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  #1  
Old 01-22-2008, 12:40 PM
cyrus_zuo cyrus_zuo is offline
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Default GameTunnel interview on IndieGames

This is actually a pretty significant interview that marks some of the future of GameTunnel. If you are interested in the site, its past or future, it's a good read .

http://www.indiegames.com/blog/2008/...owner_rus.html
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  #2  
Old 01-22-2008, 01:37 PM
zoombapup zoombapup is offline
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Hmm, I wonder if part of the decline is that the "mainstream" has kind of taken the indie scene for granted for a while now?

I mean all of the people who really pushed the last 5 or so years have kind of veered off into mainstream or other avenues (I'm looking at you GG!).

Plus of course, a lot of "indies" have gone to casual, or have become a sort of semi-legitimate underclass of the retail industry (introversion spring to mind here).

But anyway, thanks a lot Russ, your efforts are always much appreciated.
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Old 01-22-2008, 04:01 PM
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I didn't get his idea to mix absolutely different things - the way of doing business ( like "indie" ) and the game genre ( like "casual" )
Russ was always wondering me by differnt point of view on any problem.

Anyway, the interview is mostly devoted to Reflexive = not so interesting for me... But sure thing good luck to them anyway.
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Old 01-22-2008, 04:12 PM
Chris Evans Chris Evans is offline
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That's unfortunate GT has struggled the past year or so.

Here's my 2 cents:

I think one of the major reasons GT has hit a downturn the last couple of years is because it didn't push to build a community on the site and give its readers a voice with the changing times. In the late '90s and early 2000s, gaming news sites basically just dispensed news & reviews, then allowed readers to discuss random topics in a tucked away forum. But the last several years the trend is to have greater interaction between the site and its readers with various "web 2.0" features.

I think one glaring omission was a blog style comment section on the monthly round-ups. It meant that people might find the Monthly Roundup from a site like SlashDot, but then if they wanted to talk about one of the games on the roundup they would return to SlashDot and discuss there instead of GT. I think this was really a missed opportunity. Letting readers voice their opinion or debate the review scores with other readers I think would have made the roundup more sticky.

Other things could have been done such as adding user accounts where readers can post reader reviews or earn GT points by participating on the site. These things obviously aren't trivial to add and take a lot of work, but the average web user nowadays has so much being thrown at them that it's extremely important to focus on user retention. Having regular updates just isn't enough nowadays. With so many news/content aggegators like DIGG, you have to give readers a reason to actually come back to your site even if DIGG/SlashDot don't deem your content interesting the next day.

I think TIGSource proves that a community can develop around indie games. It's definitely possible. IMO, GT focused a little too much on just dispensing content with the hope of being struck by the Slashdot lightening bolt every now and then. Greater effort I feel should have been made to develop and foster reader participation/interaction.

Maybe you could teamup with someone who has experience developing a community site? Or perhaps you rather take a well deserved break.
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Old 01-24-2008, 05:15 PM
Chris Evans Chris Evans is offline
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*Sound of Crickets*

I was hoping Russ would see the responses to his thread.
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Old 01-25-2008, 08:52 AM
cyrus_zuo cyrus_zuo is offline
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I'm not sure there is much to be said. I've been up and down and through the numbers so many different ways that most of what is suggested is something I've already taken a look at and seen as either impractical or not likely to be a good change for the website.

Some thoughts:
- Community - I don't think a community would work on the website though I've considered many times making it more community friendly. If you watch posts on places like slashdot, joystiq, kotaku on Indie games (like the one yesterday on Joystiq about Starscape going up on GameTap) you'll see that even with the tremendous amount of traffic those websites have, there are few if any comments on such stories. In my line of thinking was 'if slashdot can't get 10 comments, there aren't many people who want to talk about this stuff.'

You could argue a lot of reasons why that is, or postulate what could be, but what I see is little community that could be corralled. When GT first launched it was open comment on everything, but I then just had to delete tons of 'how to crack' requests and responses from every story. Which I think is related to why the TigSource community does well. That site has a different focus, looking heavily at freeware and webgames. Those drive conversation, but they aren't within the focus of GT. GT's goal was to present downloadable games from those trying to make a living at making games. That's what we know. I could hire staff that knows something else and try to work that into the website, but I don't have the money to hire anyone and don't think that doing a 'me too' to what other places are already doing well is going to improve GT...

