“Nebula Hunter’s Dream” is at Early Stages of Development!

Discussion in 'Feedback Requests' started by pyxiegames, Apr 16, 2014.

  1. pyxiegames

    pyxiegames New Member

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    Hi Everybody!
    I am relatively new to all this game development and staff. I (with two more friends) began creating small mobile games from December 2013. However, after publishing two mobile games and being accustomed to several disappointments and hardships, our small indie team decided to move to somewhat bigger-scale dedicated IPad game.

    Right now, we are working with the concept of space arcade simulator – Nebula Hunter’s Dream. Game concept will revolve around lone spacer who explores different systems and battles its way through. The game’s unique feature is that planetary gravity will affect every possible object. Each planetary object massive enough will pull any fleet, asteroids or remnants making them move around its orbit. The pulled object mass will count too. Actually, this “gravity” idea literally pulled my friends and me into fulfilling it!

    Of course, “Nebula Hunter’s Dream” will not be limited to Just that and will most probably include additional features (space economy, space mining, space battle, espionage and scientific research, etc.) but that is still the long way off.
    This is just the beginning. We barely just stepped off the start line, and the actual finish line is a way farther ahead. Here is some concept art! We would like you to share your thoughts about our game idea!

    [​IMG]
    [img=http://s15.postimg.org/ctur8zbpj/scr3.jpg]
    [img=http://s30.postimg.org/a00z2u88d/Comet.jpg]
    [img=http://s1.postimg.org/c89jhewzf/planet3.jpg]
     

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