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#1
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I just noticed that... is a sort of promotion, or permanent change ?
Seems crazy.. that's a normal price, not a gamepass thing like BFG ones. This is seriously lowering the expected cost for downloadable games by people... ![]()
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follow me on twitter facebook youtube computer games - visual novels - dating sim games - mystery games |
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#2
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Wow! Is there anyone that sells full price now?
Go change your prices if you are Reflexive affiliate. But at least they opened Amazon Game Downloads Store: http://anawiki.com/sellmoregames/200...ith-999-price/ cheers Roman
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ANAWIKI GAMES - games you want to play - GabCab, Soccer Cup Solitaire, The Perfect Tree, Pony World, Runes of Avalon, Tom's Hen House and Maggie the Gardener Sell More Games BLOG |
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#3
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Surely everyone knew that portal publishing would lead to lower royalty rates and price wars, with the devs taking the hit. Just look at food suppliers and supermarkets in the UK as an example of how it all ends. |
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#4
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Yes I got the message on Gamecenter too. For those that don't have it:
Quote:
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follow me on twitter facebook youtube computer games - visual novels - dating sim games - mystery games |
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#5
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Price wars are not good... I like the BFG's game club since it's basically $6 x 12 = $70 purchase... which is basically "volume discount". I see no much sense in Reflexive's price drop. Hmm... let's all start make games for iPhone and sell them for $19.99? ![]()
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Game production resources: Game Producer Blog - Game Sales Statistics - Indie Game Press Release Distribution Service Portfolio: Hightailed | Geom | Highpiled | Dead Wake | The Infected Twitter: www.twitter.com/gameproducer/ |
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#6
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This is total collapse I think, really. Just think about it, everyone who wasn't going to buy games won't buy them even for $9.99 and everyone who wanted to save money already did this by subscribing to BFG/Gamehouse to get opportunity to buy games for $6.99, so I don't think that sales will double to compensate such dramatic price decrease. This is very very sad... I see no marketing/business sense here...
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Logler.com - Free Game Downloads. Home of the Casual Games Global Top 10. Free Game Downloads. Mac Games. Hidden Object Games. |
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#7
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Quote:
what are you going to do? a gamepass is one thing, a permanent price reduction could hurt your direct sales I think ?
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follow me on twitter facebook youtube computer games - visual novels - dating sim games - mystery games |
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#8
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True. I'm thinking about what to do about the older games.
I'm certainly not planning on doing any more games for portals in the future. Except ones like Impulse or GamersGate. Now is the time to get out of casual gaming. In fact, that time was probably last year... |
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#9
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You need to connect two things that I mentioned in my blog post: price drop and opening Amazon Game Downloads store. Downloadable games will not sell at Amazon for $19.99 where they have to compete with $9.99 retail titles and Reflexive cannot sell for higher price than Amazon (but actually why not?).
cheers Roman
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ANAWIKI GAMES - games you want to play - GabCab, Soccer Cup Solitaire, The Perfect Tree, Pony World, Runes of Avalon, Tom's Hen House and Maggie the Gardener Sell More Games BLOG |
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#10
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I've heard their next step is to reduce the affiliate commission to an Amazon level ( 3% )
Jmc. |
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#11
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$5.99 on Gamehouse with 12 months.
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#12
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Is it a joke?
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Logler.com - Free Game Downloads. Home of the Casual Games Global Top 10. Free Game Downloads. Mac Games. Hidden Object Games. |
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#13
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I think they are just being realistic. They can't sell games for $19.99 when they are available for $5.99 or $6.99 on much larger competitors. Consumers aren't stupid, they will buy the game where they can get it cheapest, who doesn't shop around on the Internet.
It's interesting they did not decide to use a Gamepass type option, but rather than just follow BFG and GameHouse they probably needed to make a bold move. |
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#14
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It's either a joke or the end of their affiliate program. I remember Reflexive stating that affiliate traffic is bigger than inhouse traffic.
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ANAWIKI GAMES - games you want to play - GabCab, Soccer Cup Solitaire, The Perfect Tree, Pony World, Runes of Avalon, Tom's Hen House and Maggie the Gardener Sell More Games BLOG |
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#15
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True, but tossing out most of their affiliate base to be replaced with Amazon's base might sound like a fair gamble to them. Perhaps their old sales, affiliates and all, just really weren't up to scratch, and they think a whole new paradigm is wiser?
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#16
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Their affiliate network is the biggest on the casual market and they will easily lost their affiliates if they do this.
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Logler.com - Free Game Downloads. Home of the Casual Games Global Top 10. Free Game Downloads. Mac Games. Hidden Object Games. |
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#17
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I think it's inevitable that Reflexive reduces the price in order to stay competitive in the market but 9.99 per game does not seem (IMHO) to give the impulse(or incentive) for the gamers to buy more games. I wonder why not make it 19.99 per game, 9.99 for 3 games or 6.99 for 12 games just like the others ? 9.99/game a brave new move... my 2.5 cents.
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Download high quality PC Games, Shooting games & strategy games @ FunPCGame.com My Arcade Sites : Girl games | Play Arcade Games | Car Games My games : Prodigious escapee | Angel Of Peace |
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#18
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This remark is totally uncalled for. There is absolutely no reason to believe it is true. Period.
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James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com |
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#19
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Yeah, just imagine how much do they receive via affiliate network? 100% - dev's 40% - aff's 40% = 20% only. But with own Amazon they will get more, 40% to devs, 60% to themselves.