By the way I'm not disagreeing. I do think that not adding community features may have hampered the website. However, my experience suggests that with those features wouldn't have created the content needed. I watch user reviews on places like IGN and GameSpot to see how many people post them and how many of them are good. What I see is that except for the big retail games, most games don't get any user reviews. Reviews for XBLA and VC are quite sparse. Again I don't know if GT would have the same experience, but I don't see anything that is encouraging to me. I do believe places like Digg and Slashdot can work through their communities, but the communities don't create the content. I'm very dubious on web 2.0 doing much to create content. Most of the content I see coming out of web 2.0 is light-weight rubbish. Web 2.0 websites do a decent (I wouldn't even say good) job of getting content to masses, but I'm not a fan. I think we're all dumber for it . Well-informed and totally lacking in intelligence.

So more community might have helped GT. I'm not sure that the website or the industry as we've covered it is particularly fit for community, but it is possible we've missed out in that regard. I may yet add some community features, though I doubt it would happen in the short term. I would clearly have to hire and pay someone to integrate it into the website, which is anything but trivial...and I'm really digging that 'take a well-deserved break' idea .

- Mainstream - I've been talking about this one for more than 2 years now, thinking that many indies have moved to where they can make money. Be that XBLA, Flash games or Casual. I think that's great! I don't know if mainstream takes indie for granted, in fact I think Indie is better covered now and that the coverage satiates most people's interest in indie. Games For Windows talks about freeware and indie every month, PC Gamer includes it most months. I think that is fantastic! Clearly Indie is much better known than it was. With all that coverage, GT isn't needed. It superfluous in many ways. I'm disappointed, but not upset. Again, I find most of it intriguing as I analyze numbers and watch across the internet trying to decipher where things are, how they got there and where they are going .


So there you go...no more crickets! Long rambling answers instead .
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  #7  
Old 01-25-2008, 09:52 AM
zoombapup zoombapup is offline
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Russ: thats really what I was trying to say. When you started GT I think "indie" was a very unusual niche, but over time its kind of spilled over in a few different directions. It could be that GT now doesnt catch as much of that spillage as it used to.

But it does worry me that maybe we're seeing something more worrisome in that really players dont want to see anything "indie" after all. Not that I buy that, but maybe your figures prove that to be the case.
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  #8  
Old 01-25-2008, 02:06 PM
cyrus_zuo cyrus_zuo is offline
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Quote:
Originally Posted by zoombapup View Post
But it does worry me that maybe we're seeing something more worrisome in that really players don't want to see anything "indie" after all. Not that I buy that, but maybe your figures prove that to be the case.
I think that what people say they want and what they support are often different things. I'm not sure how much that applies to Indie, but it's a general truism that notable and different have a harder time selling than safe and familiar.

GT increasingly sells more casual games than Indie games. I keep meaning to put a graph together as the affiliate sales do a great job of describing the slow decline of the site...in regards to indie games. I should note that despite the shrinking Indie side, GT is selling more games than ever...we're just not selling Indie games.
Despite the fact that we are now mostly selling casual games I haven't turned the site into a casual games site. We still mostly review what I would call indie games with some casual games sprinkled here and there. However, it is telling as to what people seem to prefer. Especially as despite all my efforts to get people to look at the Indie games the casual ones are still the ones that sell.
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  #9  
Old 01-25-2008, 02:13 PM
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how do you define it though? is kudos indie or casual?
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Old 01-25-2008, 03:15 PM
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Quote:
Originally Posted by cliffski View Post
how do you define it though? is kudos indie or casual?
Following by his latest post 'casual' is equal to 'selling well' perhaps?
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  #11  
Old 01-25-2008, 03:34 PM
cyrus_zuo cyrus_zuo is offline
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I'd call Kudos Indie.
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Old 01-25-2008, 08:48 PM
Juan Gril Juan Gril is offline
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Hey Russell. I usually don't pitch in this forum, but I wanted to give you my 2 cents after reading your interview.

I for one have really appreciated your "Game of the Year" features. Specially in the last 3 years (I think) where you have broken it down into genres. As a fan of Sims and Strategy games, it was great to find truly original games in those genres.

