I'm at the beginning stage of figuring out how to get my 3D game characters to animate, and need a direction to go in. I designed a basic human character in Blender, but it's rigid and just slides around on the terrain. The basic functions for my characters are walking, running, and throwing. Should I create different poses in Blender, then store the meshes and interpolate between them? Should I attempt to create a system with bone hierarchy and skinning? Can I do it in two months? Please give me some opinions.