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#1
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Best Web Browser Game Finalists were: Dodge That Anvil, Moleculous, Dad 'N Me. And the Winner is ... Dan 'N Me! Innovation In Audio Finalists were: Professor Fizzwizzle, Saints & Sinners Bowling, Dodge That Anvil, Glow Worm, Weird Worlds: Return To Infinite Space. And the Winner is ... Weird Worlds: Return To Infinite Space! Innovation In Visual Art Finalists were: Dofus, Darwinia, Putt Nutz, Glow Worm, Tommy And The Magical Words And the Winner is ... Darwinia! Innovation In Game Design Finalists were: Rumble Box, Strange Attractors, Braid, The Witch's Yarn, Darwinia. And the Winner is ... Braid! Technical Excellence Finalists were: Saints & Sinners Bowling, Tribal Trouble, Tube Twist, Darwinia, Crazy Ball. And the Winner is ... Darwinia! Audience Award All finalists were eligible And the Winner is ... French strategy-MMO Dofus! (with over 2,000 votes) Special $5,000 AdultSwim.com Award All finalists were eligible (I think) And the Winner is ... RabidLab, developer of Dodge That Anvil!. And now for the BIG prize.... Seumas McNally Grand Prize Finalists were: Darwinia, Dofus, Professor Fizzwizzle, Weird Worlds: Return To Infinite Space, Wildlife Tycoon: Venture Africa. And the Winner is ... Darwinia! (Gamasutra news item at: http://www.gamasutra.com/php-bin/news_index.php?story=8643)
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Viqua Games - Games Produced (partial list): iPhone: UltraDeep - Zombie Escape Downloadable: Shop-n-Spree - First Class Flurry - Tommy and the Magical Words Last edited by chanon; 03-23-2006 at 02:58 AM.. |
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#2
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Hmmm... The judges really identify themselves with so many awards to Darwinia. Neat game, but I just can't agree it should have won so many awards. I'd have stuck them with the Innovation in Visual Art award, but that's probably it.
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Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#3
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Congratulations to the winners!
A little sad that not many of the regulars here that were finalists got awards. Only Dodge That Anvil I think ... so good luck next year guys! I won't comment about Darwinia .. but I found it a little funny (and then feel that it is obvious) that an MMO got the Audience Award ![]()
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Viqua Games - Games Produced (partial list): iPhone: UltraDeep - Zombie Escape Downloadable: Shop-n-Spree - First Class Flurry - Tommy and the Magical Words Last edited by chanon; 03-23-2006 at 02:56 AM.. |
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#4
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Coolness. And here comes IGF.com success story...
2006 - Multi award winner Darwinia recieves online distribution deal through Valve's Steam. ![]() Yeah, I kinda think the wording in the success stories there sounds as if they're taking more credit than they deserve. Ah well, at least there's still the Moondance compilation.
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#5
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GDC was an absolute blast. I think all the nominees had an incredible time and probably pulled together all sorts of opportunities and inspiration for continued work.
That and my table got so rowdy at the awards show that we were getting evil looks from Tim Shafer for our heckling. That's it, I can die now.
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Andy Schatz - Pocketwatch Games - MONACO: What's Yours is Mine - Venture Arctic - Wildlife Tycoon: Venture Africa Monaco on Facebook - Me on Twitter |
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#6
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IGF was good to see - first time there...
Grats to Darwinia, but I was hoping to see more IndieGamers to win some awards. (Good to finally play your game Andy!) |
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#7
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Quote:
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#8
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This was my first GDC as well, and it was a really great experience to say the least. My mind was so scattered that I somehow failed to meet some of the IndieGamers at the show, but my neighbors in the IGF pavilion were Mousechief and Grubby Games, and I really enjoyed chatting with all of them throughout the week.
It was nice to go home with a prize (I got to make a goofy speech in front of industry luminaries! ), but the best part was definitely the meeting of people, putting faces to names and so forth. I really do feel more connected to the whole industry now (not a feeling I get at E3), and I hope to be able to attend next year. Good times. |
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#9
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Sounded like fun, couldn't get away. Soulkeeper didn't win for Best UT Mod like everyone and their mother predicted. But we'll be at E3 shopping around. Different monster altogether that E3 is, but it should be fun as usual.
Tony |
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#10
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Yes, even though we didn't win, we still had a blast. Meeting all of the other indie devs was a ton of fun. We lucked out having our booth next to Rabidlab and the Digital Eel guys.
Hope to see everyone there again next year ![]()
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Ryan Clark Grubby Games, home of FizzBall, Professor Fizzwizzle, The Amazing Brain Train, and My Tribe! |
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#11
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Quote:
![]() Mike - yea, but it was worth it! Ryan - Slacker, I came by the IGF booths at around 6:30 or so and half of you were gone! |
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#12
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I have to agree. Being a finalist was worth more than all but the top prize. I feel like so many opportunities opened up, I won't be able to know which will be the best ones. Fortunately, I have enough experience with the GCD to know that a lot of hot air fills that great hall...
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#13
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Quote:
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Ryan Clark Grubby Games, home of FizzBall, Professor Fizzwizzle, The Amazing Brain Train, and My Tribe! |
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#14
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did anybody take any piccies?
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Pah.. |
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#15
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The IGF had so many cool games this year but just like last year most of the games <> dowloadable games. There was Prof Fizz, Tribal Trouble, Wildlife Tycoon, Weird Worlds, and a few others. But overall over 50% didn't seem to understand downloadable games even existed. Hope some come to understand that. To me "indie" and direct accessibility to users via shareware/downloadable model go hand in hand.
p.s. DanNMe rules!! Action based casual games could take such a big fat hint from this freeware game. |
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#16
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Ryan - I think it was on Thursday...I just got off booth duty so I'm assuming most people headed out already... |
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#17
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Gamedev posted an IGF article with pictures of the booths, including many of the people behind the games. It's pretty interesting seeing all the varied teams.
http://www.gamedev.net/columns/event...icle.asp?id=99
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Dustin - Sillysoft Games - Vorg - Hot Grog Lux Delux: RISK game | American History Lux | Ancient Empires Lux |
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#18
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Quote:
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Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#19
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Quote:
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__________________
Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#20
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Do you know what I dont like about these things, although these games deserve it, is the fact that there gazillion indie games out there. What if some unknown guy created a spectacular but has never been seen by the masses. To be in the top 10, it requires your game to at least appear on some ad somewhere, or appear on a portal. You get my drift?
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#21
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Quote:
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__________________
Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#22
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Dofus won the audience award because its an MMO... and hence has a very active community they could persuade to vote. There were only a couple thousand votes total...
But I don't think any ad money was used to convince people to vote for Dofus :-P That's just nonsense. -Joe
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Joseph Lieberman Video Game Marketing Service w: Video Game Marketing Book Blog: Indie Game Marketing Book e: webmaster@vgsmart.com |
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#23
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Quote:
You are correct, there were a lot of cool people looking after the booths this year. Actually, I think everyone had a pretty good time. Although, it was pretty tiering (time zone changes and all). |
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#24
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Hopefully I'll see ya'll next year! Oh, and the only guys who had any remote guise of cool were the Darwinia fellas... maybe that's their secret. Gotta work on my coolness stat for next year.
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Andy Schatz - Pocketwatch Games - MONACO: What's Yours is Mine - Venture Arctic - Wildlife Tycoon: Venture Africa Monaco on Facebook - Me on Twitter |
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