Hehe. I was actually considering buying that book, but it doesn't seem to target TGB, but torque in general. If I _had_ to use TGB I might consider buying it. Good thing is that I don't have to. Right now, I wouldn't recommend TGB at all. We'll see how it develops, but right now it's not appealing enough. There are other (fresher) engines around that also provide nice scripting interfaces. CrystalSpace seems to be a direct competitor. Esp. with CELstart (http://www.crystalspace3d.org/main/CELstart). Other engines provide a really nice workflow, unity3D is a pretty slick engine, for example. Personally I'll stick with C/C++ right now, and play around with CELstart a bit.