Indiegamer Developer Discussion Boards  

Go Back   Indiegamer Developer Discussion Boards > Indie Game Development > Indie Business

Reply
 
Thread Tools Display Modes
  #1  
Old 03-27-2007, 06:05 AM
val val is offline
Member
Join Date: Feb 2006
Location: Siberian Taiga
Posts: 59
Send a message via ICQ to val
Default "Casual games" definition

Hi Everyone,

I am currently working on getting PEGI ratings (it's European game ratings system, similar to ESRB) for a bunch of casual games. We are discussing the possibility to lower fees for licensing/rating casual games. This will save a lot of money to indies and other casual game developers.

What I need right now is definition of "casual games" that may help to ISFE to differentiate casual games from conventional large games. Any suggestions that may help ISFE to build questionnaires for casual submissions are welcome.

Quote:
We need to be able to recognize and describe what a 'casual game' is, as a publisher of such games what sort of definition would you give to them. Also can you think of what type of questions we need to ask to ensure that we can differentiate between a casual game and one of our conventional larger games.
Can you help me?
Reply With Quote
  #2  
Old 03-27-2007, 07:51 AM
barrygamer barrygamer is offline
Senior Member
Join Date: Apr 2006
Location: UK
Posts: 439
Default

Quote:
Originally Posted by val View Post
What I need right now is definition of "casual games" that may help to ISFE to differentiate casual games from conventional large games.
Hi-
there was an interesting Casual Games 'whitepaper' PDF mentioned here at the end of last year which contained some definitions of terms and discussion of the industry. There is a link to the PDF at the top of the post:
http://forums.indiegamer.com/showthread.php?t=7664
Reply With Quote
  #3  
Old 03-27-2007, 08:02 AM
papillon papillon is offline
Senior Member
Join Date: Jul 2004
Location: Sussex, UK
Posts: 2,087
Default

Well, do you want a category for casual games or for indie games? Some casual games are made by companies with big budgets, and some low-budget indie games are NOT casual.
Reply With Quote
  #4  
Old 03-27-2007, 08:06 AM
Game Producer Game Producer is offline
Moderator
Join Date: Jan 2006
Location: Finland
Posts: 1,385
Default

While there has been white papers and discussions... there is no "proper" definition for casual games.

Perhaps trying to define AAA games might help you give idea what casual games are not. That's one way to define something.
Reply With Quote
  #5  
Old 03-27-2007, 09:18 AM
TimS TimS is offline
Senior Member
Join Date: Feb 2005
Location: Chicago, IL
Posts: 643
Default

Quote:
Perhaps trying to define AAA games might help you give idea what casual games are not. That's one way to define something.
That would work, except everything in your longer list of what a AAA title is could apply in the case of a casual game, theoretically. (maybe not "exhaustively testes" though).

"Casual" refers to the player -- not the development team, their attitude toward making games, their funding, or their office environment.

Let's not mince words. I like them.

-Tim
__________________
"Thirteen put to flame and twelve burned, their ashes sunk into the Fils. One... seemed to refuse death."
Reply With Quote
  #6  
Old 03-27-2007, 09:39 AM
Raelifin Raelifin is offline
Junior Member
Join Date: Mar 2007
Posts: 11
Default

Casual is not the opposite of AAA, it's the opposite of Hardcore. All of these terms are fairly loose, but Garage Games does have this definition, which is fairly easy to understand:

"If you or your company make less than $250,000 per year, you qualify as an Indie"

http://www.garagegames.com/solutions/indievcommercial
Reply With Quote
  #7  
Old 03-27-2007, 09:49 AM
soniCron soniCron is offline
Senior Member
Join Date: May 2005
Location: USA
Posts: 3,634
Send a message via ICQ to soniCron Send a message via AIM to soniCron Send a message via MSN to soniCron Send a message via Yahoo to soniCron
Default

I'll interject right now with the following: There are no agreed-upon definitions for either "casual" or "indie." So, be prepared for a brief ramping up period with wild, untargeted guesses, followed by a long, droning flamewar.

Until then, unless your publisher or retailer requires the PEGI rating (which I imagine is why you're pursing it,) have a look at TIGRS - The Independent Game Rating System, an established self-rating system targeting casual and indie developers. It's free to use, and a "TIGRS Verified" system is in the works to provide publishers and developers with accountability.
Reply With Quote
  #8  
Old 03-27-2007, 01:03 PM
arcadetown arcadetown is offline
Moderator
Join Date: Jul 2004
Posts: 1,482
Default

Casual games <> Indie games although many times they may intersect. Sandlot is pretty successful casual games developer and don't think too many would label them indie, and doubt they'd want the stigma of that label anyhow.
__________________
Thanks,
Brian Fisher
ArcadeTown.com
Reply With Quote
  #9  
Old 03-28-2007, 12:38 PM
James C. Smith James C. Smith is offline
Moderator
Join Date: Aug 2004
Location: California
Posts: 1,748
Default

Short version: I suggest you differentiate on either development budget (that is what ESRB is doing) or better yet, file size. A third choice would be retail price.

