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#1
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Hi Everyone,
I am currently working on getting PEGI ratings (it's European game ratings system, similar to ESRB) for a bunch of casual games. We are discussing the possibility to lower fees for licensing/rating casual games. This will save a lot of money to indies and other casual game developers. What I need right now is definition of "casual games" that may help to ISFE to differentiate casual games from conventional large games. Any suggestions that may help ISFE to build questionnaires for casual submissions are welcome. Quote:
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Tank-o-Box Game for Windows and Mac :: Bubble Bobble Nostalgie for Mac :: Brave Dwarves for Mac |
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#2
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Quote:
there was an interesting Casual Games 'whitepaper' PDF mentioned here at the end of last year which contained some definitions of terms and discussion of the industry. There is a link to the PDF at the top of the post: http://forums.indiegamer.com/showthread.php?t=7664 |
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#3
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Well, do you want a category for casual games or for indie games? Some casual games are made by companies with big budgets, and some low-budget indie games are NOT casual.
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#4
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While there has been white papers and discussions... there is no "proper" definition for casual games.
Perhaps trying to define AAA games might help you give idea what casual games are not. That's one way to define something.
__________________
Game production resources: Game Producer Blog - Game Sales Statistics - Indie Game Press Release Distribution Service Portfolio: Hightailed | Geom | Highpiled | Dead Wake | The Infected Twitter: www.twitter.com/gameproducer/ |
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#5
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"Casual" refers to the player -- not the development team, their attitude toward making games, their funding, or their office environment. Let's not mince words. I like them. -Tim
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"Thirteen put to flame and twelve burned, their ashes sunk into the Fils. One... seemed to refuse death." |
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#6
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Casual is not the opposite of AAA, it's the opposite of Hardcore. All of these terms are fairly loose, but Garage Games does have this definition, which is fairly easy to understand:
"If you or your company make less than $250,000 per year, you qualify as an Indie" http://www.garagegames.com/solutions/indievcommercial |
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#7
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I'll interject right now with the following: There are no agreed-upon definitions for either "casual" or "indie." So, be prepared for a brief ramping up period with wild, untargeted guesses, followed by a long, droning flamewar.
![]() Until then, unless your publisher or retailer requires the PEGI rating (which I imagine is why you're pursing it,) have a look at TIGRS - The Independent Game Rating System, an established self-rating system targeting casual and indie developers. It's free to use, and a "TIGRS Verified" system is in the works to provide publishers and developers with accountability.
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Daniel Kinney solaristudios:. ● TIGRS - The Independent Game Rating System ● "Hard-Sell: The Only Sell" |
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#8
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Casual games <> Indie games although many times they may intersect. Sandlot is pretty successful casual games developer and don't think too many would label them indie, and doubt they'd want the stigma of that label anyhow.
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#9
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Short version: I suggest you differentiate on either development budget (that is what ESRB is doing) or better yet, file size. A third choice would be retail price.
Longer version: I think you should forget about labels like “casual games” or “indie games” and focus on what attributes of your games make them deserving of a less expensive rating. Is it simply that the developers of these games can’t afford the normal fees to get a rating? Or are the games theoretically easier to rate because they are smaller and there is less content to review? Or do the games somehow have less risk or bad consequences if a game is migrated because it will be consumed by fewer people? Or should they be less expensive to rate because they are sold at a lowered price point to the end user? I think the beast argument you could make is that the games have less content to be reviewed and could therefore be less expensive to rate. I would suggest you propose a smaller fee for ‘smaller’ games. It doesn’t matter if they casual or not. All that matters is their size. Theoretically you could measure the size based on man hours to create, or development budget, or size of source assets, or size of distributed assets. But it seems to me that the only practical one, that can’t be faked in documentation or accounting, would be distribution size. For example, games that are 100 MB or smaller on CD or when downloaded would be less expensive to be rated. This may mean that some “hard core” games that you didn’t intend to include could also qualify for this lower price. But that seems only fair to me. A hard core retail game that is only 80 megabytes probably should be less expensive to rate than a typical 600+ MB game.
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James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com |
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#10
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I think soniCron said it quite well ![]() Quote:
The definition could go something like this. "Typically casual games have certain features such as: - small development budget - average price $20 (non-discounted) - small download size (typically up to ~20MB whatnot) - and so on" It's not necessary for all casual games to qualify, but perhaps "the more casual games they are when they meet these features"
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Game production resources: Game Producer Blog - Game Sales Statistics - Indie Game Press Release Distribution Service Portfolio: Hightailed | Geom | Highpiled | Dead Wake | The Infected Twitter: www.twitter.com/gameproducer/ |
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#11
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Almost forgot, there's some ideas at Wikipedia:
http://en.wikipedia.org/wiki/Casual_game
__________________
Game production resources: Game Producer Blog - Game Sales Statistics - Indie Game Press Release Distribution Service Portfolio: Hightailed | Geom | Highpiled | Dead Wake | The Infected Twitter: www.twitter.com/gameproducer/ |
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#12
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Thank you for suggestions! I hope we will get these PEGI ratings for adequate fees.
p.s. PEGI ratings are European standard, and are mandatory for some CD publishers, and European distribution channels.
__________________
Tank-o-Box Game for Windows and Mac :: Bubble Bobble Nostalgie for Mac :: Brave Dwarves for Mac |
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