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The new release of Diligent Engine introduces a new major feature - render state cache. The cache object (IRenderStateCache) provides methods to...
This new release of Diligent Engine introduces the following new features: Variable rate shading gives applications control over the frequency at...
With the latest release Diligent Engine enables support for arguably the most innovative GPU capability of recent years: hardware-accelerated ray...
The new release of Diligent Engine is out and among other improvements introduces two major features: Mesh Shader and Render Passes. Mesh Shaders...
Render passes, a crucial API abstraction that gives application developers more control over how rendering commands map to tiled-deferred...
Diligent Engine release v.2.4.c is out and enables Vulkan on iOS, introduces many API improvements and implements a set of higher-level features,...
Check out a new Diligent Engine tutorial that demonstrates the usage of compute shaders and may be useful on its own. The example app implements a...
Hello! I would like to share the project I've been working on for a while and that some of you may find useful. It is a modern low-level graphics...
I've released the projects used in my book Direct3D Rendering Cookbook to GitHub for ease of access. These projects are written in C# using...