Affordable, liquid smooth 2D sprites

Discussion in 'Art Portfolios' started by Amirai, Aug 14, 2007.

  1. Amirai

    Amirai New Member

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    Artist: Dylan Klassen
    Site: http://amirai.net/sprites

    Hi, my name's Dylan. I'm an artist/animator and have studied under some of the best animators in the world from Pixar, Disney and more at animationmentor.com.

    Here's a few: [​IMG][​IMG][​IMG]

    My rates are good, so don't worry about animations so smooth taking a while to make - they're quicker to make than you might expect, which means they can be more affordable than you might expect. :)

    Contact me at -->email@amirai.net
     
    #1 Amirai, Aug 14, 2007
    Last edited: Aug 14, 2007
  2. Indiepath

    Indiepath New Member

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    Looks like you may well get some good business, these are very nice. As a point of reference how long did the attached sprite take to make.
     

    Attached Files:

  3. Amirai

    Amirai New Member

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    Thank you. That sprite took a total of about 3.5 hours.

    EDIT: Incorrect, it took 3.5 to do both the run and attack animations as mentioned below. The running sprite took about an hour to an hour and a half. The attack animation took most of the 3.5 hours. Sorry about that.
     
    #3 Amirai, Aug 14, 2007
    Last edited: Aug 15, 2007
  4. pigbrain

    pigbrain New Member

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    Hey those look great :)

    How many frames are those animations?
     
  5. Game Producer

    Moderator Original Member

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    Whoa, really nice! So nice that I almost feel sorry that I'm doing 3D and don't have use for these :)

    Anyway, really smooth job. :D
     
  6. Pogacha

    Original Member

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    The first 1, the second 40 and the third 30. At 30ms per frame.
     
  7. TrickyFishy

    TrickyFishy New Member

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    Great work. Do you only do sprites or can you do environmental art (backgrounds, buildings, rocks, trees etc) also? Any examples?
     
  8. Amirai

    Amirai New Member

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    Pigbrain: What Pogacha said. :D Technically, the first one attacking is 37, I left 3 standing frames at the end for presentation purposes. 16 for the 2nd char's walk cycles, 11 for the attacks.

    Polycount: Thanks! If your next project is 2D...

    TrickyFishy: I can do enviornmental art, but it's not my forte.
     
  9. ragdollsoft

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    Awesome quality, though it's more time consuming than I imagined.
     
  10. Amirai

    Amirai New Member

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    Whoops

    You're right, actually - my apologies, it took 3.5 hours to do both the small run AND attack animations. I forgot that I did them both in the same time period. Thanks for bringing that up.
     
    #10 Amirai, Aug 15, 2007
    Last edited: Aug 15, 2007
  11. Game Producer

    Moderator Original Member

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    Heh, maybe ;) I just love how the sword is swung in this pic:
    [​IMG]
    I could watch that all day :D
     
  12. whisperstorm

    Original Member

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    These are simply incredible.

    I have a novel idea for you. Create a simple set of animations for a single character. Running, jumping etc. Then release that as Creative Commons - allow anyone to use that set in their game.

    What you will discover is you'll get a ton of exposure and referrals, and you will get folks who use your first set coming back for more (creatures, items, other characters, etc. etc.)


    For an example of this look at

    http://lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
     
  13. Dyno Kid

    Indie Author

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    There very nice graphics.

    Do you know of any other site with free art like this?

    Darren.
     
  14. Nikos Beck

    Nikos Beck New Member

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    Nice art style and really nice animations. I'm going to hold onto your web address. Again, very, very nice.
     
  15. Amirai

    Amirai New Member

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    :D

    Whisperstorm: If at some point I have trouble finding enough work, I might try that.
     
  16. svero

    Moderator Original Member Indie Author

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    Those are pretty cute alright. Really makes you want to grab one with the cursor keys and go slash something!
     
  17. mooktown

    Original Member

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    very smooth animations, they look like they were done in a 3d package... did you use max or maya or similar? :cool:
     
  18. Jesse Hopkins

    Jesse Hopkins New Member

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    ---------------
     
    #18 Jesse Hopkins, Aug 16, 2007
    Last edited: Dec 1, 2010
  19. luggage

    Moderator Original Member Indie Author

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    I think you'll find those are 3d renders. Just zoom in on one, that would be some amazing pixel plotting abilities. The animation is top notch.
     
  20. Jesse Hopkins

    Jesse Hopkins New Member

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    ---------------
     
    #20 Jesse Hopkins, Aug 16, 2007
    Last edited: Dec 1, 2010

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