I've been playing World of tanks recently with a few friends. We decided to play that while they're waiting for diablo 3 when we all got collectively bored of playing battlefield 3. What strikes me after playing WOT for a month or so, is that the game is setup completely to grind money out of you. Let me explain why: You start off with a small tank. In general anytime a bigger tank meets a smaller tank, the smaller tank dies. Often if the mismatch is big, you die in one hit. So the core driver for the game becomes "be the bigger tank". Which means you want to get new tanks, only the amount of play required to get a new tank is pretty big and only gets bigger the bigger the tank. So there's a very clever part, in that you see the "tech tree" and can see very clearly how close you are to getting new stuff. Plus tanks themselves have parts which can be upgraded and crew which can earn their own XP. This means there is something always within grasp of the non-paying player, even if the tanks themselves are quite far apart. The real meat of this of course, is that when you actually play in the game, you get matched via a balancing system that throws you into matches where sometimes you are the top of the list and have a "good game" but more often you are lower down on the list and have a "bad game". Remember that bigger tank = win. So the system is setup to make you want to progress to bigger tanks. It seems pretty clear to me that if we take this kind of system as fundamental to free-to-play games, then I simply do not want to play games anymore. Even battlefield had tons of what appear to be free-to-play hooks, like unlocks, achievements etc. What I'm saying is that all these mechanics are so clearly skinnerisms that I just don't enjoy the experience anymore. I don't play games to be manipulated into performing repetitive actions for some perceived reward. I'm not saying games should NEVER do that, I'm just saying that I don't want games to become simply about that. So my question is, have you experienced any free to play games that didn't seem like you were part of a skinner experiment? That didn't just make you grind actions to unlock something? That felt like a game used to feel like, a joy?