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#1
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I just played Platypus on the PSP just now, for about 30 seconds. One of my students has a copy and showed it to me before class. It looks pretty good from what I saw; the wide screen does suit it.
But I also checked the credits. Three pages of them and, you guessed it, no mention of my name anywhere. Despite the fact that I near-single-handedly built the original game and the design and graphics of the PSP version are still recognisedly my work. The PC downloadable version had the Squashy Software splash screen removed, but still listed my name in the credits. The PSP version has no mention of me at all. I thought I was through with this game making me feel bad, but to see a whole bunch of people listed in the credits but not me, the actual creator, just feels like a deliberate attempt to hurt me. And it does. Why would they do that? It's not like listing my name in the credits would have cost anybody anything. |
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#2
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As the actual developer, artist and coder (such as you) to be missing from credits isn't right though but I guess that's life (when you sign it away). ![]()
__________________
Paul Timson - Reality Fakers Software blog latest: Actual Action! | Download Games | Spacehotel |
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#3
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That sucks. You deserve credit where its due.
But on the other hand at least you made a great game. We know it, and you know it, so chin up.
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Tiny Frog Software <- Play Caverns of Underkeep a free browser based roguelike! |
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#4
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Did mikes name make the credits by chance?
(and when cleetus comes out and rocks the house everyone will very clearly identify your distinctive style) ![]()
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Dan MacDonald a prisoner of the cause |
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#5
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Don't worry bout it man. When you finally finish Cletus and get it going on all the portals and stuff, Platypus will be a thing of the past.
PS. if would quite funny if there was an "easter egg" in Cletus where the ship from Platypus would fly across the sky and you could shoot it down. A sort of kiss off to that company whose name I don't recall (not Retro 64, the one who the game for originally done for) |
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#6
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That's utterly horrific. It's nothing at all like a QA guy being left out... it's more like "Firestarter - by Del Rey". Just another example of why to stay out of the corporate nightmare.
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#7
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Which is what I said, ie it's "accepted" that QA/lower scale industry workers/newbs/temps etc are often left out of credits due to company policy/office politics whereas being the sole person initially responsible for the design and implementation of the game and it's initial release on another format is not acceptable in my opinion. Hope no-one thought I was saying I was in the same boat, I was just using it for some background comparisions of where the line should be drawn.
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Paul Timson - Reality Fakers Software blog latest: Actual Action! | Download Games | Spacehotel |
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#8
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Who was the publisher? That's BS.
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Peter Young, www.attitudegain.com, LinkedIn Projects: Meridian 59: Evolution ??? ??? |
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#9
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Mike wasn't listed either, but that's more understandable from a technical point of view as his work on the PC version wouldn't really have carried over to the PSP remake. (And his work on populising the game isn't something you generally get in-game credit for). Whereas the game design, level scripts and of course the graphics are still the same ones I originally made.
Ironically, the only people who are credited as working on the original version are listed as QA. (George Bray and another person credited with "Additional testing"). Everything else is covered by "Game By Idigicon". All the musical contributers are listed this time around though, which is good. |
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#10
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Man that really sucks. I'd be making contact with the publisher and complain. I dunno if that would help at all, I'm sort of new to all of this
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#11
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Oh, and if you're interested, this was my take on the port itself (having now played it to the end of the second world).
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#12
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Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#13
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Oh, it should be noted that I've just seen the game itself - I haven't seen the cover; so I don't know if I'm credited on the inlay or not. Hopefully...?
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#14
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I wonder why you were left out of the PSP credits ![]() |
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#15
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Can it be they didn't put your name into it because they are afraid you could pose claims for money? Or that you are not happy with the game and ask it to be removed - so they have to take back all cartridges? I think they are better off leaving your name out.
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#16
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SUE these lamers, such things make me angry almost like you. Make them retire all copies, fix them, and re-release them. Give'm a lesson, damn! [ yeah, I'm having a very bad day, but what I write is still right anyway ]
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Greets, Fabio |
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#17
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I don't think I wish to cause any trouble or make a nuisance of myself to MumboJumbo or anyone else. That's not been my attiude in the past and I'm not going to change that. I'm not seeking petty retribution or wanting to cause any headaches for innocent people involved (and I expect MumboJumbo probably don't even have any idea who I am). I'm just... well, a little sad. |
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#18
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Wow, that's very unfortunate...
Not to pick at an open wound, but this is what happens when you give up all rights to your works. Obviously this doesn't "feel" right, but you were paid for your work. Idigicon didn't steal it from you. I don't know the terms of your contract with them but it seems you were naive or didn't take due diligence upon the signing. Personally if I created over 90% of a game that was of my own game design I wouldn't relinquish all my rights to a publisher unless I got continuous backend royalties from all future revenues. When you sign a deal, the terms should be satisfactory even if the game sells poorly or sells very well. I know it still burns, but Idigicon, Retro64, or Mumbo Jumbo aren't the bad guys here. Idigicon is just milking a successful property, which they have the rights to, obtained legally and ethically (unless they put a gun to your head). While it would have been nice if Mumbo Jumbo put your name in the credits for the PSP version, lakibuk makes a good point. Putting your name in the credits might have caused them legal headaches down the line. I still think they should have put you in there under "special thanks" or something but considering credits are often a contentious issue I can see why they may have been overly cautious. That said... you gotta be extremely proud to have one of your creations on a mainstream handheld. This isn't like being one of hundred developers on a console game or working on a Barbie game that made it to a handlheld. This is basically your sole creation. Your own game design and graphics that's on a mainstream handheld that didn't get tacked on to a well-known IP . Very few people can say they've done that. So take satisfaction in it even if the PSP version hacked up the game a bit. At the very least, this should give you some motivation to finally finish Cletus... ![]()
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Outside the Box Software http://www.outsidetheboxsoftware.com |SocioTown - Virtual Game World | |
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#19
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OUCH !!!!
