http://gameagoo.com/flash/ All objects are Display.Sprite(). Slower, but realtime fx is easy. http://gameagoo.com/flash/index2.html All done with Copypixels()and Draw(). Faster but you lose some realtime fx capability. Click on the asteroids to explode em. Just playing around with a basic AS3 2D engine I wrote and wanted to get some feedback on it. On my low end dev kit, it runs ok'ish at default quality ("medium"), if I set the quality to "low" it runs very nice but at the expense of some graphic smoothness. I would appreciate it if anyone could run it and reply how it ran for you and if it doesn't run ok, could you please reply with your browser type,cpu/gpu? Thanks!