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#1
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This makes me laugh. The most experienced indie like svero, mike or goodsol almost never speak of their business or make articles about "what to do" or "how to do".
Instead it's flourishing a new trend of the new super expert developer. Usually people that doesn't even have a SINGLE game out, or maybe just a crap one that wasn't even launched on any portal or have homepages with PR3 and so on, and still they take time to write articles long 3 pages on "how to sell your game" and to always post to comment "you're wrong" based on I don't know what experience since they have NONE. Come on, this is ridiculous, and is even more ridiculous that some people find those info "valuable"... Well, this thread is probably going to be locked anyway... |
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#2
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Obviously, the true secret is not to reveal your secrets!
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Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#3
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so you mean that the real good tips are kept well hidden by the pros, while they laugh looking at what those clueless people write?
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#4
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I'd like to see some links to some of these 3-page essays on how to sell games, if you don't mind. Because as far as I can see, there are three contentious points raised here:
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#5
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Well if the rest of us clearly know nothing, then don't read what we have to say. Talking from our lack of knowledge keeps us happy.
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__________________
Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#6
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Ok svero talks, true. Even arcadetown did that upsell thing now that I check.
I don't want to make direct links, would seem a personal attack. But don't tell me you didn't understand to who I was referring... ![]() I got nothing wrong with people trying to sell info with ads-filled site, even Pavlina does that. But at least, he proved to be successful, even if long time ago. |
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#7
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Quote:
Oh well, nevermind, continue your way. I don't care. |
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#8
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Well, svero talks, but he hasn't set the world of fire since what, aargon? (Of course it's the gas prices fault that Beetle bomb didn't sell, sorry.)
Now, the best example of someone trying to copy pavlina without any track record at all would be GameProducer. This guy is a riot. Anthony isn't bad either. $1000 total for working on Platypus for 18 months, good going! |
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#9
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An visible absense of credits doesn't mean they're without credits or experience. And beyond that, business development is huge aspect of what we do here, more so than just making games. After all, you have to sell them.
__________________
Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#10
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They are just doing it to generate Google traffic. The more content you have on your site the more free traffic it will get. I wrote 5 articles and they get me 120 extra visitors per week. I should write more I guess...
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#11
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Quote:
You think aveyond would have been a hit on BFG without any promotion at all? wake up, the promotion FOLLOWED the success of the game, because it was a good game. |
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#12
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Quote:
Quote:
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I don't talk about doing business deals, I talk about making games. And for what it's worth, I made a #1 best seller. But that's beside the point - I hate the idea that you have to have x amount of credentials in order to have a worthwhile opinion. How many hit games do you have to have made before you're qualified to put your opinions out in front of an anonymous person with no website, eh? |
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#13
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Quote:
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#14
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Quote:
Having a good game is half the battle, without a doubt. But good intentions doesn't = money.
__________________
Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#15
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So if the authors of Gish and Tribal Trouble had read those illuminating post and followed advice of people without a game out, they would have sold twice? how exactly? explain because I don't understand. I'm idiot, you know.
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#16
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He does have a game out.
I wont pretend the advice directly will lead to sales and financial success. But you do need to put much thought in to the business aspect of things. And without discussion or analysis, we're all making the same mistakes, and each discovering the same problems. That's why were here.
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#17
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Smells like Savant in here...
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#18
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I doubt it, unless you're saying I've become the new savant.
I liked his arguments.
__________________
Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#19
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Hmm.. I'm not sure why anyone would go out of their way to attack me or Beetle Bomp. What advice I do try to give is meant to help people, but they can feel free to ignore it if they think I'm not credible for whatever reason. FYI, Beetle, while not a mega-hit along the lines of Diner Dash, did sell well after release, and continues to bring in decent royalties monthly.
__________________
Steve Verreault - Twilight Games http://www.twilightgames.com --- http://www.indiegamer.com "Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde |
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#20
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look no further than the first reply to this thread to see a good example of what you are talking about.
