Addictive gameplay mechanic - food for clones?

Discussion in 'Indie Related Chat' started by whisperstorm, Jan 20, 2006.

  1. whisperstorm

    Original Member

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    Over in the GameMaker boards there is a game called Crimson Glade:
    http://forums.gamemaker.nl/index.php?showtopic=183344
    It's a very simple game, but I found myself spending hours playing it - plus it has an editable version. I wanted to mention it here because having a more polished, fleshed out version of this game might make for a great "casual" game.
     
  2. Bmc

    Bmc New Member

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    it is interesting, although I wasn't sure what to do for a bit but yeh I agree I could see a casual version of this, the core mechanic anyway
     
  3. JiriNovotny

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    Ever played StarCraft in Use Map Settings mode @ Battle.net ? There are zillions of "x defense". It's exactly the same principle.
     
  4. AVataRR

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    Haha, my main experience with ToD gameplay is with WarCraft III! This just inspired me to make my own standalone version of Defense (Defence) of the Ancients! :D ... Although I've been wanting to make a stand alone version of the real time Risk game for a while now too... better get started.
     
  5. Arthur[VD]

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