Anti Cheating in Desktop Multiplayer Game

Discussion in 'Game Development (Technical)' started by Johnbalj, Sep 22, 2019.

  1. Johnbalj

    Johnbalj New Member

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    Suppose we developed a desktop game that saves players high scores on the server. how can we prevent (or at least protect in some degree) the player from cheating by using a software such a cheatengine to alter the result and then send higher record to the server?

    I know about dotfoscator. But i don't think that would be enough .
     
  2. jlv

    jlv New Member

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    The best way would be to send all the player's moves to the server and verify that those moves result in the submitted score. Not easy if you use a lot of floating point though since you won't have the required repeatability.
     

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