I don't think i've been here long enough to know what exactly went on but reading between the lines it seems you made a costly mistake when you sighned the deal? Well done for making a great game, bad luck about the deal you signed. I feel for you, i really do. Darren. |
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#20
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Yeah, I don't really blame anyone but myself for the bad deal I was cut (although it was a long time ago, before I even wrote the game...) and that's partly why I have never tried to make trouble for anyone. But I was still hoping to be at least credited on this. If anyone really did leave my name off in order to avoid any trouble, an email would have sorted it out. I don't want to sue anybody!
Yes, I do have some bad feelings for Idigicon, but that is just because after finishing Platypus for them they tried to lock me into an even worse deal that would have destroyed my career for good. Apart from that, I got what was agreed upon - although obviously not getting a cut of the money has made it much more difficult to complete a second game, it was totally my fault for undervaluing myself to begin with (and grossly underestimating the time it takes to make a game). I don't dispute that. Still, I have plenty of motivation to finish Cletus! Just not a lot of time. It would look great on the PSP though, if I do get a second shot at all this... |
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#21
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First of all, that's pretty bad ass your game made it on a system like that.
Secondly, yeah it can hurt, but don't sweat your name not being there. I work on AAA games and it's always a new PA putting who put all the credits together. They're usually in crunch mode when making the list of names. It's not like they're maliciously trying to drive a knife into your back by leaving you out - it's probably the fact that they don't realize who even did what or where the game actually spawned from. Do you know many people who watch movies and make a shrine for the lead assistant to Mr. Depp? Only teh [sic] psychos. It's usually your friends and family who you're going to show the game to (the people that matter) and you'll be there to tell them how you made it. Props to you. |
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#22
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!@#$%^& The plight of Platypus continues.
Seriously, an on going lesson we can all learn from. I'm assuming you've protected your Cletus assets?"...if I do get a second shot at all this......" Why not create a demo movie of Cletus, shop it around and see what kind of offers you get? If that game can't make some real money on one of the hand helds...well then there's no hope for any of us old school 2D coders. ![]()
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DXGame Engine - High level 2D game engine for use with Visual Basic 6. |
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#23
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While iDigiCon acquired the game fair and square (I bet Anthony has read the wording a million times by now), it's both immoral and short-sighted business-wise. Anthony obviously knows how to produce a cash cow and while there are no guarantees in this business, there is a high likelihood he could have created more great games for them, had they gone back over the lopsided deal, done the right thing and shared some upside, letting him work fulltime on his projects and earning loyalty. While publishers have financial responsibility to their shareholders, it's always best to treat developers well (underpromise and over-deliver; it often costs very little to do more than the contract states); you don't want them making the next hits for the competition, and even if they are just starting and their first game or two doesn't sell well, you never know what future hit they will make.
Best regards, Emmanuel
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Emmanuel Marty Programmer/designer, Azada: Ancient Magic, Azada, Atlantis Sky Patrol, Mystic Inn, Fairies and Atlantis. iPhone: Atlantis Sky Patrol, Azada Kanji 2d C++ game engine, ptk superset, Windows/Mac/iPhone/iPad |
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#24
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Anthony, if you want a little brightness in your life..
I recently got a book about games art. I cant remember the title off hand, but I'll post a link when I get back in the office. Well, there is almost an entire section about you and your games!!! I was amazed when I saw it, because the book was full of all sorts of bioware and bungie kind of stuff. I think it shows a great deal of appreciation for your art aesthetic and is great press for you! ![]()
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www.mindflock.com - social AI-based games |
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#25
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Yes, it's "The Art Of Game Worlds". Leo (co-author) was very nice. Half the reason I actually have Cletus Clay screenshots up is because I had to prepare some for that book (the game was in fairly early stages back then so I had to quickly polish up some level designs).
He also sent me a complimentary copy of the book! |
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#26
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If you're not going to approach this business like what it is, a BUSINESS, then this stuff will happen. Want to ensure you are credited in your work and subsequent ports? Put it in the contract.
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#27
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Man, I am really glad George wouldn't return my calls back when I was starting out.
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#28
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I've no idea why Anthony wouldn't get a credit. Bit unsporting of the psp publisher/developer in my opinion. Still, using this is a good way of generating more Media hype for Cletus Clay.
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Digriz - www.psychotoad.com |
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#29
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Hit the nail on the head there Emmanuel. Lopsided deals are no good for anyone. Retro64 even got taken out of the picture after they single handedly revived the title. Haven't seen a single other good title since from Idigicon. Karma is a b---. Strive to build postive points, not negative points.
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#30
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This is really sad.
I don't think you should blame the company who produce the PSP version but rather Idigicon, they must be the ones who failed to mention your contribution in the game. Now let's be optimistic . I'm going to throw out one of my useless suggestions and say that you should definitely take contact with MumboJumbo.Not to complain or anything but first to tell them that you could really have helped with new original content for their new levels, AND show them that you have Cletus Clay in the works, and possibly more games. Because if this game's success is sufficient, they will be looking for something in the same style or possibly a sequel, and you are the one who can provide it. So at least there is some sort of opportunity for you to take advantage of ![]() |
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