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#1
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Seems everyone is tagging the word "casual" onto the description of their game, I'm kind of lost what "casual" means anymore. Casual 3d shooters, casual platform games, casual rpgs, etc, etc. Can someone in the know properly define what a casual game is? Thanks.
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#2
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My interpretation of the word, in a nutshell, is "easy." Easy to learn, easy to beat, familiar theme, pretty graphics, encouraging tone. For people who think of games more as a diversion - only slightly more engaging than television - as opposed to a hobby.
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#3
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The oldschool definition is "would it be accepted by PopCap (or Bigfish) ?".
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#4
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Gianfranco Berardi (GB did I spell that right?) aka GBGames has a good article on what would make a game casual on his blog -
http://gbgames.com/blog/2008/09/what...a-game-casual/ and another about whether or not casual and hardcore are mutually exclusive - http://gbgames.com/blog/2008/09/is-c...with-hardcore/ I think these two articles actually do a good job of defining what a casual game should be. Keith
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Keith Weatherby II / twitter / facebook / youtube IndieFlux - Reviews and more! / Games Afoot Software |
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#5
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But apparently some thinks you must have 100++ levels for whatever the game you're making.
Stretching the content/gameplay too thin in my humble opinion. I think the most important aspect of casual game is they must at least support 100 percent mouse oriented gameplay besides the easy to play/learn factor.
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Try gunbolt at stratobit.com |
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#6
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I never understand this discussion. It just doesn't matter what 'casual' means.
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www.bigfizz.com |
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#7
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I've got a few links as well: first a scientific paper defining the casual phenomenon in relation to games. It really rips it apart... i like it here's my own comment on it: Quote:
Quote:
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#8
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Casual games are games for everyone.
Hardcore games are games for a niche market of hobbyist game players who upgrade their computers, read gaming magazines, buy video game accessories, self-identify as "gamers" etc. There's also more than these two markets and terms; within casual there's the Nancy Drews (hidden object / adventure games), the Tycoons (Virtual Villagers), the Clickers (marble poppers), the Wii casuals, the teen market Flash game casuals, the cell phone casuals, and on and on. Ditto for hardcore: the strategists, the RPG'ers, the MMO'ers, the FPS'ers, etc. There's more of an art than a science to understanding the differences between hardcore and casual; it takes more intuition than knowledge to understand the markets and terms. For what it's worth it took me years to understand what "casual" meant. I thought my 3D online adrenaline-pumping shooter was "casual" because it had cartoon graphics and easy to pick up and play controls. Imagine my surprise when it had no viability on the newly defined "casual" portals such as Reflexive, BigFish, etc. |
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#9
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Quote:
There is a difference between games for kids and casual games. Games for kids should be easy, familiar, pretty graphics, encouraging. Casual games -- for educated sophisticated adults -- should be accessible but not easy. In other words, welcoming to newcomers but not dumbed down. Most intelligent casual game players will reject a game that is too dumbed down with too many googly-eyed cartoon graphics and helpers etc. That would work fine for a coffee-break Flash casual game, but not for a downloadable casual game that respects its audience's intelligence. There are a ton of smart, tough, casual games with edgey graphics and unfamiliar themes that are still casual. As one example, Large File Adventure games readily fit into this category -- they're far from Bejewelled, yet it's the same market as hidden object games. |
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#10
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Casual games are short, straight-to-the point games that you can play on coffee breaks, or games that you can generally put down for a bit then pick back up later.
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Exodus Studios - Twitter | Facebook | LinkedIn Rebecca Long - Game Developer & Artist Latest games: Vastar | Awakening | Myth Xaran |
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#11
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One reason it may be a little hard to define precisely is because the definition is probably varying over time. The market does a bit of recycling and the players in that market grow in sophistication, and with regards to what they'll expect and accept from the games being put out. What works today might have been too complex for the market a few years back.
