3D RTS - Shallow-space

Discussion in 'Announcements' started by fieldrequired, Mar 6, 2014.

  1. fieldrequired

    fieldrequired New Member

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    A new Corvette is born from the preorder funds; if you were following the twitter you’d have seen it a little early. This Light Corvette forms the second ship of the nine ship Pleiades corporation line-up.

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    Head over to the blog to see more images and the 3D turntable and if you haven’t already pledge, and help us make many more of these beauties!

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  2. fieldrequired

    fieldrequired New Member

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    Worlds collide in this weeks instalment of lore as we explore Samuel’s involvement in the Gift.

    This weeks instalment of lore comes in audio form voice-acted by our very own resident author John Harper, a traditional transcript is also available - both on the website: http://shallow.space/shalloms-personal-diary/

    "I have to admit, walking onto the bridge of the TCN Concordia, its captain’s gaping throat gurgling blood over his chair, I felt a sense of accomplishment I have never felt before. It was a hare brained scheme to lift this ship, but Marlon came through, true to his word, and now I feel closer to my goal than ever before."

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  3. fieldrequired

    fieldrequired New Member

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    #46: Mayhem (3D UI, New Environment Art, Ship Configurator)

    The latest development video from us, not recommended if you have a heart condition, definitely recommended if you're looking for a kick!!

    There's a hell of a lot of new stuff crammed into this one so expect a full debrief on the blog early next week.

    Essentially though apart from the obvious Ship Configurator:

    - We have the 3D improvements to the UI, spheres show ranges (Green - deep scan radius, Red - weapons radius, Yellow - status effects radius.)
    - Status effects (more info) and scan ranges added.
    - A new artist makes his mark with some beautiful background artwork.
    - optimizations to turrets go in and fixed weapons get a rewrite - both now using completely simulated projectiles (more info.)
    - All factions (all 9 of them) now represented as entities in the alpha.
    - Drag selection box rewritten to allow Battlegroup formation moves and grouped Corvette wing moves.
    - Enhancements to the fleet UI to support drag selection groupings.
    - Game ported to Unity 5.1

    Crank it up and enjoy!! (I know my hearts still racing...)

     
    #123 fieldrequired, Aug 2, 2015
    Last edited by a moderator: Sep 19, 2015
  4. fieldrequired

    fieldrequired New Member

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    A cogent summary of progress over on IndieDB as some more budding contractors join the team and we hint at some of the customisation options that recent advancements bring.

    Also catch a sneak peek at the latest ship that’s about to hit our screens, the PLC Heavy Corvette!

    “The game engine is progressing at a phenomenal rate, at lot of the stuff I did last month paved the way for this rapid progress so mechanically we are witnessing some of that enhancement as the roots start to bud on the surface. It’s shocking how quickly we are moving towards the ‘end-game’ scenario now with the planned ‘Overlord AI system’ and the Map editor looking pretty close on the todo list.”

    Read on in 'Limit of Exploitation'

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  5. MKillibyte

    MKillibyte New Member

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    Your website is amazing, and the gameplay looks like it's going to be great! Let me know if any of our CDN free trials would be of use to you when you're ready to launch!
     
  6. fieldrequired

    fieldrequired New Member

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    The latest OMEGA ship model is up for show; a 'PLC Heavy Corvette' joins the three ship line-up.

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    A 6 man ship with 4 medium fixed weapons mounts [FW-M] and a medium [M] turret point, these craft normally form the pointed end of QRF (Quick Reaction Force) response to an incursion.

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    This puppy is 2.5x the size of the Light Corvette, so you can imagine how big its carrier is going to be!

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    View the 3D turntable over on the blog.
     
  7. fieldrequired

    fieldrequired New Member

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    [​IMG]

    There are 8 human factions in the Shallow Space universe:

    The 3 core empire factions with overall control of the majority of humanity.
    The 3 mighty corporations, nipping at the emperors heels for dominance
    The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.

    Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.

    Find out about the next revealed core empire faction the 'Terran Confederate Navy' over on the blog...

    [Abbreviated: TCN] The Terran Confederation Navy was formed in response to the discovery of the Pleiades Corporation, descendants of the presumed lost worldship UES Halifax. When the Pleiades Corporation refused to enter the Terran Empire, Emperor Christian decided to force the issue. He issued the construction of a military fleet to occupy the Pleiades system....
     
  8. fieldrequired

    fieldrequired New Member

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    Introducing the new Matar class (Medium Cruiser, 3 x Heavy Turret Points [H])

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  9. fieldrequired

    fieldrequired New Member

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    The latest development blog article is up, this one discusses some of the concepts of the Ship Configuration and Fleet Configuration screens and there's also a VERY juicy extension video to #45 showing some extended gameplay footage, the ship and fleet config screens in action and a fly around the new PLC 'Matar' - medium cruiser!

    Take a look at 'of Ship Customisation and the Mustering of Forces'

    "The Flotilla Identity acts as both a way for the Player to glean a formations purpose and its position in the theatre but also encourages the Player to think more carefully about their formations. So it is the intent that this identity system grants bonuses pertaining to that particular squadron’s characteristic. For example the EW Squadron would get increases to passive and active ECM/ECCM modules, Defence Practitioners might get natural damage resistances."

