Featured Advice on hiring programers

Discussion in 'Indie Related Chat' started by Neil B, Mar 21, 2019.

  1. Neil B

    Neil B New Member

    Mar 21, 2019
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    Hi Indie Gamer forums!

    Between animation freelance gigs I've been thinking about working on my own game projects. Unfortunately I'm just a rigger/modeler/texture/animator artist with very limited 3D programming skills (Game Maker Studio I get, Unreal hurts my brain). So I was wondering if anyone here had advice on hiring programmers to help create a small demo*? What's their typical rate, what to look out for, any horror/success stories, etc?

    *"small demo" being defined as a single map with two controllable characters that are able to interact with each other with 1-2 moves/functions.

    I'd appreciate any help, thanks!
  2. Scoper

    Indie Author

    Nov 5, 2015
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    Being a programmer myself, I would say that the most important thing you need to know is that programming tasks are almost impossible to estimate. So, if they give you a fixed price, expect it to be very high. If you pay them by the hour there is no way of knowing how much it will end up costing you.
    The best way, in my opinion, is to agree on iterative deliverables. You pay them for a set number of hours and they deliver whatever they have made in that time. You review what they have given you and then decide to either stop, because you think it will end up being too expensive to finish, or pay them to do another iteration. Continue this cycle until you decide you don't need them to work on it anymore (because it is finished or because you cancel the project).

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