Featured 2 months Behind the Horizon and the journey continues..

Discussion in 'Announcements' started by Jadawin, Jan 28, 2021.

  1. Jadawin

    Jadawin New Member

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    [​IMG]



    Hello Community,

    Behind the Horizon has been released on Steam for over two months now and I think it's time to tell you, who have followed the development of my game since last June, what's new.
    Since release, I have released two major updates and countless small improvements. I was pleasantly surprised that there were only very few bugs and I could concentrate mainly on polishing the game. For example, the first update added a mount along with new quests and areas, and the second addressed the fact that many players were struggling with the depth of the nature simulation.

    Together with all the other small improvements, Behind the Horizon has now reached a point where it can be learned and played well by anyone who likes my ideas and game mechanics.
    In the meantime, there is a small community who all appreciate the game very much and who continue to help me fix every little bug via the forum there.

    There are some youtubers in German and English speaking countries who regularly publish Let's Plays and they are also a valuable source of information for me, how you insgesamt like my game and what you would like to see in the future. The main story is (cleverly ;-) ) designed in such a way that it creates opportunities for many more adventures in my world, and the nature simulation also always offers new possibilities.

    Finally, a request to anyone who wants to and has the opportunity to do so: Help me to make Behind the Horizon more popular. Marketing is hard work when you don't have a lot of money to spend on advertising, but if you help me, I'm convinced that Behind the Horizon can be as successful as Stardew Valley once was. I'll post all the links to the game here again. Many thanks to all who help :) ! And feel free to contact me if you have any further questions.
    Jadawin

    The links to the game:

    Homepage: https://www.jadawinindiegames.de

    Gametrailer English:


    Here is the link to my shop page at Steam:
     
  2. Jadawin

    Jadawin New Member

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    [​IMG]


    In this update I have finally taken care of the status GUI and redesigned it. Now everything is integrated in the quick bar and the rest of the screen belongs to the display of the world.
    I hope you like it and don't feel too bad about the change. All functions are still available.

    Also, I turned off the environment occlusion on the surface of the world. It didn't make sense there and didn't look nice.

    The last major change concerns tiredness and presentation of cutscenes. Here the frame texture of the image section has been removed. Instead, there is now a smooth transition into black, which looks more harmonious and not so much like looking into a tube.

    Below you will find the complete list of changes.

    I hope you all enjoy the new features!

    Jadawin


    --------------------------------------------------------------
    Patch Notes V1.37

    Game:

    - In Alfred's and Magda's farm shop you can now buy an animal whistle with which you can call all tamed pets within a radius of 25 fields (cats, dogs, squirrels, llamas) on your farm to you. They then show via emote whether they are already very hungry and you can feed them more easily.
    The animal whistle can be used like a tool or activated with the Q key in the quick bar (blue frame).

    - On the surface, I have now deactivated the environment occlusion, as it looked unnecessary and simply not nice there. This way the world is now even more different from the dark caves, which is good for the atmosphere.

    - Tools (including improved ones) can now be sold at the merchant (no longer at the craftsmen).

    - Some prices for raw materials and animal products have been adjusted to improve the balance.

    - Some speed bonus values for equipment and permanent spells have been slightly reduced.

    GUI:

    - Removed the texture I had used to limit visibility (fatigue and events) and replaced it with a smooth transition to black instead. I think this looks better and is less reminiscent of a fisheye effect.

    - For dialogues and speech bubbles I used a new font that is much more readable, which will surely please many.

    - In the GUI, many small visual improvements have been made that increase readability and are more visually appealing. The fonts have also been unified.

    - The main status GUI has been completely redesigned and all displays are now integrated in the quick bar. All functions of the individual sections and displays still work as usual.

    Magic:

    - When quickly casting the invisibility spell with the Q key, a check for nearby monsters has also been added.

    Manual:

    - Added text for the whistle.
    - Texts for the new status GUI adapted.
    - Some bugs fixed.
     