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Logler.com - Free Game Downloads. Home of the Casual Games Global Top 10. Free Game Downloads. Mac Games. Hidden Object Games. |
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#20
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It's in the contract that you can withdraw games from them at any time, so if you feel that they're undercutting sales on your own site that'd be a possibility. As for myself I'll just wait and see, my game doesn't sell very well on Reflexive in comparison to my own site, so I don't think it'll matter. If it leads to more sales for them and keeps them from going bankrupt, that's great. I imagine they could always reverse the prices if it doesn't work out for them. I encourage experimentation.
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#21
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Not all games are $9.99. Some are still $19.95.
I'll be interested to see if this increases my revenue or not. This is indeed a bold move. If I was Reflexive I would focus on making their purchase page more streamlined - remember the customer's details between purchases, make it more friendly, etc.
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Natto-Cat - Walking, exploding bowls of custard. hidden object games at Game Socks |
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#22
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Sooo.... amazon bought reflexive. So how does this work?
Say dev gets 40% of the reflexive sale price. Say amazon pay a 1% share of the sale price as commission to reflexive, and keep 99%. Does that mean the dev now gets 0.4% of the sale price? I'm not saying these are the rates, just asking a question as to how subsidiaries work in legal and business terms. I presume people have contracts with reflexive, not with amazon, and now they are owned by the same people, the incentive is to maximise Amazons profits, which remain 100% with amazon. Does that make sense? |
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#23
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Considering almost all of us have tried the reduced pricing experiment only to find that it made no difference (or outright hurt business) it will be interesting to see how this goes. Publishers have the least exposure to risk so they have more wiggle room to play with pricing than a developer does.
Unfortunately, I think developer's cuts are already as low as they can go and still be feasible to make a profit. Even a hit portal game is looking less impressive when you consider the amount a developer actually earns. Assuming (not confirmed) that royalty rates are now based on the $9.95 price tag and that you're still able to get 30% of each sale...that's $2.98 net! So let's say you have a moderately successful game that sells 20,000 copies in the first year. That's only $59,000 to cover the 12 - 18 months development time you likely spent (and indeed would have to spend to produce a portal worthy game that sells that many copies). (cue "old man" voice) Back in the day you used to hope for a hit but could scrape by on a "near-miss" or "moderately popular". Unless my math is wrong, you need to crack the top 5 or else you're in Taco Bell Night-Manager income territory. |
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#24
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Here is some marketing analysis from "E-Myth Mastery"
All products are divided into 3 categories: True Products, Commodity Products, and Brand Products. True Products: "When a new product is introduced to the market, or when there is a one-of-a-kind product, it is considered a "True Product" The marketing issue is product acceptance. Teaching the functionality and benefits of the new product. (think Wii) True Products often appeal to experimental buyers. Once competition moves in, the picture changes. Commodity: As more competing products enter the market, and customers begin to accept the product, customers begin to see it as a commodity. People see all the products as the same. Marketing issue is differentiation, getting customers to prefer your product. (360 vs PS3) If you are unable to differentiate your product, the strategy is to compete on price or convenience. This is where you attract "Performance" customers. Brand: As the market matures, it's harder and harder for new competitors to enter the field. Growth potential for the product begins to level off. If you are unable to differentiate your product with features, you have to get them to prefer your brand. This is where you attract "Value" customers." Commentary: The casual games industry is mostly in the Brand phase. Both Portals and series of games are trying to establish "Brand".(Mystery Case Files) I can see the strategy of Amazon's move into the casual space. They have a strong existing brand and they are leveraging into a new market, and the price point shows that we are mostly talking about "Value" buyers. The other problem is how innovation is effected by this. Innovating in game can create a new product, if the behavior is different enough, but you have to teach it to people. Most innovation is iterative, adding a new twist. This is how commodities differentiate themselves. But the outlets (portals) are mostly only care about brand and price. This is why the market looks like it does for game devs. |
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#25
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Quote:
I understand that the price change is a big deal that everyone wants to talk about and speculate on. That I expected. But these other issues are just paranoia based on zero facts.
__________________
James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com |
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#26
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Yes, this is the end. I don't think it will be wise to bring a game to the protal nowadays unless it is 6 months old. I feel so bad we released Totem Tribe at the wrong time.
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Yaroslav Yanovsky / CEO of Enkord [our latest project] GUNROX - multiplayer online squad-based tactics game Other games: Totem Tribe, Svetlograd, Armada Tanks, Emerald Tale, Clash'N Slash, Worlds Away, Clayside, Zodiac Tower, Jurassic Realm, Jewel of Atlantis , Jam XM, Aerial Mahjong |
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#27
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Some of the games are also now on Amazon.com:
like this one I don't know if that's related to Reflexive though, because not all Reflexive games appear to be on Amazon -- mine isn't. |
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#28
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NVM... Post edited ..
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Download high quality PC Games, Shooting games & strategy games @ FunPCGame.com My Arcade Sites : Girl games | Play Arcade Games | Car Games My games : Prodigious escapee | Angel Of Peace |
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#29
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Quote:
is this how portal contracts work? I didn't think was the case. Say for example that someone else is selling reflexive games on affiliate schemes and taking 40% (no idea the rates) Surely that 40% is deducted BEFORE the dev gets their share? Or are you saying that if (hypothetically) I had a 40% deal with reflexive, that I get $4 when someone buys kudos through amazon's download service at $9.99? I'm not being paranoid, I just want to clarify how these relationships work. |
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#30
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and it seems they sell it for $6.99 now.
This is silly... |
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