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Steve Verreault - Twilight Games http://www.twilightgames.com --- http://www.indiegamer.com "Do you really think it is weakness that yields to temptation? I tell you that there are terrible temptations which it requires strength, strength and courage to yield to.” - Oscar Wilde |
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#12
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Think "The kind of game your mum would play"
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-Neil Yates Creaky Corpse Ltd We make stuff that has zombies! Dead Frontier - Free Zombie MMO |
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#13
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"casual" is just a sexier word used in place of "mass-market' or "broad-appeal"
Consider the following elements of a game. Interface - The easier the interface is to use, the more people there are that will be able to play your game. Theme - The broader the theme/story/narrative/(whatever you call it), the more people it will resonate with. Mechanics - Many factors here can increase "casualness", have fewer actions that can be used in more ways (think of in Mario, where jumping and running are the core actions of the player), goals are clear, progress is clearly shown etc... Basically make the game very user-friendly.... don't make one single thing a chore to do. |
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#14
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To me casual means
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James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com |
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#15
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You mean themes that are not male-specific. A lot of casual titles are very girly indeed, and even the supposedly "neutral" ones employ a lot of tricks that target female psychology.
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#16
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I'm curious what sorts of "tricks" you mean; could you give a few specific examples?
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#17
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Quote:
The protagonists are usually female, and fit what a stereotypical female sees as the ideal woman (and definitely not a typical male's ideal woman). Compare female protagonists in casual games to the women in ads directed at a female clientele and you'll see what I mean (not beauty product ads though... more stuff targeted at women with families, like cold remedies, instant foods and cleaning products, for instance). Beautiful without being cheap, self-confident, and kind of smug about being supremely competent at juggling family, work and personal life. The presentation of the games is also geared towards feelings of personal accomplishment than competition. In general, women lean more towards individual sports than team or one-on-one sports, and casual games feel more like the former than the latter. Games aimed at men often feel like you are competing against the game (or its designer), whereas casual games come off more like a coach or a personal trainer. Last edited by AlexWeldon; 01-25-2009 at 06:20 PM.. |
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#18
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Thanks Alex. Very interesting (and useful) analysis. I appreciate you taking the time.
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#19
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To me, the 'casual' genre isn't about who it will appeal to so much as how it is to be played. 'causal' games are played casually. It's not the kind of game that you sit in your office all day waiting for work to end so that you can go home and beat the final boss and watch the cinematic climax for. Playing it isn't a commitment to spend 50 hours leveling up your dudes. It can be picked up and put down casually. It fills free time in a reasonably enjoyable and casual way, the same way that a game of solitaire or the crossword puzzle in the paper does. You can make a casual game with mass appeal or directed toward women or men or whatever audience you want, but when it comes down to it, the thing that makes it a casual game is the casual manner in which it is played by its audience.
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-Gil :: dev/personal blog |
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#20
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They are not all perfect. Some of them get away with not having mas appeal and catering to one gender but I still think those are the exceptions rather than the rule.
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James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com |
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#21
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"Casual games" - Games that we sometimes make.
... wait... what?
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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#22
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Quote:
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#23
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I said individual sports as opposed to team OR one-on-one sports. I think the psychological difference isn't about being part of a team or not, it's about whether the goal of the sport is just to do something as well as you can (skiing, running, rowing, gymnastics, etc.), or trying to beat the other person or team. The former goal is more in line with most women's personalities, whereas the latter is quite aggressive and macho.
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#24
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Quote:
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Mike Kasprzak | sykhronics entertainment | Mike's Blog | twitter | iPhone Games Projects (Book) | Ludum Dare IGF Mobile Finalist + Intel Elegance in Design Winner Smiles (iPhone, Netbooks [Windows, Moblin], webOS, Maemo, Bada, WM 6.5, ???), Smiles HD (iPad [Launch Title]), PuffBOMB, ... Gameplay is Illegal | Winning a car is AWESOME! | I can't believe I need 2 lines of blah blah now |
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