This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

    There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

    https://soundcloud.com/matthewdear-1/lost-in-limbo
     
  14. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  15. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    Another one of my pieces for my online course 'Game Audio Production with Wwise'

    This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

    As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
    All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.




    You can see a video of this music, with sfx as well, here:
    www.youtube.com/watch?v=AzGzWWOzsiU
     
  16. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

    A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain



    Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
    As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
    This is a windows-only demo I'm afraid.

    https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0


    I'll be posting my Angry Bots demo soon as well...
     
  17. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!
    http://www.moddb.com/mods/seven-golden-cities

    The piece is a combination of agressive, cinematic percussion and eerie didgeridoos.

    It was a lot of fun writing this one (Y)

     
  18. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!

    It's still a work in progress, so more will follow...

    Play it (and leave a comment) here:

    http://tselmek.itch.io/lazy-backventure
     
  19. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
  20. Matthewdeargameaudio

    Joined:
    Nov 14, 2014
    Messages:
    108
    Likes Received:
    1
    All of last week I was making pig and dinosaur noises!

    The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here:



    The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure

    https://steamcommunity.com/sharedfiles/filedetails/?id=490060425
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer