Sorry to be bugging you guys with another question so soon... I've managed to get the sprite up and moving around the screen at 30 fps. My question now is how would I mirror the sprite? Instead of having him face the right, I want him to face the left. I've looked at the SDL documentation over a few times and attempted to try something with their putpixel and getpixel functions, but instead got a highly discolored sprite. Any ideas?