Ash of Gods: visual novel and tactical RPG

Discussion in 'Feedback Requests' started by Necrozaurus, Dec 21, 2016.

  1. Necrozaurus

    Necrozaurus New Member

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    Yes, we will most likely have it. There is a technicality in a sense that currently blood covers up the small inconsistencies in the animations - when a hit or a stab doesn't land perfectly. So we will probably need to replace it with some other effect instead of disabling it.

    New update, that covers the history of the world of the game Ash of Gods, is already available on Kickstarter.

    Learn more about the past of the Terminium - events that took place hundreds of years before the events of the game, but determined its nature and structure at the time of your journey.

    What would you guys like to see in the next one?



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  2. kevintrepanier

    Original Member Indie Author

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    "Yes, we will most likely have it. There is a technicality in a sense that currently blood covers up the small inconsistencies in the animations - when a hit or a stab doesn't land perfectly. So we will probably need to replace it with some other effect instead of disabling it."

    Just a flash of light (or such) would do the trick!
     
  3. Necrozaurus

    Necrozaurus New Member

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    Yep, that is what we will probably go for - something similar to what is used in comics, just not as exaggerated.

    Another Kickstarter update is avaiable - this time we talk about about one of our most crucial, but difficult, labor-intensive and expensive activities — the creation of combat animation for our characters.

    You can read it on our Kickstarter page.

    [​IMG]
     
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  4. kevintrepanier

    Original Member Indie Author

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    Pro work! Really cool.
     
  5. Necrozaurus

    Necrozaurus New Member

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    Thank you, Keving, glad to hear that.

    We've just posted another update - in this one we touch upon a topic that is very important to us — game's visual style.

    On one hand — it is one of the most imporant features of the games, what makes it stand out and what gets its a lot of it praizes. On another hand — it is the part of the game that raizes most of the questions, in particular the similarities between our style and the on of Banner Saga.

    In this update you can find out how Ash of Gods' style was created, what were the artists inspired by, what materials they had based they work on.

    As always you can read the update on our Kickstarter page.

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  6. Necrozaurus

    Necrozaurus New Member

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    The story of our game is written by a published fantasy author Sergey Malitsky. You could have read his books "Arban Saes" or "Ashes of the Gods". If not, then it's worth reading.

    Sergey not only creates the plot of the game, but also works with the narrative designer Dmitry writing the script for all of the plot lines, episodes, scenes and dialogues. He also wrote several short stories and stories that tell of the events that do not occur in the game, or describe them from a different perspective.

    Today in our Kickstarter update we publish the first of such stories, "The Ense", which tells of the invasion to the Terminium by aliens wearing white masks on behalf of one of them.

    [​IMG]
     
  7. Necrozaurus

    Necrozaurus New Member

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    In the new Kickstarter update we are talking about non-linearity, travel on global map, difficulties and decisions that a player will have to face, as well as its consequences.

    Learn about narration in Ash of Gods and how your choices affects the story:


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  8. Necrozaurus

    Necrozaurus New Member

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    Hey guys! New update about combat system is already live! Learn more about its details and features here:



    Also we managed to ther more than 80% on KickStarter at the moment. That's pretty exciting, and we hope we still can make it.

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  9. Necrozaurus

    Necrozaurus New Member

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    3 days till the end of campaign. 87% of initial goal. We would like to make a final dash to success and announcing our first stretch goal: $80 000 — 50 additional side-quests.

    We are also have a special offer for all backers. Every backer with a tier since $35 and above will be mention in the credits of the game. And everyone who backed us at $70 and above can choose between his in-game portrait for side-quest character and strix chest for multiplayer (in-game currency to purchase cards and units).

    You can read more about in our latest Kickstarter update.

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  10. Necrozaurus

    Necrozaurus New Member

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    Great news! We did it! Ash of Gods is funded on Kickstarter! And there's still 2 days to go!

    And, of course, our hearty thanks to you, we wouldn't succeed without a support from community. You guys rock!

    You can read more about it in our latest Kickstarter update.

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  11. Necrozaurus

    Necrozaurus New Member

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    Celebrating our first stretch goal!

    That means that our special offer is take effect! Everyone who pledges more than $35 will be mention in the titles of the game, and everyone who pledges more than $75 can become a portrait of an in-game side-quest character or to get valuable chest of strixes for multiplayer.

    New stretch goal will become available at $85 000! And reward is another stunning battle track from Adam Skorupa, who used to work on such famous titles as The Witcher and Painkiller.

    [​IMG]

    You can learn more about it in our latest Kickstarter update.
     
  12. Necrozaurus

    Necrozaurus New Member

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    Meanwhile, we have reached our first stretch goal and Adam Skorupa will record additional battletrack!

    More details in our latest Kickstarter update
     
  13. Necrozaurus

    Necrozaurus New Member

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    Finally we finished Hopper Rouly's art, one of the protagonists of the game. The previous iteration (on the left) lacks shadows, that's why the hero looked implausible.

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    A wandering chronicler, healer and baron without a title is the little that is known about Houper Rowley. The events that he witnesses are recorded in a special book written on some secret language — probably, therefore, some consider him a sorcerer.
     
  14. Necrozaurus

    Necrozaurus New Member

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    Drukket. Skillful and loyal warrior, a connoisseur of wine and women, a grandee without an arrogance. Closed and laconic, according to some people he's hiding a big secret.

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    Does he remind you of someone?
     
  15. Necrozaurus

    Necrozaurus New Member

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    Trebuchet will make a breach in the city walls with ease.

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    Do you think you would be able to handle this siege?
     
  16. Necrozaurus

    Necrozaurus New Member

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    [​IMG]

    Dozens of references, hundreds of edits, endless suffering artists and the final version of global map is finally here! I have already shown a couple of WIPs among our Kickstarter updates but now I would like you to admire it in all its beauty:

    https://goo.gl/VB1fjj

    Does it looks worthily among other fantasy worlds?
     
  17. Necrozaurus

    Necrozaurus New Member

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    [​IMG]

    Putting in the global map to the build, outline the heroes' routes and adding effects. Can't wait to see it in-game and start the journey. What about you?
     
  18. Necrozaurus

    Necrozaurus New Member

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    There is a lot of awesome spell and ability effects but I would like to start with this one since I like it a lot. That's healing effect. What do you say?

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  19. Necrozaurus

    Necrozaurus New Member

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    Think about where to have a snack in Ursus? Go to Teek. This well-fed shorty cooks well, that's why his inn is considered the best in the capital.

    But be careful: there's a rumor that this dear man not only buys and sells the stolen goods, but will also bring the robbers to you if there is an opportunity to earn several gold coins.

    [​IMG]
     
  20. Necrozaurus

    Necrozaurus New Member

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    I want to share some news about developing the game. Ash of Gods' UI is almost finished, Juia implements the latest fixes, so you can expect screenshots pretty soon. Also there are cards and item icons on the way.

    Meanwhile, animators experiments with weather effects and particles. Also they animate characters, animals and enviroment. We will share the result as soon as there's something.

    A lot of time goes to creation of events. Every event should be as non-linear as possible to deliver new experience during your second or even third walkthrough. Also we testing the new build and working on English localization. We hope we can test the game with your help as soon as possible to get useful feedback.

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