Grrr! I'm frustrated! I've been working with an old hand-me-down license of MAX 2 for years now. I felt I needed it to work with what contract artists would send me, but now I'm ready to ditch it. I've built and upgraded .ASE loaders for a while now, and my latest upgrade was to add animation information. I want to make a segmented man walking in MAX 2, and export his animation rotations as well as his mesh and positions. BUT, it's become obvious that 1) the .ASE format contains rotation info as a 3x3matrix, and 2) that matrix is in a different rotation precedence than DirectX (apparently). My animated models come out moving like drunkards, and even shrinking and growing! Grrr. So, what do YOU use? What toolsets do you use to get walking people and stomping robots from the artist and into your game? Thanks!