+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 36

Thread: Developer interview: John Romero

  1. #1

    Default Developer interview: John Romero

    http://gamefocus.wordpress.com/2007/...w-john-romero/

    John Romero talks about his time as an Indie, what he thinks about the indiebusiness, what his studio is currently working on, as well as whether he prefers pizza or hamburgers and a lot more
    Anders Norén
    Nintendo-nyheter.se

  2. #2
    Senior Member
    Join Date
    Jul 2004
    Posts
    2,186

    Default

    JR: I’m a major advocate for preserving gaming history
    It's impossible to overstate how much I approve of this statement.
    Do you prefer playing games on console or on PC?
    JR: PC, hands down
    ...even though the man is clearly out of his mind...
    Anthony
    www.squashysoftware.com
    A slave to the ideal

  3. #3
    Senior Member
    Join Date
    Jul 2004
    Location
    Durham, UK
    Posts
    4,873

    Default

    Nah, gotta love the PC. All those buttons! Can you imagine NetHack on a console? No. So there

    Cas

  4. #4
    Senior Member
    Join Date
    Jul 2004
    Location
    London, Ontario
    Posts
    1,164

    Default

    I loves me some console gaming but for anything other than mindless button mashing I prefer the PC. For first person shooters there is no comparison, mouse and keyboard is the only way to go.

  5. #5
    Senior Member
    Join Date
    Feb 2005
    Location
    Chicago, IL
    Posts
    667

    Default

    I have to agree with the PC thing... Consoles just can't... do it right. I expect the lines between the two to blur somewhat over the next 5+ years though...

    I also agree heartily with the "preserving of gaming history"... you'll frequently find me in my rocking chair with an afghan over my lap recounting stories to the kids about Karateka and Agent USA...

    <sigh>
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

  6. #6
    Senior Member
    Join Date
    Jul 2004
    Location
    Anza, CA, USA
    Posts
    552

    Default

    Vote: Consoles.

    Especially for a nethack style game! The biggest problem with games like that is the absurd and stupid interface. How about "u" for use instead of "q"uaff, "b"rowse, "r"ead,"z"ap, "a"im, etc etc etc (all of which are 'use' commands, but which apply to different types of items). It's purely bad design.

    I think FPSes are no good on consoles, and other things are better on PC (RTS), but on the whole, the kind of stuff I like feels much better on a console.
    Mike Hommel
    Hamumu Software

  7. #7
    Senior Member
    Join Date
    Jul 2004
    Location
    Sussex, UK
    Posts
    2,191

    Default

    Most modern consoles annoy me - controllers are too big and complicated to feel like simple fun, but yet NOT as flexible as a keyboard+mouse. (And I like having a million different commands instead of just 'use'! But then, I'm an old text adventure fan.)

    Games that involve control schemes OTHER than a standard console controller, though... DDR, Guitar Hero, Buzz... the DS... (I think all the DS games I own are completely touch-screen controlled.)

    I might like the wii but I don't have one. Too much else to do.

  8. #8
    Senior Member
    Join Date
    Sep 2004
    Location
    Suriname
    Posts
    148

    Default

    Quote Originally Posted by Anlino View Post
    http://gamefocus.wordpress.com/2007/...w-john-romero/

    John Romero talks about his time as an Indie, what he thinks about the indiebusiness, what his studio is currently working on, as well as whether he prefers pizza or hamburgers and a lot more

    He's thinking about Daikatana 2:

    Last edited by RedKnight; 01-22-2007 at 08:02 AM.

  9. #9

    Default

    ...Due to be released in 2016
    Anders Norén
    Nintendo-nyheter.se

  10. #10
    Senior Member
    Join Date
    Jul 2004
    Location
    Austria
    Posts
    968

    Default

    Consoles+1.
    A MMORPG? This might easily be some kind of Daikatana 2 for Romero.
    Karl Hofer
    Blueskied Games (main site), Gratis Spiele (german site)

  11. #11
    Senior Member
    Join Date
    Sep 2004
    Location
    Suriname
    Posts
    148

    Default

    I still have that edition of Power Unlimited (dutch gaming magazine)
    talking about how great DaiKatana is going to be
    and then show off how great/big his Studio ( which had a tekken 3 cabinet.)
    at that time is.



    what a joke.

