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#31
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I sent two emails to the address listed on the Steamworks page.
My first email didn't get an answer after waiting for two weeks. My second email was a little punchier, a little more direct, and mentioned that the game had been a finalist in the 2008 Independent Games Festival. I had an answer within 5 hours, and Mayhem Intergalactic is going to be on Steam as soon as I finish the integration work (adding achievements basically) and test it to my satisfaction. The lesson? Be persistent (but not annoying) and sell your credentials. In terms of actual experience, Cas and Cliffski outrank me by years, and their games are better. So why didn't they get in? I don't know, but I have some theories. Either there really is some super-secret Valve conspiracy to exclude their games from Steam (mwahahaha mine is an evil laugh), or the guy in charge of handling the emails happened to be swamped that day, or he didn't realise the sales potential of your games because you didn't sell them well enough (I was able to do this because I got into the IGF, but surely you guys have won a competition for something before, otherwise you can talk about your conversion rate and/or massive sex appeal), or your email was eaten by a grue, or... This article has some guidelines which might help. *** As for the benefits of being on Steam from my perspective, the big one is exposure. I'm hoping to entice some customers to join my newsletter and so on, so I can sell to them later. It'd also be nice to actually make a profit out of this gig for a change. ![]() *** On a side note - I've emailed similar messages to a bunch of other digital distributors and haven't got a response. This includes sites that Cliffski's games are on, for example. So maybe it's just luck, or maybe it's something to do with which genres sell best to which audiences. Last edited by ChrisP; 11-30-2008 at 04:27 PM.. |
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#32
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Tried steam lately Cas? Your games have a similar retro styling to a lot of the steam offerings.. unless of course they gave you good reason for a refusal.
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Pah.. |
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#33
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My schtuphh: http://iki.fi/sol/ |
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#34
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#35
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Well I guess I'll give it another go. Maybe with Democracy 2 selling so well right now due to the US elections they might be interested.
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#36
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Cas ![]()
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Puppygames - Play DROID ASSAULT, our Paradroid homage! |
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#37
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Introversion saw a huge difference once they got their games on Steam. In fact from a pure financial perspective and knowing your games do sell well, I would keep hammering at that Steam door until they do take them.....or threaten you with legal action to stop bugging them! ![]() |
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#38
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I guess that's the one big lesson of this thread; keep hammering away (politely) at doors until you get a response, be that yes or no; don't take 'no response' as an answer.
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Blog - www.jamiewoodhouse.co.uk/blog Qwak (PC & Mac) - www.qwak.co.uk Twitter - www.twitter.com/MrQwak |
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#39
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FWIW, I was also ignored by Valve when I inquired about Steamworks integration. But I understand how these things can fall between the cracks, especially when you're dealing with biz dev/dev rel types (no offense, but it happens). I think persistence is good advice and I intend to do the same after we get through our current art overhaul.
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Peter Young, www.attitudegain.com, LinkedIn Projects: Meridian 59: Evolution ??? ??? |
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#40
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Great reply!![]() |
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#41
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IVEDONE:nicoTuvla, nikwi, squareShooter New stuff: Rombo, a 3D first person Flash game! Dungeon Knight - pose with the sword, defeat the monsters and save the princess! |
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#42
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Seems like a great service if you can get on there (17 million potential customers).
Helped test Spectraball (which a guy from gamedev made) and it made it on... but Kong3d did not http://www.gamedev.net/community/for...age=1� http://store.steampowered.com/app/18300/ http://www.ogre3d.org/phpBB2/viewtop...eab37f9c600f18 |
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#44
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Awww yeah: http://blog.wolfire.com/2008/12/over...king-up-steam/
I had the exact same experience as all of you guys - no response for a couple emails, but on the third email they were really excited and responsive as if they didn't even receive the first two. It's almost like they have an aggressive spam filter. |
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