3D Model Artist Needed - Tower Defence Game

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by Refinery, Apr 20, 2016.

  1. Refinery

    Refinery New Member

    Jun 11, 2015
    Likes Received:
    Hello Everybody!

    My name is James and I’m leading the development of an upcoming tower defence game which will be made available on mobile devices.

    Unfortunately our current 3D modeller has experienced changes in his personal life and which has meant he can no longer contribute to the project.

    Currently we are a team of 6. We have some very talented and highly skill folks working on this. We are well into the development which has been running for nearly 2 years. Concept art is at 90%, creative content is at 70% and we even have a test map / alpha build currently in operation with working game assets and functions. We've just finished a brand new website and teaser trailer which can be viewed here to get a feel for the overall game mood and artistic style.

    There are about 3 tower models left to complete for the plasma turret family so the workload is relatively low. We would like to look at upgrading / reworking some models if possible.

    See below details of the position;



    The 3D Model / Animation Artist will be responsible primarily for creating and animating each of the game towers. Additionally there will be other important content to create including stationary structures, some animated structured and vehicles. There are 3 towers remaining,. most of the 3D model elements will be recycled for each tower.


    2112TD is a tower defence game for Android and iOS combining both classic tower defence and real time strategy features. Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from total annihilation.


    The game is going to consist of 2D and 3D elements but it will be coded using mostly 2D sprites and still images. This is to create that classic strategy game feel. To tie in with the story and game universe, the artwork should look quite dark, grainy and dull (but in an aesthetically pleasing way).

    Please take a moment to look at the reference images on the website link here. The same level of detail and style should be replicated for all of the remaining content.


    Each member of the 2112TD will be entitled to an equal split of profits generated through;

    · Game Sales
    · Lite / Demo Advertising Revenue
    · In-Game Content Sales

    Would you like to take on this role?

    Before committing to the project please take a moment to make sure that you can commit to the work load. In General, due to the nature of this project been profit share the development pace is pretty relaxed. It is very important for the project that this role is taken on by somebody who is passionate about sci-fi and who can commit enough time in order to produce at least one fully animated model every couple of weeks for the full duration of the project. This project will require some initiative and that you voice your opinion. There is not always a ‘right’ or ‘wrong’ approach so you will be often asked to input your opinion and put forward suggestions with regards to the work of others. If you feel that you can commit, and are able to provide some examples then please get in touch with a link to your portfolio.

    If your not familiar with the tower defence genre it is very important that you familiarise yourself with it. Check out Epic Wars TD, Defence Grid, Kingdom Rush, Tower Defense.

    Contact: James Mazur
    Role: Lead Designer
    Email: james@refineryproductions.com

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer