IndieGogo Crowdfunding Fail! So despite a valiant effort from all involved we failed to hit the mark. I use the word fail because it has a pungent connotation and instantly draws eyeballs to the post but attracting 213 individuals to the project can never be considered a failure really and their biological and technological distinctiveness will be added to our own. I break down the 'failure' with plenty of facts and figures over on the IndieDB page. Still need funds to support the project as we've got contractors, modellers and all sorts of bills that need paying and you can support the project still by pledging over on the games website, all purchases transacted by the Humble Bundle widget for piece of mind (amazing company, amazing sales on games check it) Otherwise it's business as usual and progress remains strong. We gain an options menu; I read reviews thoroughly and search the web for objective commentary and one of the things I've quickly learnt is what works for one person doesn't for another so a plethora of options is the way forward allowing the player to shape the experience for themselves. That begins here. Meanwhile the ship movement code gets a bug sweep, the stations defences are boasted by giving it carrier capabilities and guns, a ship attributes panel is added, and more - in fact, it's easier if you just watch this video!