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  #1  
Old 02-03-2006, 11:50 AM
Tom Gilleland Tom Gilleland is offline
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Default Who's the BIGGEST Portal

A couple of months ago (11.26.05) I did a Alexa Traffic Ranking on a bunch of the big Portals. This list is the Top 27. Starting at portal #28 the traffic went exponentially downward, it was near 2,000,000. Following is the list sorted by rank. So when I submit my upcoming hit game I will mostly be working to get it on portals in this order. Note that some of these portal traffic numbers are skewed because they include all traffic to the site. So the high Apple number is more likely people getting thier itunes. And the numbers are probably off a bit for other similar Alexa quirky reasons, but at least it's something to start with. Hey, maybe James Smith can add a new Portal Traffic Ratings section to his cool Top Ten games list. (http://www.game-sales-charts.com/cms/) I wonder if you can scrap the Alexa data for something like this??? Anyway here the list.

games.yahoo 1
games.msn / zone.msn 2
aol 19
apple 52
download 99
pogo 204
shockwave 516
realarcade 915
popcap 1,264
bigfishgames 1,367
zylom 1,587
gamehouse (realarcade) 1,677
grab 2,099
arcadetown 2,705
reflexive.net 11,751
alawar 12,498
trygames 14,687
download-free-games 14,888
gamefiesta 16,630
playfirst 28,439
garagegames 32,638
oberongames 64,948
mumbojumbo 122,970
funsta.co.uk 257,395

Tom
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Old 02-03-2006, 12:00 PM
Vorax Vorax is offline
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That's interesting, but Alexa is horribly innacurate. For example. games.yahoo.com is completely screwed because alexa will only go by the domain yahoo.com. Instead of seeing the traffic games.yahoo.com gets, you get what yahoo.com (tons of sub-domains) gets...same for MSN, etc. If not a single person ever visited games.yahoo.com, it would still have an Alexa rating of 1

Also Alexa is based on the misguided notion that people using the Alexa toolbar is a fair sampling of the internet. Experienced people using the net avoid toolbars, novices are told to never install them. Most people only trust google's or yahoo's. Secondly, Alexa is easily skewed because people that know the system can install the toolbar and visit the sites they want to to boost their ratings.

Unfortunetly, no one has found an accurate way to guage net traffic.
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Old 02-03-2006, 12:33 PM
Bmc Bmc is offline
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I don't quite remember all but

Pogo, Yahoo, MSN, Real and Big Fish were the 5 biggest last time I heard anything about the subject.

Real and Big Fish are #4 and #5, the rest I can't remember
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  #4  
Old 02-03-2006, 12:33 PM
Tom Gilleland Tom Gilleland is offline
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Yea, you should take the first five with a grain of salt because of other site activity. But if you treat the rest a just a statistical sample, then theoretically the list should be pretty accurate.

It's better to go with some data then just pulling it out of a hat.

Tom
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Old 02-03-2006, 12:56 PM
Phil Steinmeyer Phil Steinmeyer is offline
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While I admire the effort here, it's quite flawed and not all that useful. And not so much because Alexa may be unreliable - that's sorta moot. The main problem is that of the portals that folks widely agree are the big ones (yahoo, msn, shockwave, realarcade), none of them can be well measured by Alexa (the first 3 because of all the non-game related traffic to those domains, the last one because much of it's traffic is through a custom browser thingie that Alexa almost certainly doesn't measure.

