We have been working for some time now on our new incarnation of our 3D game engine, NeoEngine. As we are moving closer to a stable 1.0 release we are now looking for developers interesting in trying it out for building games or game prototypes.
The engine itself is a fully featured 3D game engine written in C++ with all the features needed to build a game, including rendering, sound, scripting, input, scene management, animation, collision detection, physics and gui. The rendering backend supports both DirectX and OpenGL, and the engine itself supports Windows, MacOS X and Linux. It also comes with a full tool chain with exporters from popular 3D modeling apps, a scene editor, material editor, GUI editor, animation editor and various auxiliary tools.
The engine is available under both GPL and commercial licenses.
Available documentation includes API documentation (doxygen generated), a community Wiki, forums and bug tracker. We plan to put a lot of effort into the documentation over the next few months.
So where does this post fit into all of this? Since we are looking for more people to use the engine for different kinds of projects, we now offer anyone on these boards interested in trying out the engine to do so, and if you decide to use the engine for a game or game concept we will give you a commercial license for free.
Sounds interesting? Want to know more about the engine or the exact details of this license offer? Send us and email though our website (select NeoEngine Licensing as subject):
http://www.realityrift.com/company/contact.php
For more information about the engine itself see our webpage:
http://www.realityrift.com/technology/neoengine
Sources are available under GPL from
http://neoengine.tigris.org




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