The way I personally see the decline of indie gaming in PC can be attributed probably to a big competition between Flash games, Xbox 360 and PS3 downloads. So the small number of people who in 2003 where downloading PC indie games now are also stretching their time into those 4 different "platforms". That's probably a reason why PC download indie consumption is down.

The other problem I believe is the fact that we don't yet have one platform or vein where most people interested in independent games gather around. The number of people interested in independent games is too small to be spread out on 4 platforms.

And of those 4 platforms, there is only one that:
. It's truly massive, as it runs on any computer with a web browser.
. It's affordable, as even a cash strained college student can afford 0 dollars to go to a computer lab to play one of those games.

That platform, of course, is Flash.

I have to say though, Flash constrains limits us developers a lot in the types of games we can do. I for sure hope it's not the platform of choice in the future. And the revenues you can get with Flash games are clearly not where one hopes it could be, specially with a recession year like this one where advertising will going down.

Next problem is, we need to grow the audience who consumes independent gaming. My theory why you sell more casual games than indie games is because the 1st major group of indie gamers are "veteran" gamers: people in their 30s who have been playing games since the Atari 2600, and are still playing games (a fraction of the number of gamers of their age 20 years ago). I know this group well as I'm one of them. We generally don't have a financial issue buying the PCs or consoles we need, but we do have an issue of time available, so we start doing more conservative choices when we buy games. So we end up playing light-weight games (like Flash games). It doesn't mean we don't want indie, we just don't want "heavy-duty" indie. The 2nd group of indie gamers are game design/development students and academics, they are very good "customers" of indie gaming, but they are not a lot of people.

Let me extrapolate the example of this audience to independent cinema: if the local indie theatre can only attract: 1) people who will want to get for free to see a short because they don't have time for anything else or 2) only film students, patrons will be too few to stay in business. But independent cinema works because there is:

1) a big, well educated audience that it's tired of Hollywood
2) Three compatible "platforms" where at least one is available to almost everybody: movie theaters, cable tv, and dvds (rental and purchases). No need for the developer to do major changes to change from one platform to another, and the HUGE plus: everybody can figure out how to see it (who doesn't have a friend with a TV and a dvd player?).
3) the fact that all intellectual circles support it (not the case for videogames).

I believe our efforts should be now to conquer #3. #2 is such a mess that I don't know how we can solve that (although I'm glad more and more Wiis are sold every day, as it's the only platform where the financial model could work for an indie). #1 will follow the intellectual circles once they approve videogames.

I personally hope you continue your work with contributors, and think about extending your coverage to the other platforms. Except Gamasutra, not many other web sites are really talking continuously about the Flows and Everyday Shooters of the world. Except Jay is Games, not many other web sites are really talking about Campaign, Cursor or TBA (to mention some of the Flash games that have really impressed me in the past few months and are truly indie in spirit). You could be the IFC or the Sundance of gaming. I for sure will be tuning in every day.

Cheers,

Juan

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  #13  
Old 01-28-2008, 09:29 AM
cyrus_zuo cyrus_zuo is offline
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Thanks Juan, I appreciated the well-thought out comments and concern .

I think it's a bad sign when I look and mostly agree with you and think, "there is no way I have time for that."

I think when it gets down to it, that is the main reason GT has suffered so much. If I was doing it as a full-time job, it could cover everything I think might be interesting to cover. As it is, the website becoming less of an indie draw and more of a casual draw over time has lead me to spend less time on it, and I find I'm happier spending less time on it and having a steady stream of people reading the indie stuff than I am spending lots of time on it and not seeing the stream grow much. I think that if I spent enough time on it I could get the stream over the hump and see a lot of growth, but I don't currently have the time or inclination to do so. Working at Reflexive keeps me pretty engaged in games already, I have a family to go home to and as I've mentioned casually a few times, I can't see spending more time on a website at the expense of my family. Of course you never know what tomorrow brings, but for right now, I think the site is in a holding pattern.

I do appreciate the thoughts. I think you are probably right in what would need to happen for GT to really pick up steam, and I appreciated you spelling it out the way you did. Getting all circles to appreciate Indie seems a very large task for GT, one that I doubt I could undertake casually.