Longer version: I think you should forget about labels like “casual games” or “indie games” and focus on what attributes of your games make them deserving of a less expensive rating. Is it simply that the developers of these games can’t afford the normal fees to get a rating? Or are the games theoretically easier to rate because they are smaller and there is less content to review? Or do the games somehow have less risk or bad consequences if a game is migrated because it will be consumed by fewer people? Or should they be less expensive to rate because they are sold at a lowered price point to the end user?

I think the beast argument you could make is that the games have less content to be reviewed and could therefore be less expensive to rate. I would suggest you propose a smaller fee for ‘smaller’ games. It doesn’t matter if they casual or not. All that matters is their size. Theoretically you could measure the size based on man hours to create, or development budget, or size of source assets, or size of distributed assets. But it seems to me that the only practical one, that can’t be faked in documentation or accounting, would be distribution size. For example, games that are 100 MB or smaller on CD or when downloaded would be less expensive to be rated. This may mean that some “hard core” games that you didn’t intend to include could also qualify for this lower price. But that seems only fair to me. A hard core retail game that is only 80 megabytes probably should be less expensive to rate than a typical 600+ MB game.
__________________
James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com
Reply With Quote
  #10  
Old 03-28-2007, 08:32 PM
Game Producer Game Producer is offline
Moderator
Join Date: Jan 2006
Location: Finland
Posts: 1,385
Default

Quote:
That would work, except everything in your longer list of what a AAA title is could apply in the case of a casual game, theoretically. (maybe not "exhaustively testes" though).
I do agree, that shows how difficult it is to define what 'casual game' really means.

Quote:
"Casual" refers to the player -- not the development team, their attitude toward making games, their funding, or their office environment.
This is one way to define - but this would be a definition of "casual player", not "casual games". For example: I'm a casual player, but I play games such as Battlefield 1942 or Battle for Middle Earth casually, but my style of playing does not necessarily make BF1942 a casual game - perhaps my playing style shows that this big budget title has "typical casual game features". It only shows that it's difficult to define what "casual game is"

Quote:
Casual is not the opposite of AAA, it's the opposite of Hardcore.
Yes, I also would kind of try to take this route... although there's some problems - as pointed above.

Quote:
"If you or your company make less than $250,000 per year, you qualify as an Indie"
Yeh - this is one chance, although here again we have a problem: what if your studio makes more than $250K or $1M per year making casual games?


Quote:
Casual games <> Indie games although many times they may intersect. Sandlot is pretty successful casual games developer and don't think too many would label them indie, and doubt they'd want the stigma of that label anyhow.
arcadetown's comment is another good example what casual games might be - and shows how difficult it is to define them.

Quote:
Short version: I suggest you differentiate on either development budget (that is what ESRB is doing) or better yet, file size. A third choice would be retail price.
File size might be one "typical feature" of a casual game, and so is dev budget - and price.


I think soniCron said it quite well
Quote:
I'll interject right now with the following: There are no agreed-upon definitions for either "casual" or "indie." So, be prepared for a brief ramping up period with wild, untargeted guesses, followed by a long, droning flamewar.
I personally think that you can only find typical casual game qualities, and never a strict definition.

The definition could go something like this.

"Typically casual games have certain features such as:
- small development budget
- average price $20 (non-discounted)
- small download size (typically up to ~20MB whatnot)
- and so on"

It's not necessary for all casual games to qualify, but perhaps "the more casual games they are when they meet these features"
Reply With Quote
  #11  
Old 03-28-2007, 08:45 PM
Game Producer Game Producer is offline
Moderator
Join Date: Jan 2006
Location: Finland
Posts: 1,385
Default

Almost forgot, there's some ideas at Wikipedia:
http://en.wikipedia.org/wiki/Casual_game
Reply With Quote
  #12  
Old 03-29-2007, 03:32 AM
val val is offline
Member
Join Date: Feb 2006
Location: Siberian Taiga
Posts: 59
Send a message via ICQ to val
Default

Thank you for suggestions! I hope we will get these PEGI ratings for adequate fees.

p.s. PEGI ratings are European standard, and are mandatory for some CD publishers, and European distribution channels.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.