The indie strategy game Xenonauts (http://www.xenonauts.com) is looking for an AI programmer to provide the programming for the computer controlled hostile and friendly battlefield units. The game is coded in C++ and is essentially a remake of X-Com. The game is a turn-based strategy game that takes place on an isometric grid that incorporates a cover system. The AI must be able to interact with the battlefield intelligently, complete its mission assignments, and intelligently choose whether to move or use its weapons in response to the player's actions. There is a variety of alien races in the game, and each will require slightly different profiles to match their racial abilities. The AI in the game is very basic at the moment so you would effectively be coding from scratch - we don't have a preference as to what AI system you want to use, provided that it works. Candidates with prior AI experience would be preferred. This is a paid position, but we are an indie team working on a tight budget so we can't afford to pay full industry rates. We're a reasonably high-profile indie project though, so if things work well between us there'll be plenty of scope for collaboration in the future. If you're interested, please drop me an email at email@example.com with your experience and proposed rates.