As well, I'd like to agree with your Wii comment...there have been threads here comparing XBLA and WiiWare and I can't seem to convince anyone of what you stated in your comment...though I wish I could! I really believe WiiWare is an opportunity for Indie, perhaps not every indie, but for many it is an opportunity that I think is under-appreciated.
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Old 01-28-2008, 12:00 PM
zoombapup zoombapup is offline
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Now here's the thing. If the wii were a more open platform, maybe that'd be true.

but its a "platform holder" platform like any other console. So yes, if you can somehow hit it big enough to attract the attention of ninty, youre golden, but otherwise, its a pain.

Believe me, I'd love to do wii games.

Just cant face the pain of platform submissions right now and dont know any partners who would on my behalf.
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Old 01-28-2008, 12:19 PM
Juan Gril Juan Gril is offline
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Indeed. Nintendo's submission process is a submission process, that's why I stated that the current state of game consoles is the 2nd most important problem in terms of independent games reaching to a bigger audience.

And we have to also be able to change this fact: As a consumer you don't blame your DVD manufacturer for the crappy or tasteless movie you just saw. Unfortunately it's not the case for videogames today. Even if all consoles will be "open" as meaning what I'm able to do for Windows, the audience will take years to get accustomed to that.

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Old 01-28-2008, 12:29 PM
cyrus_zuo cyrus_zuo is offline
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I agree that getting onto WiiWare is difficult. However, getting onto the GameCube or PS2 for an indie was not a possibility. XBLA is a possibility for maybe 1-5% of Indies (more probably the 1% than the 5%). WiiWare I would say the majority of Indies can be involved with if they wanted to be.

For me that's a phenominal change. I find it absolutely amazing...a dream from where we stood 5 years ago, and though it's clearly not open nor ever will be so, it's still amazing...and I worry that most indies are too busy giving up to try. I hear too many people saying it can't be done when they haven't actually contacted Nintendo to find out that maybe it can .
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Old 01-28-2008, 12:41 PM
Juan Gril Juan Gril is offline
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I think you may be right Russell, but at the same time I think it was easier for Reflexive and Joju to get Nintendo dev kits than what it would be for most guys who don't even have a game out there.

Which takes us to the chicken and an egg situation: the new guys have to develop a game for an "open" platform first. But what happens if the open platform doesn't provide the visibility and the financial return even when the game is good?

And you are absolutely right about the possibilities we have now compared to a generation ago. I see a great future, we just need to focus .

Cheers,

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Old 01-28-2008, 02:42 PM
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Quote:
cyrus_zuo: I think that what people say they want and what they support are often different things.
Dead right.
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Old 01-28-2008, 02:49 PM
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Quote:
Originally Posted by Juan Gril View Post
I think you may be right Russell, but at the same time I think it was easier for Reflexive and Joju to get Nintendo dev kits than what it would be for most guys who don't even have a game out there.

Which takes us to the chicken and an egg situation: the new guys have to develop a game for an "open" platform first. But what happens if the open platform doesn't provide the visibility and the financial return even when the game is good?

And you are absolutely right about the possibilities we have now compared to a generation ago. I see a great future, we just need to focus .

Cheers,

Juan

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Well, as I see, it's more of a linear path; you start out on the open platform, and you just have to work hard both on making good products and on marketing them. Then it's just a matter of doing well enough at both of those to convince MS, Nintendo, or Sony to certify you.

Of course, for me that's not the end goal, I just want to make a living doing something I love--but it'd be a nice means to the end.
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Old 01-28-2008, 08:15 PM
Davaris Davaris is offline
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cyrus_zuo: I've got to say that I've been reading through your reviews for '2007 Top 10 Games of the Year' and it makes me want to try most of the games right away. I'll certainly be sending the link on to a friend or two.
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Old 01-29-2008, 01:35 PM
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Quote:
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cyrus_zuo: I've got to say that I've been reading through your reviews for '2007 Top 10 Games of the Year' and it makes me want to try most of the games right away. I'll certainly be sending the link on to a friend or two.
Thanks! I appreciate the kind remarks.