  3. Jadawin

    Jadawin New Member

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    Hello Community,

    There is a new trailer for Behind the Horizon with the current graphics and the new interface.

    Trailer V1.3 English



    Steam Shop
    Homepage: https://www.jadawinindiegames.de
     
  4. theta_gd

    theta_gd New Member

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    very german-rpgmaker-style game
     
  5. Jadawin

    Jadawin New Member

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    Yes, I am a German game developer, but the game is also completely in English. I just didn't feel like recording 2x all the film sequences for the two trailers.

    RPG style ? In any case, it's not made with RPG Maker and I don't think that would be possible. Have a look at my homepage and get a full picture of the game :) !
     
  6. theta_gd

    theta_gd New Member

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    I mean, the aesthetic is similar to german rpgmaker games. like Desert Nightmire.. I can even bet that the textures are from assets for rpgmaker
     
  7. Jadawin

    Jadawin New Member

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    No, the textures arenĀ“t from the rpg maker assets. They are not free to use.
    I got the Textures from various sources of openart (for example LPC) and other artists. In addition I made also a lot myself (plants, houses, walls etc..)
     
  8. Jadawin

    Jadawin New Member

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    Hello Community,

    The update V1.4 is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution.

    The trees now grow gradually to full size and each have three different textures in their growth phase, which provides more variety.

    The road textures have also been renewed and integrated into the game in a different way, which makes them look more harmonious.

    With this update the polishing of the game is finished as far as I can see. It feels all in all good.
    Next on the agenda are two more big content updates that continue the main story and answer unanswered questions, while of course also expanding the nature and farm area (new plants and trees, new animals and new nature events). Of course, this will take time and cannot be done in a weekly cycle as before. I will take it easy with these addons, because the last time was quite exhausting.

    Jadawin

    ----------------------------------------------------------------

    Homepage: https://www.jadawinindiegames.de

    Trailer English


    Here is the link to my shop page at Steam:


    [​IMG]
    [​IMG]
     
  9. Jadawin

    Jadawin New Member

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    [​IMG]

    Hello Community,

    It has been quiet around my game Behind the Horizon for a while. This is because I am currently working on the integration of normal mapping into the game. This made it necessary to create corresponding normal maps for all textures (and in my case there are a lot of them), load them and use them in a shader. This makes the lighting in the caves and other dark areas of the game much more atmospheric and creates many interesting lighting effects.
    I hope to be able to upload the whole new system to you in 2-3 weeks. There will also be a small trailer, which will mainly introduce the new lighting system.

    At the same time, I am working on the concept for the first story add-on, which will take some time. At least I can reveal that the story takes place after the main story. Therefore, you need to have played through the main game.
    There will be new items, new plants and trees and also new monster types with new mechanics. Plus, of course, new handcrafted areas both above and below ground.

    Homepage: https://www.jadawinindiegames.de
    Trailer English


    Here is the link to my shop page at Steam:
     
  10. Jadawin

    Jadawin New Member

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    Hello Community,


    the time has come again and a new major update for Behind the Horizon is available.


    This time it's all about the graphics. I have integrated a new lighting system that creates very nice plastic effects with normal and specular mapping. Especially the caves have benefited enormously from this. On the surface, the effects are less noticeable because you are usually there during the day.

    In addition, many textures (especially the paths and roads) have been improved or replaced, decorations added and transitions embellished.

    The third major improvement concerns the starting map. There I went through the entire underground areas again and redesigned almost all the floors and stone tiles, so that there are now no more sprawling, monotonous areas. So I can only recommend everyone to try out the new starting map, i.e. to start a new game.


    In addition, there are the usual minor adjustments and a few bugs that have been fixed.


    You can see the list of all changes on my website or in the Steam Community section of Behind the Horizon.


    Enjoy the game

    Jadawin


    To launch the update, there is also a newly designed trailer:




    Homepage: https://www.jadawinindiegames.de

    Here is the link to my shop page at Steam:
     

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