That leaves these domains that are game-only, and capture most of the traffic to that portal:

There are further problems with this list - some of these sites do a lot of traffic in webgames (i.e. pogo), that doesn't really convert well to download sales. Zylom caters mainly to West European users, where I suspect Alexa toolbar install rates are very different from the US. So the only ones that I've got a moderate degree of confidence in are:

popcap 1,264
bigfishgames 1,367
gamehouse (realarcade) 1,677
grab 2,099
arcadetown 2,705
reflexive.net 11,751
alawar 12,498
trygames 14,687
download-free-games 14,888
gamefiesta 16,630
playfirst 28,439

(Edit - just to note - I don't think the above are the biggest portals, just that the intra-list comparisons among the above , based on the Alexa rank, have SOME degree of validity. Almost certainly, RealArcade, MSN, Yahoo and perhaps Shockwave, AOL, and Pogo are larger than any of the above.)
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Old 02-03-2006, 01:10 PM
Tom Gilleland Tom Gilleland is offline
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Tough crowd, you guys must all be binary-thinking programmers or something. It would be great if someone shared actual sales data (as a percentage) on all these portals, then we would have a more accurate measure. Of course this might be skewed by the type of game and the normal audience of that portal.

I know there are problems with this list, but since there is basically no public measurements of portal sizes, I thought I would start somewhere. I just don't exactly trust the marketing stuff that says, "we're the 4th largest portal, blah, blah."

Tom
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Old 02-03-2006, 01:25 PM
Indiepath Indiepath is offline
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Default Life exists outside of the USofA

Maybe I'm wrong but I was under the impression that a UK Portal was the largest in the world.

Quote:
27 Million unique users per month!
source, Comscore Media Metrix, December, 2005

Miniclip.com is the world's largest website dedicated to playing online games. Miniclip produces great online games that can be played anywhere, anytime. Miniclip.com's community of 27 million game players are offered the full range of single player to hard-core massive multiplayers games. Miniclip.com games are extremely popular because they are fun, free, easy to use and involve the Internet's largest community of online game players.
Perhaps I am mistaken but I reckon these boys sit on the top spot.
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Old 02-03-2006, 01:39 PM
Vorax Vorax is offline
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Hmm... Alexa gives miniclip a 208 which places them 7th. If 27million unique visitors per month is accurate, I would say that proves Alexa is pretty much smoking crack
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Old 02-03-2006, 01:45 PM
Nexic Nexic is online now
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Alexa isn't at all accurate, my site was 350,000 a few months ago, it's now 2,000,000. During that period my site traffic has increased by a large margin.
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Old 02-03-2006, 01:52 PM
Tom Gilleland Tom Gilleland is offline
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I thought I read somewhere there was just recently an influx of a couple of million sites from Asia being posted or something along that line. The point is that it is changing so fast I would expect some wierdness in traffic monitoring.

Alexa certainly has problems, but it is really the only tool we have to use.

Tom

Last edited by Tom Gilleland; 02-03-2006 at 02:10 PM..
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  #11  
Old 02-03-2006, 02:16 PM
cyrus_zuo cyrus_zuo is offline
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Speaking of issues with the data...you'll find each of the Reflexive domains listed seperately...aggregate data would be useful...

Reflexive.com - 14,226
Reflexive.net - 11,751
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  #12  
Old 02-03-2006, 06:02 PM
Anthony Flack Anthony Flack is offline
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Quote:
Alexa certainly has problems, but it is really the only tool we have to use.
Well then, it seems we don't have any tools worth using.
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Old 02-03-2006, 10:12 PM
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In the moment they show our traffic rank as 220,523. And this wouldn't be so terrible. But they state that it has dropped down on 262,059 in last three months. So get this guys! 3 months ago our rank was even better than 1st we were -41536. Uh?

http://www.alexa.com/data/details/tr....wildsnake.com
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  #14  
Old 02-03-2006, 11:08 PM
arcadetown arcadetown is offline
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Alexa > 50k rank gets decently reliable given larger sample size. Our sales kickin butt here. Lower ranked highly targeted sites like DFG for example, can also do very respectible sales. Anyone questioning Alexa 200 rank for Miniclip could be smoking crack themselves, MC gets a shitload.
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  #15  
Old 02-03-2006, 11:47 PM
DFG DFG is offline
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Where in the world did Zylom come from?