I heard today that the awards got mentioned in Play magazine this month. Need to see if I can find a copy
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Old 02-01-2008, 07:02 PM
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Quote:
Originally Posted by cyrus_zuo View Post
I do believe places like Digg and Slashdot can work through their communities, but the communities don't create the content. I'm very dubious on web 2.0 doing much to create content. Most of the content I see coming out of web 2.0 is light-weight rubbish. Web 2.0 websites do a decent (I wouldn't even say good) job of getting content to masses, but I'm not a fan. I think we're all dumber for it . Well-informed and totally lacking in intelligence.
I'm not huge fan of all the "Web 2.0" trends myself, particularly the ones that rely on the distribution/exploitation of copyrighted material, but that's another discussion...

But in moderation, I think certain Web 2.0 features can be useful. Especially since some are becoming standard and users expect them.

Quote:
When GT first launched it was open comment on everything, but I then just had to delete tons of 'how to crack' requests and responses from every story. Which I think is related to why the TigSource community does well. That site has a different focus, looking heavily at freeware and webgames. Those drive conversation, but they aren't within the focus of GT.
I don't see how freeware and webgames can drive conversation yet regular downloadable games can't? Maybe free games might be able to drive a higher volume, but try/buy games should be able to spur conversation as well especially since the games are usually of higher quality.

You're right that just sticking a "Comment on this Article" button doesn't automatically generate reader feedback. Readers need to be pulled in or compelled to start a discussion. For example, the news articles on GT are basically PR postings from devs so the articles end up reading like advertisements or they're very bland (I should know I've submited several articles!). I remember right before DIY kicked the bucket, the comments on their news articles were picking up. Greg did a good job of summerizing the Indie news and giving it some context. Too bad the site updates dried up soon after.

In addition to providing excellent reviews and monthly roundups, I think GT should try to give more context to the Indie scene. Because of DIY I learned about Moonpod and realized they were respected Indie developers even though I had never played their games at the time. I learned about Mark Currie and his RTS Trash and how some of his forum members were madly in love with him. I also learned that They Came From Hollywood was basically the Indie version of Duke Nukem Forever.

Because of the context, the games weren't just faceless creations on a download/news site anymore. For instance, I wanted to know what Moonpod was working on next. What antics would Mark Currie's forum members do next? What would Octopus Motor's latest excuse be for why they hadn't released They Came From Hollywood yet?

I may be in the minority but I just don't subscribe to the theory that just because a few mainstream magazines post Indie reviews every once and while, that negates the entire need of a quality Indie game website.

The Indie scene just needs a narrative. If people see and understand there's an Indie sub-culture, they'll get more invested and particpate more. I think that's one of the reasons TIGSource does well is because they're constantly educating their audience about the games and the creators behind them. Ideally you want people to visit your site not just to download games, but also to find out what's gong on the Indie scene. After all, I don't pickup an issue of PC Gamer to find out what game I need to purchase. I'm not looking for simply a Buyer's Guide. I read PC Gamer and other mags to find out about interesting upcoming games and what I should be hyped about. I read to find out review scores of those hyped games and see if there are any other gems that I should check out. If you notice magazines spend a huge portion of their content on generating hype to tell readers why they should be interested in those games. The actual reviews usually only occupy about 10% or less of the magazine. Hype sells magazines.

I'm not saying GT should be filled with fluff pieces. But I think the downside of GT being a review-centric site is that people just come to see what's worth downloading and then they leave. Outside of the year-end awards, GT doesn't really excite readers about Indie games. There isn't even a previews section on GT anymore. Mainstream magazines/sites like PC Gamer, GameSpy, and etc may occassioinal post some Indie reviews, but they'll never dig deep into the Indie scene. They'll rarely(never?) dedicate any decent preview space for an Indie game. They won't interview any Indie developers unless they have a big publisher behind them. They rarely mention what previous games the developer worked on. Heck, a lot of times BigFish gets listed as the developer for Indie games in mainstream mags.

So I personally think there's still space for an Indie website focused on downloadables. It's just a story needs to be told (or possibly written) about the Indie game scene. Tell me what Cliffski's next game is and if he wears boxers or briefs. And tell me what he would do if he saw a game pirate walking down a street. Get me hyped up about some upcoming Indie games.

