It's impossible to overstate how much I approve of this statement.JR: I’m a major advocate for preserving gaming history
...even though the man is clearly out of his mind...Do you prefer playing games on console or on PC?
JR: PC, hands down
http://gamefocus.wordpress.com/2007/...w-john-romero/
John Romero talks about his time as an Indie, what he thinks about the indiebusiness, what his studio is currently working on, as well as whether he prefers pizza or hamburgers and a lot more![]()
Anders Norén
Nintendo-nyheter.se
It's impossible to overstate how much I approve of this statement.JR: I’m a major advocate for preserving gaming history
...even though the man is clearly out of his mind...Do you prefer playing games on console or on PC?
JR: PC, hands down
Nah, gotta love the PC. All those buttons! Can you imagine NetHack on a console? No. So there
Cas![]()
I loves me some console gaming but for anything other than mindless button mashing I prefer the PC. For first person shooters there is no comparison, mouse and keyboard is the only way to go.
I have to agree with the PC thing... Consoles just can't... do it right. I expect the lines between the two to blur somewhat over the next 5+ years though...
I also agree heartily with the "preserving of gaming history"... you'll frequently find me in my rocking chair with an afghan over my lap recounting stories to the kids about Karateka and Agent USA...
<sigh>
Vote: Consoles.
Especially for a nethack style game! The biggest problem with games like that is the absurd and stupid interface. How about "u" for use instead of "q"uaff, "b"rowse, "r"ead,"z"ap, "a"im, etc etc etc (all of which are 'use' commands, but which apply to different types of items). It's purely bad design.
I think FPSes are no good on consoles, and other things are better on PC (RTS), but on the whole, the kind of stuff I like feels much better on a console.
Most modern consoles annoy me - controllers are too big and complicated to feel like simple fun, but yet NOT as flexible as a keyboard+mouse. (And I like having a million different commands instead of just 'use'! But then, I'm an old text adventure fan.)
Games that involve control schemes OTHER than a standard console controller, though... DDR, Guitar Hero, Buzz... the DS...(I think all the DS games I own are completely touch-screen controlled.)
I might like the wii but I don't have one. Too much else to do.
...Due to be released in 2016![]()
Anders Norén
Nintendo-nyheter.se
Consoles+1.
A MMORPG? This might easily be some kind of Daikatana 2 for Romero.
I still have that edition of Power Unlimited (dutch gaming magazine)
talking about how great DaiKatana is going to be
and then show off how great/big his Studio ( which had a tekken 3 cabinet.)
at that time is.
![]()
what a joke.
Not as interesting a read as Masters of Doom. But it is interesting to see that he's still around. But a MMORPG? Can't people design any other kind of game these days?
Tiny Frog Software <- Play Caverns of Underkeep a free browser based roguelike!
If the majority of indie developers prefer PC based games because of the complexity that a PC and it's keyboard/mouse interface brings, then why do the majority of indie games have excruciatingly simple interfaces?
"Right mouse button? Better be something REEEEEEL special!"
a thought...
Because the majority of indie developers aren't developing for themselves or for other indie developers... They're developing for the "widest possible target audience"...then why do the majority of indie games have excruciatingly simple interfaces?
He's a big WoW fan and in some other intereview he said that anyone that goes against WoW is doomed to fail. Since he's making a MMO i can only assume that he's not making a fantasy MMORPG. He said several times that he's making something that hasn't been done before (and i believe him, although i don't know how special that thing that hasn't been done before is to the game), so he might make something good. In his blog, he said at the past that he's looking for mappers who have an FPS-like attitude towards level design. Also in a podcast interview, he said that he believes that the FPS genre still has many unexplored areas. Combining all the above i can *assume* that he's making a MMORPG FPS, which is indeed something that (IMHO) hasn't been done before :-).
Of course there is huge secrecy about his current project. He seems to have learned a lot of lessons from Daikatana's development and he's revealing the whole design doc to the public (that's his words, iirc).
In any case, personally i would wait to see his work's results before judging them - which is something that many people don't do :-/ - like i did with Daikatana (which i played -and finished twice- two years ago, and until then i simply had no opinion on the matter).
Planetside was the original MMOFPS.
Vote: arcade cabinet
That which does not kill us, has made its last mistake.
Look! A Moose
Vote:
PCs+1 for FPS, RPG, RTS and uh emulators.
Also Consoles + 1 for Platformers, racing, fighting and party games.
Jake Birkett - owner of www.GreyAlienGames.com
Programmer/Designer: Spring Bonus | Unwell Mel | Fairway Solitaire | Holiday Bonus | The Wonderful Wizard of Oz
Check out my BLOG for inspiration and motivation! | Follow me on Twitter | Facebook Page
PCs all the way. Almost any game a console can do a PC can do just as well or better, the reverse is however not true.
The only exception I can think of is the Wii because it simply must be played on a big screen to fully feel it's awesomeness. (and soreness the next morning)
Heck the 360 basically is a PC with no keyboard and mouse.
And the mech in Planetside are from an expansion. The core gameplay is a base capturing FPS with limited skill advancement unlocking new weapons. Graphics are dated now and the lag can be terrible but it was way ahead of its time and nothing has really come out to show it up. Which suprises me because it really was a fun game.
Mm, technically correct in a literal sense, except that in practice the PC has really suffered from not having any kind of standardised gamepad. Most PC users don't have a gamepad at all these days, let alone a standardised one, so PC gaming has defaulted to the kinds of games that are suited to mouse control (meaning that, although the PC is clearly dominant in certain genres like FPS and RTS, most other sorts of games have almost entirely vanished). Games adapt to the hardware they find themselves at home on. So the last 3 generations of Nintendo consoles have had 4 game ports as standard, and so Nintendo has ended up with a lot of party games as a result, whereas the PC has internet-multiplayer mouse games and basically no party games.Almost any game a console can do a PC can do just as well or better, the reverse is however not true.
Consoles also benefit from hardware standardisation that makes the whole experience very plug-and-play. Plus - no freakin' installations.
However I think Lerc does have a point - in a perfect world it's arcade cabinet FTW.
PC because I don't like to be a captive market.
I despise console controllers with a vengeance.
Give me an 8 way digital joystick with a single fire button any day.
Cas![]()
I used to feel that way, back in the days when arcades actually existed, computers used big hunking Quickshot joysticks and I was first confronted with the Sega Master System's horrid little joypad, but you learn to adapt... it helps if you are using a half-decent pad (ie not the Playstation one). But I do also have a Sega Saturn arcade stick in order to play games like Fantasy Zone as god intended. A game like that really doesn't work any other way.
You don't like console controllers?! You just described the original console controller! Atari 2600?
I would assume by console controller he meant gamepad. Back in the day an atari "console controller" was simply called a joystick. Controller wasn't coined until the NES came out (and even then it was gamepad). Whereas the pc was still using joysticks, and the console was not, they would refer to a console's "controller" as a controller :-)
I agree with Cas, I don't prefer the generic console controller or gamepad, but give me a joystick any day.
Keith Weatherby II / twitter / facebook / youtube
IndieFlux - Reviews and more! / Games Afoot Software
Met him at GDC last year - his mane is alot less amazing than I expected...or maybe it was one of those things that is so incomprehensable to the human mind that I couldn't see the true glory.
He cut his hair four years ago to start from scratch :-p