Throw iWin.com in there as a top ranked portal. (5,505 Alexa)

btw, nobody is ever going to give you sales data - that is closely guarded proprietary info. The best you can do is get your games on all those sites and then compare. Even then, you won't get a completely accurate read because of different demographics using the sites but that is the best you can hope for.

Ditto what Brian said - Alexa Rank and traffic don't directly correspond to sales.

P.S. There are some sites on that list manipulating Alexa Rank
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Old 02-04-2006, 12:14 AM
Andy Andy is offline
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Well. Basically the simplest trick you can use for Alexa ranks is to place a couple of online games on your website. This is where you will get your rank grow pretty quickly with the same limitted number of online gamers returning to your website again and again.

So, yes. Sales could give more valuable info here. But as was mentioned above no one would give you fair numbers here - everybody would cheat you anyway.
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Old 02-04-2006, 03:47 AM
Grey Alien Grey Alien is offline
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This list is fairly useful nonetheless, thanks for posting it!
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  #18  
Old 02-04-2006, 11:13 AM
arcadetown arcadetown is offline
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A few more could see on the list... Cartoon Network, Nick.com, Miniclip, Flyordie, TerraGames.
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  #19  
Old 02-04-2006, 01:30 PM
Tom Gilleland Tom Gilleland is offline
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I should have expanded the title of the thread:

"Who's the BIGGEST Portal for getting my upcoming game posted on."

That's why I didn't include some of these portals like iWin, miniclip, nick, etc. A download sales by portal list would be the best, if someone can figure out how to get/publish this info. In retail distribution this information is much easier to get. Of course retail has a completely different set of complications.

Tom
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Old 02-05-2006, 10:38 PM
Andy Andy is offline
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Quote:
Originally Posted by Andy
In the moment they show our traffic rank as 220,523. And this wouldn't be so terrible. But they state that it has dropped down on 262,059 in last three months. So get this guys! 3 months ago our rank was even better than 1st we were -41536. Uh?

http://www.alexa.com/data/details/tr....wildsnake.com
Well. And today they kinda fixed this. As result they made our rank 140K points down. In a single week.
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Old 02-06-2006, 09:36 AM
gamefiesta gamefiesta is offline
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Default The Casual Games Big Ten

If I was to put a short list of the top 10 by volume (not performance) I would say
1) RealArcade (Gamehouse)
2) Yahoo Games
3) Oberon Network :Pogo, AOL (non exclusive), MSN, Xbox Life, and so on
4) Zylom
5) Shockwave
6) BigFish Games
7) Boonty Games
8) TryMedia (Because of AOL)
9) Reflexive Network
10) Gamefiesta, Arcadetown, Iwin, Wild Tangent

I threw the last nuch in at the bottem since most deliver around th esame volume. This is only my opinion but has about 2 years of trailing experience.

Hope this helps those newer developers out there. Remeber like retail any game your working on will need to compete against the top 3 game that you see today because your game is usually about 2 months from going live.
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Old 02-06-2006, 09:57 AM
Phil Steinmeyer Phil Steinmeyer is offline
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GameFiesta - of your list, the only thing that is really surprising to me is Boonty at #6. I had heard of them, but just barely. Going to their site, they appear to be a network, like Trygames, Reflexive, etc. I see no portal of their own. Are they big in Europe or something or have they just been under my radar? Are they aimed at small sites (as, say the Reflexive network seems to be), or big sites (as the Oberon network seems to be)?
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Old 02-06-2006, 12:24 PM
arcadetown arcadetown is offline
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Also depends on the your game type. If it's an action, strategy, or online playable the list would be juggled and put ArcadeTown in top 5. Some partners we're even their #1 or 2 outlet. Other games yes ArcadeTown's probably top 10 - 20, and working on it ;-)

Note, Gamefiesta/George perhaps basing list on their ToyBoxGames brand that included good sellers like Roller Rush that got wide distribution so probably good list. Close to list I expected to see (minus other outlets that people love to forget for some reason).