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  10. fieldrequired

    fieldrequired New Member

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    The latest ship the PLC 'Matar' is now up for viewing on the 3D turntable over on the blog with some accompanying facts.

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    The roadmap has also been updated with the most recent progressions. Stand-by for a big article in-bound over on IndieDB regarding modding and the planned campaign mode!

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  11. fieldrequired

    fieldrequired New Member

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    Big announcement over on IndieDB as we come to some realisations and decide to embrace the modding community, we hint at the campaign mode and the Steam page gets launched!

    True to our style, we have a big stack of cool stuff ready to be chain fed into the community there so follow the page and check in from time to time.

    Excerpt from the IndieDB page:

    "On the journey to Early Access last week I came to quite an unexpected crossroads. You see I took the scene that I’d been using to construct the tactical side of things and began to tear it down into individual components to design levels, it was at that point that I realised I could either take the easy route and hardcode the level editor into the game OR I could do the right thing."

    Read on in 'Belly of the Beast' or if you can take no more of my idle prattle; go direct to the Steam page!

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  12. fieldrequired

    fieldrequired New Member

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    The latest ship is created for the Omega project; the Destroyer 'Markab' joins the PLC 'Pegasus series' line-up.

    An excerpt below from the blog (link) which contains both a 3D turntable and design blurb...

    "Due to increased usage of Carriers to deliver Corvettes in sporadic combat, the use of Corvettes as station defense and the expense of the PLC’s flagship Carrier combined with a full complement, the ‘Markab’ was developed as an entirely new class of ship in the PLC ‘Pegasus series’ line-up."

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  13. fieldrequired

    fieldrequired New Member

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    New video up showing off some background variations, a hint at the campaign mode, a track from the games OST and a fly around the PLC Destroyer 'Markab!'

     
    #133 fieldrequired, Sep 8, 2015
    Last edited by a moderator: Sep 19, 2015
  14. fieldrequired

    fieldrequired New Member

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    [​IMG]

    There are 8 human factions in the Shallow Space universe:

    - The 3 core empire factions with overall control of the majority of humanity.
    - The 3 mighty corporations, nipping at the emperors heels for dominance
    - The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.

    Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.

    Find out about the next revealed faction; 'The Terran Empire,' as well as star charts of the remaining undisclosed two core systems, here.

    [Abbreviated: TTE] The Terran Empire is the ruling government of the human population in the region known as 'Shallow Space'. It currently comprises 3 'core' stellar systems and 8 'colony' systems. They are spread across a region of space roughly circular in shape with a diameter approximately 100 light years.
     
  15. fieldrequired

    fieldrequired New Member

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    We talk about some of the principles of the AI in the latest development post and talk about how individual components on a ship can influence the decisions of a ship or it's formation in a bid to make the behaviour of the units seem more realistic.

    Overlord AI gets mentioned and we talk a little bit about how it behaves reacting to the same information that a human player would, and how it doesn't cheat.

    "Those of you that have been following the project have likely noted the enforced unit formations, and some of you have asked question about this additional layer of complexity. Just why have we opted for such a system? What does it add to control or gameplay? In this article we want to talk about just that."*

    *"Overlord might of course then divert other Flotillas to the fight, or adopt another tactic to keep you on your toes, so as the Player you’ll have to appreciate the entire scope of the mission and the setting not just that particular conflict"


    Read on in 'of Simulating Intelligence and Overlord AI'

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  16. MKerogazov

    MKerogazov New Member

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    Very nice models - was turning it this way and that, like it a lot. Just wondering, do you have a lot of people working on this game?
     
  17. fieldrequired

    fieldrequired New Member

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    Thanks! Yeah, quite a few now - around 7.
     
  18. MKerogazov

    MKerogazov New Member

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    Ooh, soon it won't an indie at all ;D
     
    fieldrequired likes this.
  19. fieldrequired

    fieldrequired New Member

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    With PLC being one of the core factions in-game, they will receive a full compliment of ships in a range of sizes from Corvettes and Destroyers up to Carriers and Battleships. This week the Pleiades Light Cruiser ‘Enif’ joins the line-up. Check it out!

    "This verticality means the craft has a minimal attack surface when lined up for a direct assault or a direct withdrawal increasing the natural avoidance of Large [L] and Very Large [XL] projectiles."

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    DukeofRealms likes this.
  20. fieldrequired

    fieldrequired New Member

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    [​IMG]

    Huge announcement over on IndieDB folks as we get a new talented team member to assist us, Mathias (previously of Deep Space Settlement) joins the team further upping the quality of our ships and stations and speeding the time it’ll take to construct the long list of planned assets.

    In other news you can get a sneak peek at 3D renderings of the new INC faction ‘Armstrong’ modular cruiser, some shots of the updated UI and yet another cogent summary of progress from James in the latest news ‘Force Multiplier.’

    “Back in the trenches Mathias joins the project in an unexpected twist of good fortune, it’s a curious sensation actually as I remember peering over the game design document a month ago thinking ‘man that INC faction and their modular ships has Mathias’ name all over it’ but beyond even that we’ve been seeking his council for well over a year now…”

    Read on in the latest article 'Force Multiplier'

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