  12. #12
    Senior Member
    Join Date
    Aug 2004
    Posts
    144

    Default

    Not as interesting a read as Masters of Doom. But it is interesting to see that he's still around. But a MMORPG? Can't people design any other kind of game these days?
    Tiny Frog Software <- Play Caverns of Underkeep a free browser based roguelike!

  13. #13
    Senior Member
    Join Date
    Nov 2005
    Location
    Orlando, FL
    Posts
    334

    Default

    If the majority of indie developers prefer PC based games because of the complexity that a PC and it's keyboard/mouse interface brings, then why do the majority of indie games have excruciatingly simple interfaces?

    "Right mouse button? Better be something REEEEEEL special!"

    a thought...

  14. #14
    Senior Member
    Join Date
    Feb 2005
    Location
    Chicago, IL
    Posts
    667

    Default

    then why do the majority of indie games have excruciatingly simple interfaces?
    Because the majority of indie developers aren't developing for themselves or for other indie developers... They're developing for the "widest possible target audience"...
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

  15. #15
    Senior Member
    Join Date
    Sep 2004
    Location
    Suriname
    Posts
    148

    Default

    Quote Originally Posted by TimS View Post
    They're developing for the "widest possible target audience"...
    and they play MMORPG

  16. #16
    Senior Member
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    2,707

    Default

    Quote Originally Posted by JoshuaSmyth View Post
    Not as interesting a read as Masters of Doom. But it is interesting to see that he's still around. But a MMORPG? Can't people design any other kind of game these days?
    He's a big WoW fan and in some other intereview he said that anyone that goes against WoW is doomed to fail. Since he's making a MMO i can only assume that he's not making a fantasy MMORPG. He said several times that he's making something that hasn't been done before (and i believe him, although i don't know how special that thing that hasn't been done before is to the game), so he might make something good. In his blog, he said at the past that he's looking for mappers who have an FPS-like attitude towards level design. Also in a podcast interview, he said that he believes that the FPS genre still has many unexplored areas. Combining all the above i can *assume* that he's making a MMORPG FPS, which is indeed something that (IMHO) hasn't been done before :-).

    Of course there is huge secrecy about his current project. He seems to have learned a lot of lessons from Daikatana's development and he's revealing the whole design doc to the public (that's his words, iirc).

    In any case, personally i would wait to see his work's results before judging them - which is something that many people don't do :-/ - like i did with Daikatana (which i played -and finished twice- two years ago, and until then i simply had no opinion on the matter).

  17. #17
    Senior Member
    Join Date
    Jul 2004
    Location
    Anza, CA, USA
    Posts
    552

    Default

    Planetside was the original MMOFPS.
    Mike Hommel
    Hamumu Software

  18. #18
    Senior Member
    Join Date
    Jul 2004
    Location
    Christchurch, New Zealand
    Posts
    131

    Default

    Vote: arcade cabinet
    That which does not kill us, has made its last mistake.
    Look! A Moose

  19. #19
    Senior Member
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    2,707

    Default

    Quote Originally Posted by Hamumu View Post
    Planetside was the original MMOFPS.
    Doesn't look to me like a MMOFPS... more like an MMO Mecha something (from third person perspective). That, or the movies and screenshots in the site are wrong.

    And besides, i said "MMORPG FPS", not "MMOFPS". It's different ;-).

  20. #20
    Senior Member
    Join Date
    Nov 2005
    Location
    Vancouver, Canada
    Posts
    2,787

    Default

    Vote:

    PCs+1 for FPS, RPG, RTS and uh emulators.
    Also Consoles + 1 for Platformers, racing, fighting and party games.