A savvy developer can get access to many if not all of those portals themselves. ArcadeTown, BFG, Trymedia, Reflexive most anyone with decent title can get on direct. Real can do but they're pretty picky. Some others make Real look easy typically only taking games through publishers. If you're not persistent then a publisher with wide access is probably smart, but you're game still must be really good with huge potential. If not going direct is probably better as most of a publisher's value is access to sites like Yahoo.
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Old 02-07-2006, 12:07 PM
gamefiesta gamefiesta is offline
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Default Top 10 Changing

As Phil Pointed out the industry is already eating itself and since we are so small it will be a quick lunch.
Phil also pointed out Real expects this industry to be worth 2B where I see it being a 10th that big now, certainly growth is there in multiples but not at the rate their talking. For that to happen we will need to radically impose a different business model industry wide that charges per download like the wireless space does. Imagine if you could make $1-5/DL rather than on a % of % of users!!!

We have some growing up to do and think that you will see many more changes in the coming year. Look for BFG to make some big jumps, Real to continue to explore international expansion, I think we are also on the cusp of seeing a Massive Multiplayer Casual game that could change our industry thinking as well as the multiples that go with our revenue per unit or revenue per customer. I would also expect to see new players with Capital and big partners step in and take a strong position quickly.

My biggest fear is the product saturation like we saw in PC retail over the last 10 years and the fall of that business. We get 3-4 products a year from Iwin/Playfirst/Popcap/Gamehouse then you start seeing 4-5 products/month from Russian and international companies at the same or similar caliber. Customers will have more free trials than they want or feel they don't need to purchase.

No question 2006 will be a strong growth year for Casual games and I think the Zylom purchase is the first sign of that.
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  #25  
Old 02-07-2006, 07:48 PM
DFG DFG is offline
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Quote:
Customers will have more free trials than they want or feel they don't need to purchase.
That is where the clone business model completely breaks down. If the content is not sufficient to create enough interest to warrant a purchase of the full version, might as well play trials for the rest of your life. Developers are going to have to work harder to create higher quality, more distinctive content that sufficiently entices users to pay for the full version.

Last time I bought a set of casual games, I played through them very, very quickly. The length and challenge were not there to really warrant a $20 price tag - especially since I could have purchased a core PC title that would have given me much more play for the value.
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Old 02-07-2006, 08:02 PM
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Quote:
Originally Posted by DFG
That is where the clone business model completely breaks down. If the content is not sufficient to create enough interest to warrant a purchase of the full version, might as well play trials for the rest of your life.
I really can't buy into this, at least naively as a game consumer. (maybe im atypical?) My biggest problem is finding games that I want to play. It seems I might wait 2 yrs to get my hands on a game I really like. The games I'm willing to pay for are few and far between. With most trials I'll play for <5 mins before deciding its not for me. It's finding a game that I want to play longer than that, that's rare. So the idea that I would amuse myself by playing free trial after free trial just doesnt sound right to me.
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Old 02-07-2006, 09:24 PM
DFG DFG is offline
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Quote:
So the idea that I would amuse myself by playing free trial after free trial just doesnt sound right to me.
I get feedback from customers all the time that tell me that is exactly what they do.
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Old 02-07-2006, 09:39 PM
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Quote:
Originally Posted by DFG
I get feedback from customers all the time that tell me that is exactly what they do.
I've known a lot of people that do this, and I don't understand it one bit. It makes me rather unhappy.
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  #29  
Old 02-07-2006, 10:22 PM
svero svero is offline
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Quote:
Originally Posted by DFG
I get feedback from customers all the time that tell me that is exactly what they do.
Well.. maybe Im not the average joe in that sense. I find it strange that someone would want to spend an hr playing somethign but not be enjoying it enough to want to continue playing it.
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Old 02-07-2006, 11:48 PM
Anlino Anlino is offline
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I know i do
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