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Thread: Dyno Kid - Mouse Control

  1. #1
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    Default Dyno Kid - Mouse Control

    Hi guys,

    I have now included mouse control into Dyno Kid and a new playable demo is available here Demo

    I have also reduced the price to get a few more sales and it looks like adding mouse control and the price has helped.

    See what you think and feedback would be great.

    Regards,

    Darren.

  2. #2
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    I'll definitely check it out later when I've got time! Should be interesting to see...

    You get a new artist yet?

    -Tim
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

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    I haven't played the previous version, but so far I found some problems with the game:
    1) Why is the tutorial in the full game but not in the demo?
    2) When I die, it takes a lot before the thing starts walking, and I don't get any feedback on when is it starting
    3) Graphics are very amateur
    4) Music too

    Now, on the good side, the mechanic is very simple and fun: I really liked it, it has a lot of potential. That's hard to be seen, so I encourage you to improve on aforementioned problems and keeping on with this kind of playability.

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    I didn't play the previous version but the mouse seems okay to me. I had an easier time with the arrow keys. I didn't like rotating by clicking, Oh well no big deal I'm sure I'd get used to it if I paid for it.

    What is dyno kid? Is he a stick of dynomite? That seems odd considering you have a pirate like map at the opening. You could go to turbosquid.com and get a 3d avatar and have your artist render it. Or render it yourself. Art of illusion is free and fantastic.

    At first I thought this was about some red dinosaur or a kid. So I looked up turbosquid and found this for $20 and then I found a Dino like thing for $5.00 and this one is free
    thou I'm sure the author would want something for commercial use(money or credit who knows)

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    Well the first time I ran it I was clicking to get it to start and I ended up walking straight down into the chest -- it promptly froze up on me....

    After shutting down the game (and resizing my desktop since it left it at whatever the game was running in), I tried again. This time I went the correct way around, getting each key and then hitting the chest and it seemed to get stuck in an infinite loop of the little dyno guy getting bigger and smaller... The ESC key worked, so I tried again a few times. End result -- every time I hit the chest, with or without the keys, the game stops there. Never gets past the first level. I tried enter, spacebar, mouse keys, and a few other random keys... nothing.

    [edit]

    Mouse control is good though... it works well the way you have it. People should be used to it after a round or two. Nice improvement. If I were you I'd start on a new game though... This one would take an overhaul...

    [/edit]

    -Tim
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

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    Thanks Guys,

    Yeah it cost very little to make and i suppose as its my 1st ever game i have been paid to learn so i cant really complain.

    When i posted here a few months ago everyone said i needed mouse control but it seems now i could of left it out possably?

    Tim - A small % of users had the same problem as you and for the life of me cant figure it out, i tried for days to see why it was happening but ....nothing.

    Darren.

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    When i posted here a few months ago everyone said i needed mouse control but it seems now i could of left it out possably?
    I think one of the things they (inc me) were saying was that Mouse control would improve it's recepetion for typical casual players who are used to using the mouse for their games. It wasn't going to "fix" the game in other areas to make it completely competitive. In other words it was a big improvement but not a final solution to increasing the games sales potential, obviously there are other areas you could improve also but as was said above it's down to you whether you continue improving it or move on to the next one!
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    Quote Originally Posted by TimS View Post
    Well the first time I ran it I was clicking to get it to start and I ended up walking straight down into the chest -- it promptly froze up on me....

    After shutting down the game (and resizing my desktop since it left it at whatever the game was running in).
    This happened to me as well. When you get these issues fixed, let me know and I'll try it again.
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    About the strange problems around, I'd consider looking into the code and setting all vars to 0 or some initial value before the game starts. In my experience, most of the problems that are randomly experienced in different computers or operatives (95 vs 98 vs 2000 vs XP) are originated by things like this.

    About the problem with the desktop, I'd really fix it if I was to use the application structure for a second project, which could be quite wise.

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    good work! one thing I'd suggest is to not hide the mouse cursor though.

  11. #11
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    Quote Originally Posted by Dyno Kid View Post
    Tim - A small % of users had the same problem as you and for the life of me cant figure it out, i tried for days to see why it was happening but ....nothing.

    Darren.
    I know this is an old thread, but I just tried DK for the first time, and had the same problem on WinXP. I solved it by setting the game's compatibility mode to Win98/Me.

  12. #12
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    Strange one as i have XP Pro and it run fine here, I will have to look into this but im now using GM 7 so fingers crossed it might be a bug in gm6.

    Regards,

    Darren.

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