I don't think it's a matter of freeware/web games. I just think due to the nature of try/buy downloadables it's very easy for sites to focus on reviews and highlight completed games because, after all, they can profit directly from them with affiliate sales. This means though other important aspects such as reporting current events, special features, interviews and generating excitement take a back seat to reviews. Maybe GT just needs to find the right balance between reviews, news, and special features/previews.
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  #23  
Old 02-03-2008, 01:44 PM
Davaris Davaris is offline
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So what we need is a TMZ for Indies.

Just in case you think I'm making fun of you, I do think this is a great idea.
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  #24  
Old 02-03-2008, 03:16 PM
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Nice article, Russ!

As already mentioned here, I think the problem with GT is that the news is just a list of product releases, written by the people who delivers the products. The problem with this is not bias, but that it makes GT feel hollow. It's not like you'd tell somebody, "oh, I read over at GT that X just released Y", because GT in this case is not an entity that you can relate to. Adding a comments section to these news will not help. What's to discuss about a press release?

I read GT for its reviews and articles, and the news letter sums it up nicely for me. I would actually like more reviews. There are indie games released daily, and it would be awesome to have a daily review to read. That would require an army of reviewers though... so I guess not.
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Old 02-03-2008, 05:15 PM
Backov Backov is offline
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Originally Posted by Davaris View Post
So what we need is a TMZ for Indies.

Just in case you think I'm making fun of you, I do think this is a great idea.
I do as well - I already read a lot of indie dev blogs (the ones that are interesting anyway) and well written articles are always good. Hell, I might even contribute if one appeared.
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Old 02-04-2008, 10:18 AM
cyrus_zuo cyrus_zuo is offline
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I may be in the minority but I just don't subscribe to the theory that just because a few mainstream magazines post Indie reviews every once and while, that negates the entire need of a quality Indie game website.

The Indie scene just needs a narrative. If people see and understand there's an Indie sub-culture, they'll get more invested and particpate more.
Hey Chris, lots of great thoughts, though I don't see my numbers bearing things out. Again, there seems to be a big difference between what people think they want and what they will support. (maybe its more of a disconnect in numbers between the indie developers who dig indie and want more coverage and the actual number of indie game buyers?)

Just for some thoughts, I've tried a variety of ways to improve the more 'community' feel of things over the years. As you mentioned, we used to do more previews, in fact I've at different times done one per month. As well, we used to do columns every other week and interviews 2x a month. All of these brought something different and interesting that I was proud of, but what they didn't bring was readers. Reviews were read 10-100x more than the most read feature article.

The monthly round-up was another good example of this. As I'd mentioned before, the average new game in my free games download section, which is simply the reflexive affiliate program, would get as many page views in its first week as the monthly round up. So, the system auto-generating a page for this week's seek and find game would get as much traffic (and btw many times more downloads) than the monthly article that I'd slaved away to get finished.

I don't want this to be casual vs indie, but going back to the point mentioned above, I disagree that there is interest in a full-time indie game website. At least there isn't the kind of interest that actually views pages. (there's plenty of 'oh that's a good idea interest')

I have no angst, and I honestly believe we've tried many of the things mentioned to create narrative. For two years in a row we did interviews with every IGF finalist and talked at length about all the games in multiple articles, it was lots of work, and created amazingly interesting stuff. When I updated to the new website 2 and a half years ago I didn't even bring all of it over as it was so poorly viewed that it wasn't worth my time to do it.

It's true that the news section is most just what the people post. I've from time to time tried to take control to make it more personable, but I haven't seen positive results that makes me think it is worth hiring someone to do it, and that is what it would take.


Anyway, I do think there is more community around free things simply b/c if it is free it reaches to a larger audience. There are plenty of people who want to talk about and spread free. There's very little barrier for entry. Certainly that doesn't preclude GT from having more of a community feel, however, I haven't seen a way that it makes sense to date, and again...for the most part, my experience over the last 5+ years tells me that there isn't an indie sub-culture, there simply aren't enough people who are even curiously interested for there to be one. At least not for the downloadable games side. The lack of comments on indie stories on the largest game sites on the web only further convinces me of this fact. I still strongly believe that most people who have any interest in indie just want a little taste of the best of indie, and they get that from their current sources.

Dunno...but I still am digging the 'well-deserved break' thought from your first post. Maybe I'll regroup and restrategize this summer .
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