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Hi! After some years of working on it in spare time, I finished my android game and I would like to collect some feedback on it [IMG] It is...
Hi everyone, I recently started a new project: a 3d open world sandbox game in voxels. It is a crossover between Minecraft and cubeworld, the...
The new release of Diligent Engine is out and among other improvements introduces two major features: Mesh Shader and Render Passes. Mesh Shaders...
Render passes, a crucial API abstraction that gives application developers more control over how rendering commands map to tiled-deferred...
Hello @all, I am interested of your feedback on my (not) new game PhyVR on Android which uses the open source physic engine Bullet. The first...
Diligent Engine release v.2.4.c is out and enables Vulkan on iOS, introduces many API improvements and implements a set of higher-level features,...
Check out a new Diligent Engine tutorial that demonstrates the usage of compute shaders and may be useful on its own. The example app implements a...
Hello I'm a beginner in game programming and I'm programming in visual studio 2017 with OpenGL and SDL2 libraries Every time I try to build my...
https://www.youtube.com/playlist?list=PLx2OWCj5oxNPuqz2o3Tk8exOQtAAtIeRd [IMG]
I'm making a tutorial on modern OpenGL, (C++, GLEW, GLM, ASSIMP, WIN32, BLENDER). I plan on starting with a video series, each topic having it's...
Hello Indie Gamers, I want to present my self-developed 3D Engine from scratch. The development started 2 years ago in the context of my final...
hello im planning to develop a game in c++ a basic 2d game but how can you load in images to openGL from a sprite sheet ?
We are a group of professional developers working on a new free and open source game engine. Our services include: Visual c++, OpenGL, PhysX,...