Make instructions as accessible as possible. Showing at the start of a new game is probably a good way, and it's useful to keep them short and sweet, as nobody wants to spend several minutes studying what's going on before they can get to play =)
I've sometimes used help screens as something to show while loading (very handy if your load times are over a couple of seconds =)


Reply With Quote




(well but actually, we displayed the message "press any key to start - or wait for instructions" on our title screen, so that helps a little).