  21. #21
    Junior Member
    Join Date
    Jan 2007
    Posts
    9

    Default

    PCs all the way. Almost any game a console can do a PC can do just as well or better, the reverse is however not true.

    The only exception I can think of is the Wii because it simply must be played on a big screen to fully feel it's awesomeness. (and soreness the next morning)

    Heck the 360 basically is a PC with no keyboard and mouse.

    And the mech in Planetside are from an expansion. The core gameplay is a base capturing FPS with limited skill advancement unlocking new weapons. Graphics are dated now and the lag can be terrible but it was way ahead of its time and nothing has really come out to show it up. Which suprises me because it really was a fun game.

  22. #22
    Senior Member
    Join Date
    Jul 2004
    Posts
    2,186

    Default

    Almost any game a console can do a PC can do just as well or better, the reverse is however not true.
    Mm, technically correct in a literal sense, except that in practice the PC has really suffered from not having any kind of standardised gamepad. Most PC users don't have a gamepad at all these days, let alone a standardised one, so PC gaming has defaulted to the kinds of games that are suited to mouse control (meaning that, although the PC is clearly dominant in certain genres like FPS and RTS, most other sorts of games have almost entirely vanished). Games adapt to the hardware they find themselves at home on. So the last 3 generations of Nintendo consoles have had 4 game ports as standard, and so Nintendo has ended up with a lot of party games as a result, whereas the PC has internet-multiplayer mouse games and basically no party games.

    Consoles also benefit from hardware standardisation that makes the whole experience very plug-and-play. Plus - no freakin' installations.

    However I think Lerc does have a point - in a perfect world it's arcade cabinet FTW.
    Anthony
    www.squashysoftware.com
    A slave to the ideal

  23. #23
    Senior Member
    Join Date
    Feb 2005
    Posts
    2,050

    Default

    PC because I don't like to be a captive market.

  24. #24
    Senior Member
    Join Date
    Jul 2004
    Location
    Durham, UK
    Posts
    4,873

    Default

    I despise console controllers with a vengeance.

    Give me an 8 way digital joystick with a single fire button any day.

    Cas

  25. #25
    Senior Member
    Join Date
    Jul 2004
    Posts
    2,186

    Default

    I used to feel that way, back in the days when arcades actually existed, computers used big hunking Quickshot joysticks and I was first confronted with the Sega Master System's horrid little joypad, but you learn to adapt... it helps if you are using a half-decent pad (ie not the Playstation one). But I do also have a Sega Saturn arcade stick in order to play games like Fantasy Zone as god intended. A game like that really doesn't work any other way.
    Anthony
    www.squashysoftware.com
    A slave to the ideal

  26. #26
    Senior Member
    Join Date
    Jul 2004
    Location
    Anza, CA, USA
    Posts
    552

    Default

    You don't like console controllers?! You just described the original console controller! Atari 2600?
    Mike Hommel
    Hamumu Software

  27. #27
    Senior Member
    Join Date
    Jul 2004
    Location
    Pacific NW
    Posts
    500

    Default

    I would assume by console controller he meant gamepad. Back in the day an atari "console controller" was simply called a joystick. Controller wasn't coined until the NES came out (and even then it was gamepad). Whereas the pc was still using joysticks, and the console was not, they would refer to a console's "controller" as a controller :-)

    I agree with Cas, I don't prefer the generic console controller or gamepad, but give me a joystick any day.

  28. #28
    Senior Member
    Join Date
    Jul 2004
    Location
    San Francisco
    Posts
    747

    Default

    Met him at GDC last year - his mane is alot less amazing than I expected...or maybe it was one of those things that is so incomprehensable to the human mind that I couldn't see the true glory.
    Alex Ahlund, President
    Casual Mechanics
    Formerly: Injoy Games

  29. #29
    Senior Member
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    2,707

    Default

    He cut his hair four years ago to start from scratch :-p

  30. #30

    Default

    Quote Originally Posted by RedKnight View Post
    He's thinking about Daikatana 2:
    He lost me after the first one..

    I still think Q2 The edge is still the best DM map though!

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts