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#1
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I am curious as to if anyone would be willing to share the number of sales they have achieved per game.
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http://www.stevemata.com |
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#2
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Balooga.com |
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#3
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Thank you for the swift reply. Thats my goal for sales (It will pay my bills) I was linked to that site from somewhere else previously, I have no idea where.
That is fantastic for a first month without marketing.
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http://www.stevemata.com |
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#4
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Sales stats for my first game.
Last month Mac - 10 PC - 1 This month Mac - 2 PC - 0 Total income so far comes in around $150. The conversion rate is floating around .5% to 2% I've done close to no advertising for PC and I stopped advertising mac mid last month (these things are reflected in my sales stats). I should start up again soon when I get sommore time. Marketing is everything. Invest in your marketing or you wont be going anywhere.
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Nathaniel Sabanski http://www.Geenat.com - Gnat's Design and Development Blog | http://www.NConsulting.ca - Website Production Services | http://www.LANPartyEH.com - Canadian LAN Party Community |
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#5
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what kind of marketing did you do?
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http://www.stevemata.com |
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#6
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I always find this sort of information very helpful. When we have released our first game I will also post our sales figures.
Chris.
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Orbyx PC Demo Is Now Available - Click Here To Download My Blog / My Website / My Current Project |
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#7
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Quote:
I'm still trying to find effective ways to market, so far ive submitted to about 250 download sites (Using PAD files) and some of the large mac game portals (including apple.com, which has driven the most traffic to my site so far). I've yet to get through my whole marketing plan I have written up, so many things still need to be done. The main thing is getting interested customers to your site, if you can do this, then you will get downloads. If you can get interested customers downloading, you will eventually get sales (how much depends on your conversion rate). My game has yet to be reviewed or have a press release done on it. I should really contact terin about a marketing package.
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Nathaniel Sabanski http://www.Geenat.com - Gnat's Design and Development Blog | http://www.NConsulting.ca - Website Production Services | http://www.LANPartyEH.com - Canadian LAN Party Community |
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#8
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I usually hide my figures out of girlish shame...
![]() Summer Schoolgirls has sold 23 copies so far since its release about a month ago. As far as marketing, I mentioned it on some forums where I knew there would be interest and listed on download.com and gamealbum - that last specifically because of the way their keyword system works, which gets some search engine traffic. download.com decided to give me a minor featuring in their games page, so I'm getting a *lot* of extra downloads from them in the past week. Also, the lucky trickle traffic through the gametunnel article and its pickup on slashdot. Since the game was really a quickie experiment (if the art had been available it WOULD have been complete in two months) to see if the genre was viable for me, I'd say that's a pretty good result. ESPECIALLY when it's only featuring my less-than-stellar character artwork and no titillation value! |
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#9
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http://forums.indiegamer.com/showthr...lt+sales+month
Later months made more money, but this was mostly down to large portals. Of those ArcadeTown bought in the most revenue. Overall I've sold about 450 copies (7 months)
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-Neil Yates Creaky Corpse Ltd We make stuff that has zombies! Dead Frontier - Free Zombie MMO |
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#10
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We've shifted 115 Ultratrons in 1 month. I don't expect it to last any longer though now we're off the radar.
Cas ![]()
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Puppygames - Play DROID ASSAULT, our Paradroid homage! |
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#11
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Here's our sales data for "DDD Pool", by months, from release in Sep '04, from our website directly plus affiliate sales, which account for approx. 10-15% :
06 09 18 30 29 22 77 46 40 22 15 - this month so far (15 July '05) The peak in March had to do with the release of an update and posting a press release through terin. |
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#12
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Whats the deal? i looked at the POOL game, thats first rate.
Is there a lot of compition with pool games?
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http://www.stevemata.com |
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#13
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I'm not sure what is a lot of compettition, but I'd say there are quite a few competitors. I'm basically satisfied with the sales, considering it's our first game. |
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#14
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BTW, have you considered a different name? I didn't figure out what it meant until you explained it! |
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#15
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The name issue was mentioned twice already on these forums, and we're not changing it now, for sure. Although me too was unhappy with it, it turned out it was not much of an obstacle for spreading the "popularity". I mean, I'm happy with number of downloads, just not so happy with conversion rate. Also, many people commented it was this unusual name that got their attention to the game at first. |
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#16
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you could always re-release is under a number of difrent titles...
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http://www.stevemata.com |
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#17
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But there are so much more important/interesting things to do, like marketing this new game and making the next one. ![]() |
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