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#21
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Quote:
I'm just wondering, do those people have a real job, are born rich, living by they parents? because surely can't live from their games earnings ![]() |
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#22
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I'm not Savant, thank god. Savant "retired" when he got exposed as being really another known person from this board that had also mysteriously retired, both times due to wanting to keep his slave job.
sonicron is too easy a target. jeweltopia being "a cult hit in certain circles" is classic. I know of only one circle where his game is a hit; it's brown and doesn't get sunshine very often. |
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#23
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The thing is, if you supply your real name and a link to your website when you post - as quite a few of us here do - then anyone can judge for themselves how much they think your opinion is worth. And that's one thing that does bug me: I wish more people would include a link to their own website in their profile at least. There have been lots of times that people have been talking about their work and I've been interested enough to want to see it... only to find that they have left themselves anonymous.
That goes double for people who only seem interested in abusing other developers without letting themselves be seen. |
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#24
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I'll 2nd that. If you're serious about the business, there's no reason not to have the basic pimpage. Sure it's an indulgence, or a stroking of the ego for some, but as Anthony pointed out, it can help you put a person in perspective. I can understand anonimity to a point. In circumstances where you lack confidence in your work situation (looking for work, don't trust your boss), but there are benefits to being forward. If you're at risk of losing a job because of what you said, then either it wasn't worth saying, or the job wasn't worth keeping.
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#25
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Quote:
__________________
Steve Verreault - Twilight Games http://www.twilightgames.com --- http://www.indiegamer.com "Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde |
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#26
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Quote:
Quote:
To respond to the original topic, yes a lot of people do give advice without any real knowledge, and it is a little silly. But I was guilty of this to some extent a couple of years ago. Maybe in the future I'll look back on all the advice I give now, and realise that I didn't know what I was talking about ^.^
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-Neil Yates Creaky Corpse Ltd We make stuff that has zombies! Dead Frontier - Free Zombie MMO Last edited by Nexic; 08-20-2006 at 06:40 AM.. |
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#27
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This is one of the reasons that one of the best forums on here is the private one, which I wish was used more often ;(
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#28
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In my case is 'cause is not usually interesting that my game company(or whatever, I work in several fields) boss sees me here doing stuff for indy projects, etc. Call it crazy, but if u knew what I am talking about you would understand. I cannot explain exactly why, reason why me ppl like me would be leaving it a bit misterious...Is a little of a nonsense, but I tend to not like to deal with more ugly stuff than needed...I guess full time freelancers do take the time and effort to put up a full website and stuff...
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#29
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Oh, I don't give ever an advice on how to sell your games...Gosh how much I myself would like to know...I wouldn't have seen so many mid sized companies sink(or would I...last one I did know what should have been done, but was unheard, and it proved to be what i thought..), those on which I worked at...If I ever gave an advice here, was only technical about graphics making, and when I see i have some cool trick to give...I like to think they are useful...But in this forum, the level of the artists is really high, luckily.Is not so usual in internet..
But lol, I visit basicly this place to learn from you, developers, people actually doing a good business . ![]() Just I am one of those not putting the website or data, that detail is in common with the kind of person you mention... Quote:
[Edit: I'll keep considering my self as a veteran, I think I have released like 12 or 13 games inside companies(not fair, most of those are for mobiles ), with very small teams(usually 3-5 per project) of never more than ten guys(just freaking productive guys,some been at the hugest companies)...But an absolute dumb novice at indy or shareware in which I consider many of you as total masters ]EDIT two.But important. Is not that easy to show your graphics if you have signed a mountain of NDAs and crap like that...Nor even with companies that folded and went into courts problems even...You even fear speaking generally at a pub with a friend of it, which is crazy, but one keeps it safe...If you haven't read any, you'd be amazed to read certain of those kind... To me is pretty unsafe to upload anywhere most of the graphics. Neither I have had the time to build gfx for indy stuff more than a very few. And while working part time, is not easy to develop a new mountain of those... There are other details that justify this but are part of what I don't wish to tell. I just do some small quantity of gfx for some ppl if I see I am interested. Of those very few I made already, I am happy about them, and I see the ppl satisfied... I apologize for those that may look into my profile, as am a regular poster... Last edited by Sysiphus; 08-20-2006 at 07:13 AM.. |
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#30
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How many people here is smart enough to listen to good advices?
There was a guy (from time to time still is) that made few hits in a row but was accused of blatant cloning (istead of awarding "hit maker") so he doesn't post that often anymore. Quote:
all the best Roman
__________________
ANAWIKI GAMES - games you want to play - GabCab, Soccer Cup Solitaire, The Perfect Tree, Pony World, Runes of Avalon, Tom's Hen House and Maggie the Gardener Sell More Games BLOG |
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